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The removal of Ironclad made me realize how strong Direct Damage mitigation was

Tsukiino
Tsukiino
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You will be missed.

We only have mitigation against:
- Martial Attacks - 4% (Hardy)
- Magical Attacks - 4% (Elemental Aegis)
- Non-player Attacks - 8% (Preparation)
- Single Target Attacks - 10% (Duelist's Rebuff)
- Damage over Time Attacks - 10% (Enduring Resolve)
- Area of Effect Attacks - 10% (Unassailable)

These are just so weak compared to CP 1.0's mitigation. Yes we have innate 10% damage reduction to everything, but it's really not enough. The damage increase is noticeable.

CP 1.0's mitigation:
- Direct Damage Attacks - 0-25% (Ironclad)
- Damage over Time Attacks - 0-25% (Thick Skinned)
- Physical, Poison, Disease Attacks - 0-15% (Hardy)
- Magic, Flame, Frost, Shock Attacks - 0-15% (Elemental Defender)

Because there was only 4, it covered multiple different attacks. Example: Olm's in Asylum during jumping -> The slam whenever he lands is AoE, Direct Damage, and Physical Damage. So you would be able to mitigate damage by having invested in BOTH Ironclad and Hardy.

Currently you are only able to mitigate Olms' jumps by putting points into Unassailable, Hardy, and Preparation. Which is already a lot of points AND 1 of them you have to slot.
  • AyaDark
    AyaDark
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    Test yesterday - no problems on tank.

    Even in DD boss can not kill me on DD with direct hit to vampire cloud state.

    So no really problems in PVE,but you need CP points to non - player mitigation star.

    And all is like before.
  • ccfeeling
    ccfeeling
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    I'm gonna test it once patch launch on PS4 .

    Base line - Bloodroot Forge HM PUG

    I hope I won't killed by Amalgam before full map of lava pool

    If I can't pass through this test , I know I will have big problem in other hard contents ...
  • Sangwyne
    Sangwyne
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    Yup, we've been saying this for a while. Even just 72 points in Ironclad/Thick Skinned and 49 points in Hardy/Elemental Defender gave 23% Direct/DOT reduction and 11% Physical/Magic reduction, for a total of 31.47% (1-0.77x0.89) damage reduction, against everything, with 28 points still left over in Warrior. Now, you can literally max out and slot Duelist's Rebuff, Unassailable, and Enduring Resolve (which combined grant 10% total damage reduction), on top of maxing Preparation, Hardy, and Elemental Aegis, plus the 10% base mitigation, and still have only 28.46% (1-0.9x0.9x0.92x0.96) damage reduction. For far more points, while taking up 3 of your 4 slots. And Bastion is no longer passive, so that's 1500 resistances gone, on top of Nord losing 1360 resistances, on top of Heavy armor now giving a penalty to magic damage taken. Tanks will now have to grind thousands of CP just to wind up being even less tanky.
  • Thorley23_ESO
    Thorley23_ESO
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    Sangwyne wrote: »
    Yup, we've been saying this for a while. Even just 72 points in Ironclad/Thick Skinned and 49 points in Hardy/Elemental Defender gave 23% Direct/DOT reduction and 11% Physical/Magic reduction, for a total of 31.47% (1-0.77x0.89) damage reduction, against everything, with 28 points still left over in Warrior. Now, you can literally max out and slot Duelist's Rebuff, Unassailable, and Enduring Resolve (which combined grant 10% total damage reduction), on top of maxing Preparation, Hardy, and Elemental Aegis, plus the 10% base mitigation, and still have only 28.46% (1-0.9x0.9x0.92x0.96) damage reduction. For far more points, while taking up 3 of your 4 slots. And Bastion is no longer passive, so that's 1500 resistances gone, on top of Nord losing 1360 resistances, on top of Heavy armor now giving a penalty to magic damage taken. Tanks will now have to grind thousands of CP just to wind up being even less tanky.

    https://www.forbes.com/sites/davidjagneaux/2021/03/08/flames-of-ambition-dungeon-dlc-and-update-29-now-live-for-elder-scrolls-online-on-pc-mac-and-stadia/?sh=3208d087e360


    Remember kids, as we're typing this ZOS is telling Forbes that you will be able to do everything you would before and not lose anything due to this patch.

