That’s something else I am not sure about. Does that passive do anything if you are on a maxed mount, sprinting, and have Gallup? Might need to do some testing.Oreyn_Bearclaw wrote: »On a horse it is much simpler. This is my understanding, but someone correct me if I am wrong. A maxed horse (60%) while sprinting (40%), basically puts you at the non-mounted speed cap of 200%. If you add major galop (30%), you are at the mounted speed cap of 230. I also believe that the only buff that can bring you over 200% on a horse is major gallop. In other words, your mounted speed cap without major gallop is also 200%.
Windrunning CP used to add 2% to max speed. The new CP system allows you to add 10% mounted speed.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »On a horse it is much simpler. This is my understanding, but someone correct me if I am wrong. A maxed horse (60%) while sprinting (40%), basically puts you at the non-mounted speed cap of 200%. If you add major galop (30%), you are at the mounted speed cap of 230. I also believe that the only buff that can bring you over 200% on a horse is major gallop. In other words, your mounted speed cap without major gallop is also 200%.
Windrunning CP used to add 2% to max speed. The new CP system allows you to add 10% mounted speed.
Are we sure that stacks with major gallop to make max mounted speed 240%? I actually was never sure if windrunning stacked. All my characters had it, but the difference between 230 and 232% horse speed is hard to detect.
I have never been able to get concrete info on the mounted speed cap.
Oreyn_Bearclaw wrote: »@virtus753
FYI, been doing some experimenting with mounted speed cap. It looks like both major gallop and the 10% CP mounted speed that you can slot are additive above the 200% speed cap, so you can definitely cruise at 240% on a mount (this was pointed out to me and confirmed by another forum member).
You also seem to get a noticeable speed burst for a short period of time when you use sprint. I want to do some more testing, but with CP and no stamina cost out of combat, I am guessing you can get an average cruising speed well north of 240%. The highest I have seen on the speedometer while mounted ("ravspeed" is the addon) is 300%, but it really cant be sustained as far as I can tell.
TLDR, the mounted speed cap is definitely north of 230% (looks like it might actually be 300%). Still looks like nothing you do will get you above 200% on foot.
Oreyn_Bearclaw wrote: »@virtus753
FYI, been doing some experimenting with mounted speed cap. It looks like both major gallop and the 10% CP mounted speed that you can slot are additive above the 200% speed cap, so you can definitely cruise at 240% on a mount (this was pointed out to me and confirmed by another forum member).
You also seem to get a noticeable speed burst for a short period of time when you use sprint. I want to do some more testing, but with CP and no stamina cost out of combat, I am guessing you can get an average cruising speed well north of 240%. The highest I have seen on the speedometer while mounted ("ravspeed" is the addon) is 300%, but it really cant be sustained as far as I can tell.
TLDR, the mounted speed cap is definitely north of 230% (looks like it might actually be 300%). Still looks like nothing you do will get you above 200% on foot.
Thank you for the info!
I noticed the short burst from sprinting a while back, but since it really doesn’t stay for long I figured it was meant as a catch-up mechanic if your mount ran out of stam and you had to wait a few seconds for it to fill again.
Oreyn_Bearclaw wrote: »@virtus753
FYI, been doing some experimenting with mounted speed cap. It looks like both major gallop and the 10% CP mounted speed that you can slot are additive above the 200% speed cap, so you can definitely cruise at 240% on a mount (this was pointed out to me and confirmed by another forum member).
You also seem to get a noticeable speed burst for a short period of time when you use sprint. I want to do some more testing, but with CP and no stamina cost out of combat, I am guessing you can get an average cruising speed well north of 240%. The highest I have seen on the speedometer while mounted ("ravspeed" is the addon) is 300%, but it really cant be sustained as far as I can tell.
TLDR, the mounted speed cap is definitely north of 230% (looks like it might actually be 300%). Still looks like nothing you do will get you above 200% on foot.
Thank you for the info!
