Now tanks are on the chopping block again, with Heavy armor being nerfed severely next patch, when they are already the least popular role in the game! The reason ZOS listens so intently to the concerns of PvP players is the sheer amount of noise they make; take just about anything and the PvP scene will find a way to get it nerfed. There's a recent post clamoring for CHAINS of all things to be nerfed! As a tank player, I am sick and tired of seeing my role gutted to appease players that want an easy win in PvP. I wanted to make post after post about sets and skills in PvP that should be nerfed in order to bring balance back to PvE, so that the players crying for other people's playstyles to be changed for their own benefit might realize the consequences of their actions. But the simple fact of the matter is, both PvP and PvE are fundamentally broken, and changes to one have far reaching repercussions for the other; splitting them up to make separate changes might be the only way to save this game from slowly having every fun aspect of it reduced until nothing is remotely strong anymore and everyone is equal in misery. What would you do to fix this game? Should PvP players take their own advice and just "git gud"? Should PvE and PvP be balanced independently of each other? What issues most need to be addressed, and how?Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Micah_Bayer wrote: »I've read a lot of your posts, and you seem to be very aggro towards PvP players. Taking all that in, i don't believe you're a good advocate of balance.
Urzigurumash wrote: »OP are you absolutely sure there was no deliberate intent to reduce tank sustain in PvE? I'm not sure anybody exactly knows why Sentinel and Stonekeeper (and Grundwulf, not that it's for tanks) were nerfed when they were, but I don't think it had anything to do with PvP. I could be wrong.
I don’t think these forums have much to do with it.
The reason, I feel, pvp is favored around balancing is because the combat lead was the old pvp lead, and he prefers pvp over pve.
I have no idea why the developers would specifically target tank sustain, unless the developer Blue mentioned happens to really dislike tanks for some reason.
Urzigurumash wrote: »
Urzigurumash wrote: »I have no idea why the developers would specifically target tank sustain, unless the developer Blue mentioned happens to really dislike tanks for some reason.
To elevate the necessity of Healers and to motivate more people to try various tank sets that mostly go unused.
This is just conjecture, I'm not really experienced enough in PvE to know whether this is plausible.
SshadowSscale wrote: »A lot of the nerfs you state were not even nerfed because of pvp.... a lot of balance changes since last year has been done specifically for pve.... but hey it's easier to blame it on the forgotten child aka pvp so let's just blame it all on pvp.....
Urzigurumash wrote: »If you showed up in anything other than Alkosh and Ebon, you got the boot. For years you had to have the Alkosh weapons, because of the Ebon bar swap bug and the necessity of wearing 5 heavy, and almost everyone in a run of Maw was after the same thing. It was a high barrier to entry for tanking, when it really wasn't as necessary for pugging 4 man content as everyone made it out to be.
I guess you could've just run Ebon head and shoulders, and Alkosh belt and gloves, but in those days I think most found it unconscionable not to run a monster set on a tank.
PvP in this game has been unbalanced for years, and nobody seems to be able to come to a consensus on how to balance it perfectly. That hasn't stopped PvP players from doing everything they can try to lay blame on PvE players for the state of the game; over the years, dozens if not hundreds of sets, skills, and strategies have been nerfed through cries on the forums and elsewhere to gut tanks, healers, heals, and just about any set that you can name. Clever Alchemist was one such victim:Now tanks are on the chopping block again, with Heavy armor being nerfed severely next patch, when they are already the least popular role in the game! The reason ZOS listens so intently to the concerns of PvP players is the sheer amount of noise they make; take just about anything and the PvP scene will find a way to get it nerfed. There's a recent post clamoring for CHAINS of all things to be nerfed! As a tank player, I am sick and tired of seeing my role gutted to appease players that want an easy win in PvP. I wanted to make post after post about sets and skills in PvP that should be nerfed in order to bring balance back to PvE, so that the players crying for other people's playstyles to be changed for their own benefit might realize the consequences of their actions. But the simple fact of the matter is, both PvP and PvE are fundamentally broken, and changes to one have far reaching repercussions for the other; splitting them up to make separate changes might be the only way to save this game from slowly having every fun aspect of it reduced until nothing is remotely strong anymore and everyone is equal in misery. What would you do to fix this game? Should PvP players take their own advice and just "git gud"? Should PvE and PvP be balanced independently of each other? What issues most need to be addressed, and how?Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.
What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.
usmguy1234 wrote: »You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.
What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.
What's more likely is that ZOS is just nerfing stuff to force people to buy content. If it happens to coincide with what people are whining about on the forums, the more the merrier. It's better for players to be fighting amongst each other than putting where it really needs to be put- which is square on the shoulders of the company that owns the game.
usmguy1234 wrote: »You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.
What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.
What's more likely is that ZOS is just nerfing stuff to force people to buy content. If it happens to coincide with what people are whining about on the forums, the more the merrier. It's better for players to be fighting amongst each other than putting where it really needs to be put- which is square on the shoulders of the company that owns the game.
Or it could just be to increase healer viability. DPS is nerfed. Tank sustain nerfed. More reliance on buffs and synergies from the healer. Less 4 DPS and 1 tank + 3 DPS runs. Healer becomes less optional
usmguy1234 wrote: »You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.
What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.
What's more likely is that ZOS is just nerfing stuff to force people to buy content. If it happens to coincide with what people are whining about on the forums, the more the merrier. It's better for players to be fighting amongst each other than putting where it really needs to be put- which is square on the shoulders of the company that owns the game.