    As I said in my main response to this, what makes me angriest about it is that they are outright lying to the media about this stuff.

  • PaddyVu
    PaddyVu
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    They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form
    Edited by PaddyVu on March 9, 2021 10:10AM
  • phantasmalD
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    This is partially why they increased the base HP so substantially, I think. While the attacks may do more damage due to the lowered resistances, the higher HP pool should allow you to still survive them.
  • PaddyVu
    PaddyVu
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    This is partially why they increased the base HP so substantially, I think. While the attacks may do more damage due to the lowered resistances, the higher HP pool should allow you to still survive them.

    Bomber buffed , u cant heal if u die in 1s
  • Thorley23_ESO
    Thorley23_ESO
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    PaddyVu wrote: »
    This is partially why they increased the base HP so substantially, I think. While the attacks may do more damage due to the lowered resistances, the higher HP pool should allow you to still survive them.

    Bomber buffed , u cant heal if u die in 1s

    I suspect the reason for the tank changes is because people were complaining that healers were increasingly useless except in the very highest end content.

    The reality though is with the changes your just going to have more trouble finding people who want to play healers or tanks when you need them than ever before.
  • knudsen
    knudsen
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    PaddyVu wrote: »
    They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form

    This is one of the dumbest things I ever read in this forum. Block Mitigation is the highest it ever was. Olms is hitting like a wet noodle if you block, he hits for 6k less then before. A Tank only needs around 900 cp. Not thousands..

    People keep complaining but never test stuff. Tanks lost some armor (nord nerf), every non nord gained armor btw, but gained more health/stam and mag. Tanking is the easiest it ever was. Even cp 300 tanks mitigate more dmg than a cp810 was before the patch, but yeah keep complaining in the forums..
  • PaddyVu
    PaddyVu
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    knudsen wrote: »
    PaddyVu wrote: »
    They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form

    This is one of the dumbest things I ever read in this forum. Block Mitigation is the highest it ever was. Olms is hitting like a wet noodle if you block, he hits for 6k less then before. A Tank only needs around 900 cp. Not thousands..

    People keep complaining but never test stuff. Tanks lost some armor (nord nerf), every non nord gained armor btw, but gained more health/stam and mag. Tanking is the easiest it ever was. Even cp 300 tanks mitigate more dmg than a cp810 was before the patch, but yeah keep complaining in the forums..

    For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
    With this patch, high elf mist form tank is much stronger than nord mist form tank.
    U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby
    Edited by PaddyVu on March 9, 2021 10:30AM
  • preevious
    preevious
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    Actually, I was surprised by this, too.

    I thought it would not be that much of an issue, slapped my best parse food, and promptly died to trash mobs in a dungeon.
    Damage has indeed increased and I was taken by surprise.

    Of course, with a proper food on, I have tuns of HP and that compensate for the increased damage.

    I anticipate being actually thougher than before once I have all the passives. (in .. oh, like 700-800 cp :D)
  • knudsen
    knudsen
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    PaddyVu wrote: »

    For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
    With this patch, high elf mist form tank is much stronger than nord mist form tank.
    U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby

    U said tanks are forced to use mist form which is simply non sense. You are not talking about actual tanks but dmg dealers who want to mitigate high dmg phases for example vBRP last boss ghost explosion.

    The complain part is meant for everyone who keeps writing stupid stuff without ever testing anything. Like
    Sangwyne wrote: »
    Tanks will now have to grind thousands of CP just to wind up being even less tanky.
    which is simply not true at all. It takes not much time to put some cp on, get in vas and let Olms hit you to see you now take way less dmg blocking then last patch.

  • PaddyVu
    PaddyVu
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    knudsen wrote: »
    PaddyVu wrote: »

    For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
    With this patch, high elf mist form tank is much stronger than nord mist form tank.
    U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby

    U said tanks are forced to use mist form which is simply non sense. You are not talking about actual tanks but dmg dealers who want to mitigate high dmg phases for example vBRP last boss ghost explosion.

    The complain part is meant for everyone who keeps writing stupid stuff without ever testing anything. Like
    Sangwyne wrote: »
    Tanks will now have to grind thousands of CP just to wind up being even less tanky.
    which is simply not true at all. It takes not much time to put some cp on, get in vas and let Olms hit you to see you now take way less dmg blocking then last patch.
    Well u are right, i'm mist form lover
  • Grandchamp1989
    Grandchamp1989
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    Made a thread about the impact of this back in PTS week 1.

