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Both PvP and PvE desperately need to be addressed to prevent this game from doing downhill.

  • amm7sb14_ESO
    amm7sb14_ESO
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    Sangwyne wrote: »
    Why wouldn't it work? You pop the buff, you swap, you use your other buffs, you cloak, and then you run up and blow some poor level 17 father of 3 who has 2 hours to spend on the weekends trying out the game and just needed some tickets to smithereens.

    This is the greatest thing I've read all day.
  • Goregrinder
    Goregrinder
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    preevious wrote: »
    Yeah, people keep saying that since launch .. It'll go downhill any day, now :*

    Remember when ESO was about to lunch with Wildstar launching like a month after. Everyone said Wildstar was going to bury ESO and kill WoW....ahhh good times haha
  • Eedat
    Eedat
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    Sangwyne wrote: »
    Brrrofski wrote: »
    The fact is, ZOS don't know how to balance the game separately.

    Chains is a good example. You shouldn't be able to continuously cast a crowd control skill over and over for FREE until it does pull someone. It's stupid and doesn't promote people learning game mechanics.

    And I find it so ironic that PvP players are the whinny, salty ones. Go and read my chains thread as a neutral. I pointed out a legit issue with a skill in PvP. Even if I overlooked something, barely anyone came back with an adult response. The abuse that I got in that thread is actually ridiculous.

    And you've personally mentioned my thread in another post and now in a thread that you've made about how pvp players "whining" are ruining the game. But you made a thread about that. You do see the irony there, right?

    Chains was not a good example, that's exactly why you received so much negative feedback. The PvE community is quite large, even if the tanking population isn't, and many people are tired of skills, sets and strategies that they use being nerfed, even if they aren't overperforming there, because PvE found some way to exploit them. A lot of people found that thread to be proof that PvP will whine about practically anything given the chance; chains is so utterly underpowered as a damaging skill, you might as well just Light attack instead as that is also free and can be spammed.
    Brrrofski wrote: »
    The fact is, ZOS don't know how to balance the game separately.

    A lot of pve nerfs are because of pve.
    I assume you meant to say PvP nerfs happen because of PvE, because nerfs in pve because of pve are exactly what should be happening. And I agree, neither side benefits from being chained to the other.
    Brrrofski wrote: »
    I don't want tank nerfs. I run vet dungeons on a tank build that can do decent dps (like 20k), buff the group and not need a healer for most content. I love playing that build.

    BUT, why can I make a build that does that? That can be the only surviving member of the group in vet Scalecaller last boss from 34% and still complete the right? Nothing I use on that build has anything to do with PvP, and none of the things I use cause any imbalance issues in pvp.
    Why can you be the only surviving member? ...Because you built the character to survive? Or are you saying that you don't think you should have been able to complete the fight? Tanks need some damage, doing literally zero would be absurd.
    Brrrofski wrote: »
    Alchemist was nerfed be wise of pvp, yes. It had way too much power for ganking. But all these other sets being changed are not be wise of that.

    7th legion does not work on a ganker, who are usually night blades. Firstly, casting an armor ability pulls you out of stealth. Secondly, it would provide way less potential damage output than other sets for ganking.
    Why wouldn't it work? You pop the buff, you swap, you use your other buffs, you cloak, and then you run up and blow some poor level 17 father of 3 who has 2 hours to spend on the weekends trying out the game and just needed some tickets to smithereens. Seventh Legion lasted 15 seconds, and 341 weapon damage is a decent chunk of change.
    Brrrofski wrote: »
    And yes, ZOS put a note about senche's bite. But I guarantee you, they have no clue what they're on about. No ganker is using this, and nobody I actually know is using this in pvp. So if that is a pvp change, it was completely unwarranted.
    I have no idea who would use this in PvE either, it seems underpowered. It was probably just a balance pass made as a preventative measure. Perhaps a Bosmer Nightblade bow build could have used it.
    Brrrofski wrote: »
    And these have impacted pvp. With 7th, I now need to run into a fight, hit someone, then cast an armor ability. At that point I could have lost my burst window. I'm not talking about ganking either. Just any build. I want all my buffs up before engaging.

