vesselwiththepestle wrote: »Three ways to improve MagDK and make it competitive without having to relay on proc sets:
1. Add a purge to Cauterize
2. Add a reflect to Protective Scales and its morphs.
3. Add a burst direct damage hit to Burning Embers, which will hit, when the dot runs out - including when it gets purged.
Done.
vesselwiththepestle wrote: »Three ways to improve MagDK and make it competitive without having to relay on proc sets:
1. Add a purge to Cauterize
2. Add a reflect to Protective Scales and its morphs.
3. Add a burst direct damage hit to Burning Embers, which will hit, when the dot runs out - including when it gets purged.
Done.
No cauterize should not purge 1 effect. Wings should reflect 2-3 projectiles and then only reduce the projectile damage by 50% for the remaining time. Any MDK purge should only be a purge. Like the almighty stone fist being replaced with a purge. And yes MDK should have access to an execute. There is no reason to limit literally only 1 class to not having a execute.
WhyEvenTry wrote: »No cauterize should not purge 1 effect. Wings should reflect 2-3 projectiles and then only reduce the projectile damage by 50% for the remaining time. Any MDK purge should only be a purge. Like the almighty stone fist being replaced with a purge. And yes MDK should have access to an execute. There is no reason to limit literally only 1 class to not having a execute.
I'll trade you my impale for your burst heal. Deal?
There is no reason to limit literally only 1 class to not having a execute.
Especially since the Necromancer crit passive is completely disabled when using Malacath and procs...which is essentially mandatory if you ever want to kill anyone decent.JayKwellen wrote: »There is no reason to limit literally only 1 class to not having a execute.
Magcros and magdens say sup.
And I swear fo god you better not say anything about cro's crit passive or magdens bear. No need to try and one up each other, there's plenty of space for all three of you at the bottom.
Especially since the Necromancer crit passive is completely disabled when using Malacath and procs...which is essentially mandatory if you ever want to kill anyone decent.JayKwellen wrote: »There is no reason to limit literally only 1 class to not having a execute.
Magcros and magdens say sup.
And I swear fo god you better not say anything about cro's crit passive or magdens bear. No need to try and one up each other, there's plenty of space for all three of you at the bottom.
SavageChain wrote: ».. magdk has a burst in molten whip, why is a so complicated one needed?
Unless the damage on Necromancer Siphon abilities gets buffed to really absurd levels, which would break PvE, it'll remain hot garbage in PvP. Landing it on anyone halfway decent is a joke, especially in mobile fights and in situations where LOS is frequently used (so basically in every non-dueling PvP scenario ever).Urzigurumash wrote: »Especially since the Necromancer crit passive is completely disabled when using Malacath and procs...which is essentially mandatory if you ever want to kill anyone decent.JayKwellen wrote: »There is no reason to limit literally only 1 class to not having a execute.
Magcros and magdens say sup.
And I swear fo god you better not say anything about cro's crit passive or magdens bear. No need to try and one up each other, there's plenty of space for all three of you at the bottom.
Like I've been saying, buff DoTs, including both morphs of Necro's Siphon, change Chilled's Minor Maim to Minor Brittle, change Frost Heavies to Major Brittle.
Buff DoTs, buff debuffs, buff motivation to build into Crit, and the motivations to run Malacath diminish.
It doesn't seem right if Necros and MagDens are running Malacath. I view the Ring as specifically intended for StamDK, StamDen, and Heavy Armor StamSorc, i.e. Orc Tanks
Unless the damage on Necromancer Siphon abilities gets buffed to really absurd levels, which would break PvE, it'll remain hot garbage in PvP. Landing it on anyone halfway decent is a joke, especially in mobile fights and in situations where LOS is frequently used (so basically in every non-dueling PvP scenario ever).
Necromancer's +15% DOT damage passive is sort of the opposite of the class' Crit passive; it's only relevant due to Malacath and proc sets. Without proc DOTs, it adds +15% damage to abilities that are so bad in PvP that they'll never be used anyway. Degeneration is an exception, but that's only because it's Mag Necro's sole option for Major Sorcery without constantly chugging a specific potion.
UntouchableHunter wrote: »@ZOS_GinaBruno, @ZOS_BillE @ZOS_KaiSchober @ZOS_Adrikoth @ZOS_AntonioP please tell me if you wana no more magclasses in Cyrodill?
Please give us a no proc sets campaign and let another with procs.
People complain to a lot about proc in no CP and I agree they are really overpowered we could have a no CP no proc campaign. Please don't let players who play only mag for years in Cyrodill be completely penalized. Just make a no proc campaign and everybody will be happy, you can do it really, really easy.
vesselwiththepestle wrote: »Three ways to improve MagDK and make it competitive without having to relay on proc sets:
1. Add a purge to Cauterize
2. Add a reflect to Protective Scales and its morphs.
3. Add a burst direct damage hit to Burning Embers, which will hit, when the dot runs out - including when it gets purged.
Done.