    Nobody gave a rats....

    Now you have very weak mitigation on Tanks and DDs got pretty much no mitigation if they don't sacrifice mitigation for more dmg.

    Everyone got higher health pool so lets hope that's enough.
  • AyaDark
    AyaDark
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    PaddyVu wrote: »
    They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form

    My main tank only block, he is not vampire.

    There are really nothing that feels like any problem.

    I do not play META, so may be some builds havesome problems, but for me and my builds - tank feels good.

    The same for DD.
    It looks like exchange DPS to HP. But I do not feel real problems.
  • novemberhhh
    novemberhhh
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    seems everyone forgot 10+% more dmg reduction from blocking, which should make anyone capable of tapping rmb for .5 sec significantly tankier, let alone on an actual tank stacking that on top of 80+% block mit already...
    i'll test it out shortly on the old tank i guess, but it wasnt like tanking was difficult before, and it probably isnt now either
    404
  • Grandchamp1989
    Grandchamp1989
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    seems everyone forgot 10+% more dmg reduction from blocking, which should make anyone capable of tapping rmb for .5 sec significantly tankier, let alone on an actual tank stacking that on top of 80+% block mit already...
    i'll test it out shortly on the old tank i guess, but it wasnt like tanking was difficult before, and it probably isnt now either

    Blocking mitigation is crap for DDs. One shot adds will one shot them regardless if you block or not.
    When you block you lose all Stamina regeneration which is basicly suicide for a Stam DD to do over prolonged periods of time.
    You need unblocked mitigation as DD.

    As for Tanks the overall mitigation is down, but blocked mitigation is up by 6%, not 10.
  • ccfeeling
    ccfeeling
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    Who cares trial tank :D
  • LeonAkando
    LeonAkando
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    A lot of misinformation in this post. I encourage people to try out the changes before assuming.
    Tank mitigation is up by very high values. Especially if you adjust your build to go for 7 Heavy, but even running 5 Medium 2 Heavy is tankier than 5 Heavy 1 Medium 1 Light from last patch.
    Tanks do more damage, more healing, and are far tankier than they used to be. This patch has been very generous to tanks, they even have more health.

    It is true that DD have slightly less mitigation, but not by a lot, and they gained large sums of health. Your overall EFFECTIVE HEALTH (that is, the amount of damage you need to take to die, health and mitigation included) has been increased. Survivability is stronger.

    https://www.forbes.com/sites/davidjagneaux/2021/03/08/flames-of-ambition-dungeon-dlc-and-update-29-now-live-for-elder-scrolls-online-on-pc-mac-and-stadia/?sh=3208d087e360


    Remember kids, as we're typing this ZOS is telling Forbes that you will be able to do everything you would before and not lose anything due to this patch.

    As I said in my main response to this, what makes me angriest about it is that they are outright lying to the media about this stuff.

    ZOS is not lying. I am able to clear everything I did last week. I hardly noticed a change as a DD. I noticed my sustain was slightly better, survivability the same, and damage was down about 5%. I am around 1,000 CP.
  • gatekeeper13
    gatekeeper13
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    LeonAkando wrote: »
    Tanks do more damage, more healing,...


    That's not tanking.
  • Grandchamp1989
    Grandchamp1989
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    LeonAkando wrote: »
    A lot of misinformation in this post. I encourage people to try out the changes before assuming.
    Tank mitigation is up by very high values. Especially if you adjust your build to go for 7 Heavy, but even running 5 Medium 2 Heavy is tankier than 5 Heavy 1 Medium 1 Light from last patch.
    Tanks do more damage, more healing, and are far tankier than they used to be. This patch has been very generous to tanks, they even have more health.

    It is true that DD have slightly less mitigation, but not by a lot, and they gained large sums of health. Your overall EFFECTIVE HEALTH (that is, the amount of damage you need to take to die, health and mitigation included) has been increased. Survivability is stronger.

    https://www.forbes.com/sites/davidjagneaux/2021/03/08/flames-of-ambition-dungeon-dlc-and-update-29-now-live-for-elder-scrolls-online-on-pc-mac-and-stadia/?sh=3208d087e360


    Remember kids, as we're typing this ZOS is telling Forbes that you will be able to do everything you would before and not lose anything due to this patch.

