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It's time to address HOT stacking in pvp

Ahk1lleez
Ahk1lleez
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Specific HOT skills should not be allowed to stack on themselves. The CP changes and limiting of sets has done a lot of good for combat in pvp. This is one of the few things left that need to be addressed.

Rapid Regen/Radiant Regen among other skills should not be able to stack multiple times. Only one instance of a certain skill should be allowed per player...the highest heal should take precedent. The ball groups that have found out how to build in the new CP system have effectively become unkillable due to HOT stacking and high Health Regen. While this may be what Cyrodiil was designed to handle, it currently cannot. Encouraging large numbers of people to occupy the same area is directly attributable to the degradation of performance. Left unaddressed this will continue to get worse.
  • JayKwellen
    JayKwellen
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    So if HoT's can't stack anymore then DoT's won't be able to either right? Not really fair to limit how much healing you can receive but still allow unlimited damage no?

    As far as those ball groups are concerned, just get a couple sorcs to negate them. It should honestly be easier now considering Earthgore is gone, and Bogdan, and VD, and powerful assault, and meritorious service, and sanctuary, and gossamer, and spell power cure, and all the sets balls used to synergize together.

    Of course they'll still be "unkillable" in some situations because an organized comp group will always beat a bunch of disorganized randoms, but I don't see why that's actually an issue.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • Wing
    Wing
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    its been time to address it for years.

    we need a static "regen" buff like FF14 to replace all the hots that is a static value that you can only have one of, like every other buff.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
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  • Anyron
    Anyron
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    JayKwellen wrote: »
    So if HoT's can't stack anymore then DoT's won't be able to either right? Not really fair to limit how much healing you can receive but still allow unlimited damage no?

    As far as those ball groups are concerned, just get a couple sorcs to negate them. It should honestly be easier now considering Earthgore is gone, and Bogdan, and VD, and powerful assault, and meritorious service, and sanctuary, and gossamer, and spell power cure, and all the sets balls used to synergize together.

    Of course they'll still be "unkillable" in some situations because an organized comp group will always beat a bunch of disorganized randoms, but I don't see why that's actually an issue.

    negate is useless without proper damage aswell. stam heals cannot be negated at all and skills like rapid regen or radiant regen also

    negate may look good on paper but in reality it does nothing to good groups.
    hot stacking IS issue for some time now but it was always overlooked. other thing i think they should do is put purge on cooldown so you can start using sieges to hurt them
    Edited by Anyron on March 9, 2021 9:28AM
  • Thraben
    Thraben
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    Wing wrote: »
    its been time to address it for years.

    we need a static "regen" buff like FF14 to replace all the hots that is a static value that you can only have one of, like every other buff.

    This should be the solution. Just convert HoTs to Minor Regeneration and Major Regeneration.

    Group healing should reward skill, positioning, threat anticipation and quick reactions. Instead, we have 10 people spamming Radiant Regen.
    Edited by Thraben on March 9, 2021 9:43AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
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