Araneae6537 wrote: »I don’t see the logic of heavy armor being penalized against magicka damage. Dodge roll and stealth make sense, as does giving improved stealth to light armor. Otherwise, I think I generally agree with OP.
Sandman929 wrote: »Araneae6537 wrote: »I don’t see the logic of heavy armor being penalized against magicka damage. Dodge roll and stealth make sense, as does giving improved stealth to light armor. Otherwise, I think I generally agree with OP.
The only reason the heavy armor penalty against magicka damage exists is because the light armor penalty against physical makes sense and ZOS wanted the weights to be opposite-ish...for some reason.
Sandman929 wrote: »Araneae6537 wrote: »I don’t see the logic of heavy armor being penalized against magicka damage. Dodge roll and stealth make sense, as does giving improved stealth to light armor. Otherwise, I think I generally agree with OP.
The only reason the heavy armor penalty against magicka damage exists is because the light armor penalty against physical makes sense and ZOS wanted the weights to be opposite-ish...for some reason.
Sandman929 wrote: »Sandman929 wrote: »Araneae6537 wrote: »I don’t see the logic of heavy armor being penalized against magicka damage. Dodge roll and stealth make sense, as does giving improved stealth to light armor. Otherwise, I think I generally agree with OP.
The only reason the heavy armor penalty against magicka damage exists is because the light armor penalty against physical makes sense and ZOS wanted the weights to be opposite-ish...for some reason.
Actually, scratch this, because like armor actually makes you weaker against physical than no armor...so that doesn't make sense either really.
Sandman929 wrote: »Sandman929 wrote: »Araneae6537 wrote: »I don’t see the logic of heavy armor being penalized against magicka damage. Dodge roll and stealth make sense, as does giving improved stealth to light armor. Otherwise, I think I generally agree with OP.
The only reason the heavy armor penalty against magicka damage exists is because the light armor penalty against physical makes sense and ZOS wanted the weights to be opposite-ish...for some reason.
Actually, scratch this, because like armor actually makes you weaker against physical than no armor...so that doesn't make sense either really.
Suna_Ye_Sunnabe wrote: »Echoing what everyone else has said here... the fact that light "armour" will be literally less defensible than your bare skin is utterly baffling. I seem to also recall a time when classes themselves had built in counters to other classes... and where are those skills now? Gutted. So what makes zos think this cute little gimmick of rock paper scissors is going to work now? It's ridiculous. Especially ridiculous in that these are clearly pvp changes that are also being foisted on pve.
Araneae6537 wrote: »How does wearing armor make you more vulnerable to an attack???
ZOS mentioned Medium didn't get any penalties because it had less sharp bonuses, so why does Medium have 5 bonuses to Heavy's 4 when Heavy already had the most penalties?
I have no issue with the basic implementation of penalties for armor types (though I agree that maybe they should do them differently). The problem is that that makes no sense when there's already no choice in what armor you wear. Sure, now you can do different combos, but overall its going to stay the same: Mag = Light (often w/ 1 H & 1 M for undaunted passive), Stam = Med, Tank = Heavy (again sometimes with a slight mix). You shouldn't have penalties for wearing armor that you really didn't choose to wear. They need to fix the armor passives to apply for both the Mag and Stam equivalents for their buffs.
Araneae6537 wrote: »How does wearing armor make you more vulnerable to an attack???
Light "armour" is simply an enchanted garment, particles of which enter the wound and cause terrible inflammation.
Sandman929 wrote: »
Actually, scratch this, because like armor actually makes you weaker against physical than no armor...so that doesn't make sense either really.
Suna_Ye_Sunnabe wrote: »So because of... particles... then light armour should be less defensible than skin.... Hmmm. I should probably reconsider wearing shirt and pants in real life next time I do anything that might scratch me then.
Suna_Ye_Sunnabe wrote: »So because of... particles... then light armour should be less defensible than skin.... Hmmm. I should probably reconsider wearing shirt and pants in real life next time I do anything that might scratch me then.
Light armour has an armour value. Skin does not.
Suna_Ye_Sunnabe wrote: »So because of... particles... then light armour should be less defensible than skin.... Hmmm. I should probably reconsider wearing shirt and pants in real life next time I do anything that might scratch me then.
Light armour has an armour value. Skin does not.
The problem comes into play when something penetrates your armor. The damage increase will still apply. What it should do is reduce your physical resistance by a % instead. This way wearing light armor will slightly bog down your defense, including other armor types you wear, but wont cause weird situations like being better off naked if your resistance is reduced.