    As I said in my main response to this, what makes me angriest about it is that they are outright lying to the media about this stuff.

    ZOS is not lying. I am able to clear everything I did last week. I hardly noticed a change as a DD. I noticed my sustain was slightly better, survivability the same, and damage was down about 5%. I am around 1,000 CP.

    Actually the OP is not lying.

    Two things are up this patch:

    Blocked mitigation and Max stats

    The following are down:

    -Unblocked mitigation
    If you add up from base mitigation (10%), preperation (8%) and hardy/elemental (4%) it doesn't come close to CP 1.0
    Ironclad + Hardy/Elemental alone was 40% pure mitigation in CP 1.0 that's regardless if you block or not - just standard mitigation.

    You can get 10% more seperate mitigation from slottable CP in 2.0. like Unassaible (AOE), Enduring Resolve (DOT) Duelist Rebuff (ST) but you'll lose out somewere else if you do so, and even if you added all 3 your mitigation is still not on par with the 40% of CP 1.0 - since adding all three only equals 10% overall mitigation.

    On top of that you lost almost 50% armor passive from all Nords

    In regards to heavy armoy you get 1% more physical resistance but lose 1% magical resistance. That's by no means a buff. If I told you I can make your arms really strong but your legs really fragile you'd not think of it as an overall strength - because it isn't - it's a tradeoff.

    To say mitigation is up this patch, I'm sorry that's untrue.

    Another thing that's weaker in CP 2.0. is:
    Action cost.

    With the percantage based cost reduction of Shadow Ward, Tumbling, Warlord (25% reduction) you lose a crap ton of cost reduction.
    When you add the loss of cost reduction on the absurd 15-21% increase in roll dodge cost for heavy armor, it becomes really clear. And no the "free" roll dodge (actually it will cost you a CP slot) it doesn't measure up.

    Please crunch the numbers before you talk about misinformation.

    You see your increased max stats and you got the illusion of being stronger, when in reality you'll take much more damage unless you're a perma blocking tank, which got much harder to be this patch.

    Does the extra health make up for the loss in mitigation? It's too early we need to playtest it on all content.
    One thing is for sure - people talk about switching to parse food.. I wouldn't do that just yet.
    Edited by Grandchamp1989 on March 9, 2021 2:17PM
  • Jusey1
    Jusey1
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    Tsukiino wrote: »
    You will be missed.

    We only have mitigation against:
    - Martial Attacks - 4% (Hardy)
    - Magical Attacks - 4% (Elemental Aegis)
    - Non-player Attacks - 8% (Preparation)
    - Single Target Attacks - 10% (Duelist's Rebuff)
    - Damage over Time Attacks - 10% (Enduring Resolve)
    - Area of Effect Attacks - 10% (Unassailable)

    These are just so weak compared to CP 1.0's mitigation. Yes we have innate 10% damage reduction to everything, but it's really not enough. The damage increase is noticeable.

    The damage increase shouldn't be notice-able since the old damage reduction number was 25% + 15% at max. I believe the direct damage one was a 25% at max and most of the time, you only put 81 points into it for 24%. Then you have physical + magical DRs to get which is usually recommended to bring it up to 12% I believe, not the full 15%.

    With the new number, we are getting 32% in total vs the old 40% at max or 37% recommended. So, in reality, you should be only gaining 5% more damage. Now granted, the new armor penalties does make things a bit worse which is just stupid, but we're talking solely just the Champion system here.
  • ForzaRammer
    ForzaRammer
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    knudsen wrote: »
    PaddyVu wrote: »

    For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
    With this patch, high elf mist form tank is much stronger than nord mist form tank.
    U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby

    U said tanks are forced to use mist form which is simply non sense. You are not talking about actual tanks but dmg dealers who want to mitigate high dmg phases for example vBRP last boss ghost explosion.

    The complain part is meant for everyone who keeps writing stupid stuff without ever testing anything. Like
    Sangwyne wrote: »
    Tanks will now have to grind thousands of CP just to wind up being even less tanky.
    which is simply not true at all. It takes not much time to put some cp on, get in vas and let Olms hit you to see you now take way less dmg blocking then last patch.

    I can confirm tank takes less than last patch. But I believe it is worse than when minor maim, major maim, minor protection, major protection were better.
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