    Same with armor master. As a magblade, I keep my shield up and that buff up outside of combat when approaching a keep, to lower people's hank potential on me. That's gone too now.

    Armor master was 100% not nerfed because of PvE, I can tell you that, no DPS would have touched it because they don't make big DPS number get bigger, and no tank would have touched it because they would probably have been required to run a million other pre-buff sets to increase their group's DPS instead.
    Eedat wrote: »
    You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.

    What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.

    Stygian, Clever Alchemist, Balorgh, Seventh Legion- these are all sets used pretty much exclusively in PvP by gankers and bombers, which people have a tendency to complain about as they are generally seen as unfair. Clever Alchemist literally has
    Developer documentation stating it was exclusively being used to one-shot from stealth, Stygian is tailor-made for Nightblades, and it's very clear ZOS has been looking to reduce burst in PvP for a while now, between the changes to Crystal Frags, Snipe, Solar Flare, and now these sets; people getting one-shot is not a good look for them and leads to people either quitting the game in frustration or giving the game a bad rap. And my entire point is that I am frustrated with the current state of the game and would like to see the two sides of the game split up to be balanced separately.
    If you pay close attention, you'll find that the game is going very much uphill. We're getting giant frog enemies, and a netch hat has been datamined.

    aw_crwn_hat_netchhandlercap_ivt_12006_1x1-2aa6e46bb933.jpg

    I take it all back, the game is saved! HUZZAH! o:)

    Because things that are broken OP in PvE don't get complained about because npcs can't give feedback lol. Things that are broken in PVP have a human being on the receiving end and therefore generate more feedback.

    Currently DPS is getting hard nerfed because so much is broken in PvE that damage creep is breaking a lot of the game. So much is broken that they aren't even trying to fix the problems because there are too many. Instead they're throwing a blanket nerf on DPS in general. For example, during the undaunted event me and some guildies farmed opal warden mask pages by running 4 DPSes in vICP HM and burning the boss so fast that we skipped all the mechanics lol.

    Tanks are so OP that a competent tank can self sustain through almost all 4 man content in the game with no healer. Even in the hardest 4 man content in the game like vBRP a good tank can sustain through with no healer as long as one of the DPSes throws them some synergies. Staying alive as a tank is trivial in all but the most difficult content in the game.

    Tanks and DPSes are so out of hand that healers are optional in all content outside of trials. Tanks are just as broken as DPS. But yes, all these changes are solely because PVP players complaining. Right.
  • Sangwyne
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    Eedat wrote: »
    But yes, all these changes are solely because PVP players complaining. Right.

    Never said they were solely because of PvP players complaining. Just mostly :p . And as for why that is, well, you already nailed it right on the head:
    Eedat wrote: »

    Because things that are broken OP in PvE don't get complained about because npcs can't give feedback lol. Things that are broken in PVP have a human being on the receiving end and therefore generate more feedback.

    Still, while I might care more about changes that affect PvE than I do regarding their impact on Cyrodiil and Battlegrounds, separating the two modes would undoubtedly be to the benefit of players who DO primarily play PvP content. Changes made to one without concern for the other would be able to be far more direct, nuanced, and effective than these half-measures we've been getting that fail to address the issues on either side.
    preevious wrote: »
    Yeah, people keep saying that since launch .. It'll go downhill any day, now :*

    Remember when ESO was about to lunch with Wildstar launching like a month after. Everyone said Wildstar was going to bury ESO and kill WoW....ahhh good times haha

    ESO almost did get buried though haha, it was off to quite the shaky start, if the multiple articles regarding the lag, people getting kicked off servers, and the Steam Chart database is anything to go off of. And it's difficult, but not impossible, to go downhill when you're already at the bottom. I'd like to see the game do better.
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