I noticed the short burst from sprinting a while back, but since it really doesn’t stay for long I figured it was meant as a catch-up mechanic if your mount ran out of stam and you had to wait a few seconds for it to fill again.
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
MissPan3024 wrote: »I’m still confused. If I have maxed my mount and I put a point into continuous attack instead of rapids then I don’t have to slot anything in my skills. But I still have to use 2 cp slotted skill spots for mount speed to stay fast? Does that mean I can only choose 2 passives for my farmers aside from mount speeds?
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
MissPan3024 wrote: »I’m still confused. If I have maxed my mount and I put a point into continuous attack instead of rapids then I don’t have to slot anything in my skills. But I still have to use 2 cp slotted skill spots for mount speed to stay fast? Does that mean I can only choose 2 passives for my farmers aside from mount speeds?
I slotted charging maneuver on my crafting alts so I can move faster between craft stations when doing the dailies. Other than that it is kind of obsolete. It might be useful if you were gathering matts as it takes longer to mount and unmount then just run between nodes.
Oreyn_Bearclaw wrote: »I slotted charging maneuver on my crafting alts so I can move faster between craft stations when doing the dailies. Other than that it is kind of obsolete. It might be useful if you were gathering matts as it takes longer to mount and unmount then just run between nodes.
@tc91101
There are so many ways to get to the speed cap now in this context that its still not worth it.
For crafters: Ring of the hunt (Don't even need the swift trait), Steed blessing (CP slottable), and sprint will more than cap you out of combat (100+45+20+40=205).
Rapids is not even worth the skill point on a writ Mule. I put a Ring of the Hunt on all 18 of my characters, LOL.
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
Not to mention Continuous Attack should unlock with the tutorial, since it requires so little AP, so no actual PvP is required to get it.
Oreyn_Bearclaw wrote: »I slotted charging maneuver on my crafting alts so I can move faster between craft stations when doing the dailies. Other than that it is kind of obsolete. It might be useful if you were gathering matts as it takes longer to mount and unmount then just run between nodes.
@tc91101
There are so many ways to get to the speed cap now in this context that its still not worth it.
For crafters: Ring of the hunt (Don't even need the swift trait), Steed blessing (CP slottable), and sprint will more than cap you out of combat (100+45+20+40=205).
Rapids is not even worth the skill point on a writ Mule. I put a Ring of the Hunt on all 18 of my characters, LOL.
I say its main use now it to support scroll runners as you can cast it mounted.Varangian_af_Scaniae wrote: »The passive 30% boost for mounted with Continuous Attack is great, but Rapid Maneuver on foot, not so much now.
Thank you, this is great news except I have to do more PvP. No it's exceptional news. One free bar slot for a few hours of PvP.
I was close to getting mad, my horse was so slow, my toon run faster than my horsy.
Now I don't have to cancel my sub, great decision Zenimax!
Oh it's just Marvelous isn't it?
- No more having to aggressively slot and unslot rapids to keep up with a group
- No more terrible terrible choices I have to make as to what to throw out in order to 'fit in' maneuvers
- Rapids was never really used anyways aside for boosting mount speed, especially due to its unusually high stamina cost
I'm so happy. It's early afternoon where I live and I've already had several alcoholic beverages in honor of this change.
This fixes so very many issues and I thank you kindly ZOS, well played. Here's to further future changes that improve quality of life as much as this one has.
Oreyn_Bearclaw wrote: »I slotted charging maneuver on my crafting alts so I can move faster between craft stations when doing the dailies. Other than that it is kind of obsolete. It might be useful if you were gathering matts as it takes longer to mount and unmount then just run between nodes.
@tc91101
There are so many ways to get to the speed cap now in this context that its still not worth it.
For crafters: Ring of the hunt (Don't even need the swift trait), Steed blessing (CP slottable), and sprint will more than cap you out of combat (100+45+20+40=205).
