Elvenheart wrote: »So our characters are getting an extra 1k spell/weapon damage “built in” irrespective of armor set bonuses and such? I had heard that base health is going up 5K but I must’ve missed that about the spell/weapon damage.
I’d be interested in seeing how these changes impact werewolf. So far it seems there’s been around a 10% dps loss (give or take) from the ceiling on non-WW parses after maxing out the damage potential from the new CP. That seems to be where the devs were headed with this new system: shunt part of the power out of CP into base stats (hence the extra 1k WD/SD), to help raise the floor, and then tone down the additional power offered by CP to bring down the ceiling. But werewolf is a different animal in some respects, and I’d be curious to see how its damage has been affected overall.
Elvenheart wrote: »So our characters are getting an extra 1k spell/weapon damage “built in” irrespective of armor set bonuses and such? I had heard that base health is going up 5K but I must’ve missed that about the spell/weapon damage.
amgame308_ESO wrote: »Is there anything replacing the increase in light and heavy attacks in the new system? I've looked through the new system and don't see anything or is there another one that makes up for it?
MashmalloMan wrote: »If you were trying to max out light/heavy attack damage, you would probably want the following (obviously pick up passive penetration/crit/stamina/weapon damage passives):
- Passive "Mighty" for +100 weapon/spell damage to martial abilities.
- Slottable "Wrathful Strikes" +165 weapon/spell damage to all damaging abilities.
- Slottable "Untamed Agressor" +150 weapon damage.
- Slottable "Deadly Aim" +10% single target damage.
- Slottable "Backstabber" +15% crit damage when flanking enemy.
- Slottable "Fighting Finesse" +10% crit damage and crit healing.
- Slottable "Endless Endurance" +1300 stamina.
I've been hitting around 88-90k on a trial dummy on pts with Sorc/darkelf. But the change has scrapped the Bloodmoon set from being competitive.
I've been hitting around 88-90k on a trial dummy on pts with Sorc/darkelf. But the change has scrapped the Bloodmoon set from being competitive.
Chrlynsch - would you mind sharing the gear, rotation, and if possible CP that you use to reach ~90k? I also found that Bloodmoon is no longer viable with this update, but have not yet found a replacement setup that lets me pull 80-90k again.
I've been hitting around 88-90k on a trial dummy on pts with Sorc/darkelf. But the change has scrapped the Bloodmoon set from being competitive.
Chrlynsch - would you mind sharing the gear, rotation, and if possible CP that you use to reach ~90k? I also found that Bloodmoon is no longer viable with this update, but have not yet found a replacement setup that lets me pull 80-90k again.
Made this video the other day for my wolf guild, little lengthy but covers all the bases.
I've been hitting around 88-90k on a trial dummy on pts with Sorc/darkelf. But the change has scrapped the Bloodmoon set from being competitive.
Chrlynsch - would you mind sharing the gear, rotation, and if possible CP that you use to reach ~90k? I also found that Bloodmoon is no longer viable with this update, but have not yet found a replacement setup that lets me pull 80-90k again.
Made this video the other day for my wolf guild, little lengthy but covers all the bases.
Thanks, that was very helpful!