Yup, we've been saying this for a while. Even just 72 points in Ironclad/Thick Skinned and 49 points in Hardy/Elemental Defender gave 23% Direct/DOT reduction and 11% Physical/Magic reduction, for a total of 31.47% (1-0.77x0.89) damage reduction, against everything, with 28 points still left over in Warrior. Now, you can literally max out and slot Duelist's Rebuff, Unassailable, and Enduring Resolve (which combined grant 10% total damage reduction), on top of maxing Preparation, Hardy, and Elemental Aegis, plus the 10% base mitigation, and still have only 28.46% (1-0.9x0.9x0.92x0.96) damage reduction. For far more points, while taking up 3 of your 4 slots. And Bastion is no longer passive, so that's 1500 resistances gone, on top of Nord losing 1360 resistances, on top of Heavy armor now giving a penalty to magic damage taken. Tanks will now have to grind thousands of CP just to wind up being even less tanky.
phantasmalD wrote: »This is partially why they increased the base HP so substantially, I think. While the attacks may do more damage due to the lowered resistances, the higher HP pool should allow you to still survive them.
phantasmalD wrote: »This is partially why they increased the base HP so substantially, I think. While the attacks may do more damage due to the lowered resistances, the higher HP pool should allow you to still survive them.
Bomber buffed , u cant heal if u die in 1s
They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form
They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form
This is one of the dumbest things I ever read in this forum. Block Mitigation is the highest it ever was. Olms is hitting like a wet noodle if you block, he hits for 6k less then before. A Tank only needs around 900 cp. Not thousands..
People keep complaining but never test stuff. Tanks lost some armor (nord nerf), every non nord gained armor btw, but gained more health/stam and mag. Tanking is the easiest it ever was. Even cp 300 tanks mitigate more dmg than a cp810 was before the patch, but yeah keep complaining in the forums..
For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
With this patch, high elf mist form tank is much stronger than nord mist form tank.
U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby
which is simply not true at all. It takes not much time to put some cp on, get in vas and let Olms hit you to see you now take way less dmg blocking then last patch.Tanks will now have to grind thousands of CP just to wind up being even less tanky.
Well u are right, i'm mist form lover
For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
With this patch, high elf mist form tank is much stronger than nord mist form tank.
U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby
U said tanks are forced to use mist form which is simply non sense. You are not talking about actual tanks but dmg dealers who want to mitigate high dmg phases for example vBRP last boss ghost explosion.
The complain part is meant for everyone who keeps writing stupid stuff without ever testing anything. Likewhich is simply not true at all. It takes not much time to put some cp on, get in vas and let Olms hit you to see you now take way less dmg blocking then last patch.Tanks will now have to grind thousands of CP just to wind up being even less tanky.
They force tank to use mist form than blocking, since mist form grant extra 17% dmg reduction from CP and heavy armor passive and also 0-30% more dmg reduction from undeath passive. It's better to tank with mist form than blocking with this patch. All tank now stay at vamp 4 since they removed health recovery from mist form
novemberhhh wrote: »seems everyone forgot 10+% more dmg reduction from blocking, which should make anyone capable of tapping rmb for .5 sec significantly tankier, let alone on an actual tank stacking that on top of 80+% block mit already...
i'll test it out shortly on the old tank i guess, but it wasnt like tanking was difficult before, and it probably isnt now either
Thorley23_ESO wrote: »
https://www.forbes.com/sites/davidjagneaux/2021/03/08/flames-of-ambition-dungeon-dlc-and-update-29-now-live-for-elder-scrolls-online-on-pc-mac-and-stadia/?sh=3208d087e360
Remember kids, as we're typing this ZOS is telling Forbes that you will be able to do everything you would before and not lose anything due to this patch.
As I said in my main response to this, what makes me angriest about it is that they are outright lying to the media about this stuff.
LeonAkando wrote: »A lot of misinformation in this post. I encourage people to try out the changes before assuming.
Tank mitigation is up by very high values. Especially if you adjust your build to go for 7 Heavy, but even running 5 Medium 2 Heavy is tankier than 5 Heavy 1 Medium 1 Light from last patch.
Tanks do more damage, more healing, and are far tankier than they used to be. This patch has been very generous to tanks, they even have more health.
It is true that DD have slightly less mitigation, but not by a lot, and they gained large sums of health. Your overall EFFECTIVE HEALTH (that is, the amount of damage you need to take to die, health and mitigation included) has been increased. Survivability is stronger.Thorley23_ESO wrote: »
https://www.forbes.com/sites/davidjagneaux/2021/03/08/flames-of-ambition-dungeon-dlc-and-update-29-now-live-for-elder-scrolls-online-on-pc-mac-and-stadia/?sh=3208d087e360
Remember kids, as we're typing this ZOS is telling Forbes that you will be able to do everything you would before and not lose anything due to this patch.
As I said in my main response to this, what makes me angriest about it is that they are outright lying to the media about this stuff.
ZOS is not lying. I am able to clear everything I did last week. I hardly noticed a change as a DD. I noticed my sustain was slightly better, survivability the same, and damage was down about 5%. I am around 1,000 CP.
You will be missed.
We only have mitigation against:
- Martial Attacks - 4% (Hardy)
- Magical Attacks - 4% (Elemental Aegis)
- Non-player Attacks - 8% (Preparation)
- Single Target Attacks - 10% (Duelist's Rebuff)
- Damage over Time Attacks - 10% (Enduring Resolve)
- Area of Effect Attacks - 10% (Unassailable)
These are just so weak compared to CP 1.0's mitigation. Yes we have innate 10% damage reduction to everything, but it's really not enough. The damage increase is noticeable.
For me i only talk about vet hm dungeon like Unhallowed Grave, if u block, u are dead, if u use mist form, u will survive
With this patch, high elf mist form tank is much stronger than nord mist form tank.
U should know that i'm super happy with these change. I dont complain at all. U know i already solo 13 vet dlc dungeon right? With these change it even easier to solo. New chapter with companion it will like take a candy from baby
U said tanks are forced to use mist form which is simply non sense. You are not talking about actual tanks but dmg dealers who want to mitigate high dmg phases for example vBRP last boss ghost explosion.
The complain part is meant for everyone who keeps writing stupid stuff without ever testing anything. Likewhich is simply not true at all. It takes not much time to put some cp on, get in vas and let Olms hit you to see you now take way less dmg blocking then last patch.Tanks will now have to grind thousands of CP just to wind up being even less tanky.