Rapids is not even worth the skill point on a writ Mule. I put a Ring of the Hunt on all 18 of my characters, LOL.
I didn't realize there was a speed cap. My alt crafters are set up with Hunt, Coward Gear, Steed Blessing and I use sprint so I guess I've been hitting that cap and didn't notice that I've been hitting maneuver for nothing. Bah.
I say its main use now it to support scroll runners as you can cast it mounted.Varangian_af_Scaniae wrote: »The passive 30% boost for mounted with Continuous Attack is great, but Rapid Maneuver on foot, not so much now.
Thank you, this is great news except I have to do more PvP. No it's exceptional news. One free bar slot for a few hours of PvP.
I was close to getting mad, my horse was so slow, my toon run faster than my horsy.
Now I don't have to cancel my sub, great decision Zenimax!
Oh it's just Marvelous isn't it?
- No more having to aggressively slot and unslot rapids to keep up with a group
- No more terrible terrible choices I have to make as to what to throw out in order to 'fit in' maneuvers
- Rapids was never really used anyways aside for boosting mount speed, especially due to its unusually high stamina cost
I'm so happy. It's early afternoon where I live and I've already had several alcoholic beverages in honor of this change.
This fixes so very many issues and I thank you kindly ZOS, well played. Here's to further future changes that improve quality of life as much as this one has.
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
Not to mention Continuous Attack should unlock with the tutorial, since it requires so little AP, so no actual PvP is required to get it.
Or, with the AP from daily login rewards, no PvP at all.
Oreyn_Bearclaw wrote: »I slotted charging maneuver on my crafting alts so I can move faster between craft stations when doing the dailies. Other than that it is kind of obsolete. It might be useful if you were gathering matts as it takes longer to mount and unmount then just run between nodes.
@tc91101
There are so many ways to get to the speed cap now in this context that its still not worth it.
For crafters: Ring of the hunt (Don't even need the swift trait), Steed blessing (CP slottable), and sprint will more than cap you out of combat (100+45+20+40=205).
Rapids is not even worth the skill point on a writ Mule. I put a Ring of the Hunt on all 18 of my characters, LOL.
Don't forget the crafted Adept Rider set was just changed to provide permanent Major Expedition when equipped.
I've found it most useful on my sub - 50 alts.
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
Not to mention Continuous Attack should unlock with the tutorial, since it requires so little AP, so no actual PvP is required to get it.
Or, with the AP from daily login rewards, no PvP at all.
I was going to add this, but I forget whether it's possible to *open* the Assault/Support skill lines just by taking those login rewards. I've only ever opened them by the tutorial in Cyrodiil, and now I can't test it on any alts, since they've all got the lines already.
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
Not to mention Continuous Attack should unlock with the tutorial, since it requires so little AP, so no actual PvP is required to get it.
Or, with the AP from daily login rewards, no PvP at all.
I was going to add this, but I forget whether it's possible to *open* the Assault/Support skill lines just by taking those login rewards. I've only ever opened them by the tutorial in Cyrodiil, and now I can't test it on any alts, since they've all got the lines already.
I believe the AP from daily rewards is just currency, and does not help to advance your rank or leaderboard status.
BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
Not to mention Continuous Attack should unlock with the tutorial, since it requires so little AP, so no actual PvP is required to get it.
Or, with the AP from daily login rewards, no PvP at all.
I was going to add this, but I forget whether it's possible to *open* the Assault/Support skill lines just by taking those login rewards. I've only ever opened them by the tutorial in Cyrodiil, and now I can't test it on any alts, since they've all got the lines already.
I believe the AP from daily rewards is just currency, and does not help to advance your rank or leaderboard status.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »@virtus753
FYI, been doing some experimenting with mounted speed cap. It looks like both major gallop and the 10% CP mounted speed that you can slot are additive above the 200% speed cap, so you can definitely cruise at 240% on a mount (this was pointed out to me and confirmed by another forum member).