Or it could just be to increase healer viability. DPS is nerfed. Tank sustain nerfed. More reliance on buffs and synergies from the healer. Less 4 DPS and 1 tank + 3 DPS runs. Healer becomes less optional
I wouldn't mind that, DPS is way too overpowered in PVE at the moment
usmguy1234 wrote: »You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.
What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.
What's more likely is that ZOS is just nerfing stuff to force people to buy content. If it happens to coincide with what people are whining about on the forums, the more the merrier. It's better for players to be fighting amongst each other than putting where it really needs to be put- which is square on the shoulders of the company that owns the game.
Or it could just be to increase healer viability. DPS is nerfed. Tank sustain nerfed. More reliance on buffs and synergies from the healer. Less 4 DPS and 1 tank + 3 DPS runs. Healer becomes less optional
PvP in this game has been unbalanced for years, and nobody seems to be able to come to a consensus on how to balance it perfectly. That hasn't stopped PvP players from doing everything they can try to lay blame on PvE players for the state of the game; over the years, dozens if not hundreds of sets, skills, and strategies have been nerfed through cries on the forums and elsewhere to gut tanks, healers, heals, and just about any set that you can name. Clever Alchemist was one such victim:Now tanks are on the chopping block again, with Heavy armor being nerfed severely next patch, when they are already the least popular role in the game! The reason ZOS listens so intently to the concerns of PvP players is the sheer amount of noise they make; take just about anything and the PvP scene will find a way to get it nerfed. There's a recent post clamoring for CHAINS of all things to be nerfed! As a tank player, I am sick and tired of seeing my role gutted to appease players that want an easy win in PvP. I wanted to make post after post about sets and skills in PvP that should be nerfed in order to bring balance back to PvE, so that the players crying for other people's playstyles to be changed for their own benefit might realize the consequences of their actions. But the simple fact of the matter is, both PvP and PvE are fundamentally broken, and changes to one have far reaching repercussions for the other; splitting them up to make separate changes might be the only way to save this game from slowly having every fun aspect of it reduced until nothing is remotely strong anymore and everyone is equal in misery. What would you do to fix this game? Should PvP players take their own advice and just "git gud"? Should PvE and PvP be balanced independently of each other? What issues most need to be addressed, and how?Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
The fact is, ZOS don't know how to balance the game separately.
Chains is a good example. You shouldn't be able to continuously cast a crowd control skill over and over for FREE until it does pull someone. It's stupid and doesn't promote people learning game mechanics.
And I find it so ironic that PvP players are the whinny, salty ones. Go and read my chains thread as a neutral. I pointed out a legit issue with a skill in PvP. Even if I overlooked something, barely anyone came back with an adult response. The abuse that I got in that thread is actually ridiculous.
And you've personally mentioned my thread in another post and now in a thread that you've made about how pvp players "whining" are ruining the game. But you made a thread about that. You do see the irony there, right?
I assume you meant to say PvP nerfs happen because of PvE, because nerfs in pve because of pve are exactly what should be happening. And I agree, neither side benefits from being chained to the other.The fact is, ZOS don't know how to balance the game separately.
A lot of pve nerfs are because of pve.
Why can you be the only surviving member? ...Because you built the character to survive? Or are you saying that you don't think you should have been able to complete the fight? Tanks need some damage, doing literally zero would be absurd.I don't want tank nerfs. I run vet dungeons on a tank build that can do decent dps (like 20k), buff the group and not need a healer for most content. I love playing that build.
BUT, why can I make a build that does that? That can be the only surviving member of the group in vet Scalecaller last boss from 34% and still complete the right? Nothing I use on that build has anything to do with PvP, and none of the things I use cause any imbalance issues in pvp.
Why wouldn't it work? You pop the buff, you swap, you use your other buffs, you cloak, and then you run up and blow some poor level 17 father of 3 who has 2 hours to spend on the weekends trying out the game and just needed some tickets to smithereens. Seventh Legion lasted 15 seconds, and 341 weapon damage is a decent chunk of change.Alchemist was nerfed be wise of pvp, yes. It had way too much power for ganking. But all these other sets being changed are not be wise of that.
7th legion does not work on a ganker, who are usually night blades. Firstly, casting an armor ability pulls you out of stealth. Secondly, it would provide way less potential damage output than other sets for ganking.
I have no idea who would use this in PvE either, it seems underpowered. It was probably just a balance pass made as a preventative measure. Perhaps a Bosmer Nightblade bow build could have used it.And yes, ZOS put a note about senche's bite. But I guarantee you, they have no clue what they're on about. No ganker is using this, and nobody I actually know is using this in pvp. So if that is a pvp change, it was completely unwarranted.
And these have impacted pvp. With 7th, I now need to run into a fight, hit someone, then cast an armor ability. At that point I could have lost my burst window. I'm not talking about ganking either. Just any build. I want all my buffs up before engaging.
Same with armor master. As a magblade, I keep my shield up and that buff up outside of combat when approaching a keep, to lower people's hank potential on me. That's gone too now.
You complain about PvPers throwing blame at PvEers while doing the exact thing you're complaining about in reverse. You don't bridge the gap by being overtly hostile to one side. You can claim you do both all you want but it's extremely obvious you've picked a side and belittling and hurl insults at the other.
What proof do you provide that the changes are even aimed at PvP? What proof do you provide that people don't tank in PUGs because they think tanks are weak? We never fail to have a tank in an organized trial guild. I can tell you the reason I don't tank in PUG finder is because I can't bear being drug through a dungeon with a combined 15k dps. It has absolutely zero to do with me thinking tanks are weak or strong.
tsaescishoeshiner wrote: »If you pay close attention, you'll find that the game is going very much uphill. We're getting giant frog enemies, and a netch hat has been datamined.