You also seem to get a noticeable speed burst for a short period of time when you use sprint. I want to do some more testing, but with CP and no stamina cost out of combat, I am guessing you can get an average cruising speed well north of 240%. The highest I have seen on the speedometer while mounted ("ravspeed" is the addon) is 300%, but it really cant be sustained as far as I can tell.
TLDR, the mounted speed cap is definitely north of 230% (looks like it might actually be 300%). Still looks like nothing you do will get you above 200% on foot.
Thank you for the info!
I noticed the short burst from sprinting a while back, but since it really doesn’t stay for long I figured it was meant as a catch-up mechanic if your mount ran out of stam and you had to wait a few seconds for it to fill again.
@virtus753
Posted in another thread, but thought I would respond here as well with a short summary of my testing.
Anything that says movement or sprint speed applies to a character that is on foot. These DO NOT apply to your mount.
Examples include: Major/minor expedition, Ring of the hunt, Swift trait, Steed Mundus, medium armor passives, Racial passives, Hasty CP, etc. Again, these have zero effect on your mount speed. They all stack additively to a cap of 200% movement speed while on foot. Sprint on foot is 40%. It is VERY easy to reach the cap out of combat at this point, even without sprint.
There are only 4 things that effect Mount Speed as far as I can tell. 1. Horse Training, 2. Sprinting (30% on a mount), Major Gallop 30% mount speed (continuous attack passive), Gifter Rider 10% mount speed Slottable CP.
Base horse speed is 115%. Sprint is 30% while mounted (not 40%) that is additive, as are the 60pts of speed training. So a fully trained horse will walk at 175% (115+60) and sprint at 205% (115+60+30).
The other two bonuses are multiplicative. If you have both Major Gallop and gifted rider, that is a 40% buff to mounted speed. 205*1.4 = 287% movement speed with all buffs. If you just have major gallop, it is 1.3* 205 = 266.5.
Max sustained mount speed seems to be 287%. Every 4-5 seconds you can re-tap sprint and get a short burst to 300%. So it does seem there is a cadence that will get you slightly above 287 on average, but you will use stamina if you don't have the passive or are in combat. It also seems that 300% is the hard cap on movement speed.
There is a similar phenomenon on foot. You get a short burst of speed when you press sprint. If you build to be at the speed cap without sprinting, and press sprint, you will actually go above 200% for a short time. Very hard to tell where this caps with the addon I was using. Best guess is somewhere in the 220% range.
We are faster than we used to be while mounted, and its far easier to reach the speed cap on foot, especially out of combat, with the new CP.
Oreyn_Bearclaw wrote: »BalticBlues wrote: »Console playere here. Continuous Attack is a PVP PASSIVE.They removed the horse part (Major Gallop) and put it in Continuous Attack as a passive every time you mount.
So Rapid Manoeuvre now SUCKS EVEN MORE IN PVE?
This is so NOT GREAT if you need to cover large distances for Psijic leveling...
This is so NOT GREAT if you need to cover large distances for changing Mundus stones...
This is so NOT GREAT if you need to cover large distances for collecting survey writs...
Why do we need to spend even more time in a BORING riding simulator instead of real gameplay?
It's a group based PVP ability meant to storm keeps with your allies, not a PVE ability meant to make you faster. And as someone pointed out the passive has major gallop now so you zoom around everywhere at max speed.
Not to mention Continuous Attack should unlock with the tutorial, since it requires so little AP, so no actual PvP is required to get it.
Or, with the AP from daily login rewards, no PvP at all.
I was going to add this, but I forget whether it's possible to *open* the Assault/Support skill lines just by taking those login rewards. I've only ever opened them by the tutorial in Cyrodiil, and now I can't test it on any alts, since they've all got the lines already.
I believe the AP from daily rewards is just currency, and does not help to advance your rank or leaderboard status.
I think that is half right. It doesn't help leaderboards, but it does advance AR rank and skill lines.