All pre-buffing is only ever done in pve. Nobody prebuffs in pvp.
Stygian was a pve nerf. It falls under the same pre-buff nerf. Seventh Legion was a pre-buff nerf.
It is pretty obvious you have never pvp'd before, nobody in their right mind would use pre-buff sets
Bombers, gankers, and many other types of players in PvP use pre-buff sets, these are literally names for entire archetypes of players whose only goal it is to pre-buff as much as possible before unloading as much damage as possible in a single rotation. Saying "noone" pre-buffs in PvP makes me think that either we haven't played the same game, or perhaps I've simply had a little bit more experience dealing with those types of players in recent memory. Either way, claiming I've never played PvP and "nobody in their right mind would use pre-buff sets" contributes nothing to the discussion; obviously some people were abusing them this way, or they would not have been changed.
All pre-buffing is only ever done in pve. Nobody prebuffs in pvp. The only very theoretical situation would be in duels and a bomber. But people in duels would obviously see what you are doing and never duel you again. Bombers are so very niche and most I've seen don't prebuff anyway.
Stygian was a pve nerf. It falls under the same pre-buff nerf. Seventh Legion was a pre-buff nerf.
It is pretty obvious you have never pvp'd before, nobody in their right mind would use pre-buff sets what with staying in combat and randomly entering it. I can't tell you how many times I've had rapids stuck on my bar because I randomly entered combat and never got out. Pre-buffing sets would end up being the main sets you'd enter fights with around 1/3rd the time, as you'd enter combat with them on. Longer pvp fights can last over an hour. Stygian and seventh legion would be able to pre-buff you for 0.4% of the duration of an hour fight, what an amazingly op mechanic.
relentless_turnip wrote: »
Unless you live under a rock you know what prebuff means. You're purposely being pedantic. It was described in previous patch notes what they meant by "prebuff" and where it was used when clever alchemist etc... Got the same treatment.
relentless_turnip wrote: »There is no point arguing with him. He knows what prebuff sets are, when and why they are primarily used. He is using recent patch notes to be pedantic, even though zos have previously described when prebuffing happens and why they feel the adjustment is necessary.
I didn't realize trial groups used pre-buffing sets to "one-shot players from stealth". ZOS also remarks in the same comment that it was "only being used" to do so, meaning it had absolutely nothing to do with trial groups or anything outside of PvP alone. And notice that they literally say that it was being used by players to switch their gear to a new item set while retaining the bonus (where have we heard that before?), which people are saying is apparently "impossible" in PvP because of the in-combat state (although I agree that needs to be addressed).Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
No one uses seventh legion in pve lmao
All nerfs in this game, including these heavy armor ones are because of PVPers whining.
relentless_turnip wrote: »
Unless you live under a rock you know what prebuff means. You're purposely being pedantic. It was described in previous patch notes what they meant by "prebuff" and where it was used when clever alchemist etc... Got the same treatment.relentless_turnip wrote: »There is no point arguing with him. He knows what prebuff sets are, when and why they are primarily used. He is using recent patch notes to be pedantic, even though zos have previously described when prebuffing happens and why they feel the adjustment is necessary.
I am aware of "pre-buffing" in the context of player terminology, yes, but disagree with your statement that it is the same context used by ZOS rather than a catch-all term for "sets that retain their effect after activating and unequipping them" as ZOS has just defined them. Just curious, but can anyone here point to a single instance, PTS patch notes, developer comment, or official statement where ZOS has specifically linked "pre-buffing" to progression groups in trials? Not your personal definition of pre-buffing, not a random 1-page thread on the forums, not an article on a third-party site, but an actual developer comment that inextricably links their definition of "pre-buffing" to PvE score pushing groups in trials alone? Because from everything I can see, these changes, especially in the context of the Solar Flare and Snipe nerfs, were made to reduce ability to nova players from stealth in PvP, with abuse in trials maybe as an afterthought.
And regarding the Clever Alchemist nerf, maybe you should have used a different example:I didn't realize trial groups used pre-buffing sets to "one-shot players from stealth". ZOS also remarks in the same comment that it was "only being used" to do so, meaning it had absolutely nothing to do with trial groups or anything outside of PvP alone. And notice that they literally say that it was being used by players to switch their gear to a new item set while retaining the bonus (where have we heard that before?), which people are saying is apparently "impossible" in PvP because of the in-combat state (although I agree that needs to be addressed).Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
This thread was created to discuss how Heavy armor has been specifically nerfed in PvE due to players exploiting it with Malacath in PvP, and has since been derailed and hijacked by players claiming that PvE is at fault for something unrelated. And then not realizing that what ZOS means by "pre-buffing" and what they understand/want to believe it means are two completely different things. I would change my tune in a heartbeat and eat a crow pie if there were a shred of evidence to support their argument, but there isn't; and yet dozens of people stand firmly convinced that the whopping three and a half "score pushing cheese mongers" in PvE are somehow to blame for getting these sets nerfed, when we have literal Developer Comments stating that pre-buffing sets were "only being used to one-shot players from stealth". Until someone can provide proof that these changes were implemented because of PvE, I will leave you all with this.
No one uses seventh legion in pve lmao
All nerfs in this game, including these heavy armor ones are because of PVPers whining.
@Sangwyne I know some groups were using Arkasis’s Genius to gain ult before pulls.
Of the 17 sets that were directly affected by the nerf to pre-buffing 10 serve absolutely no purpose in pvp at all and in some cases would lower your damage and make you less effective. All 17 directly increase your effectiveness in pve.
And your argument that because the patch notes include nerfs to abilities in pvp and therefore everything in the patch is directly related to pvp doesn't make much sense or logic. Did you see the new furnishings? Because clearly all the rest of the patch notes should therefore be taken in context of house decorators.
It's abundantly clear that ZOS specifically targeted burst, preemptive buffing, players getting a small boost for a small duration of time before entering combat, whatever you want to call it, but the fact remains those strategies remain of limited use in trial and dungeon environments and considerably more use in PvP. ZOS has gone after gankers, Nightblades, and one-shots in PvP before, with nerfs to Nightblade Weapon/Spell damage while flanking specifically to cut down on their ability to burst from stealth and 100-0 their targets with no counterplay.
PTS v6.3.0@Sangwyne I know some groups were using Arkasis’s Genius to gain ult before pulls.
That's a fair point, I'll give you that. And certainly, both the meta in both PvE and PvP has directly contributed to aspects of the other getting nerfed several times in the past, I just don't think it's fair to try and pin all these changes on PvE when that's clearly not the case this time and this thread was created specifically by OP to discuss how PvP had gotten tanks in Heavy armor nerfed. Again.
Of the 17 sets that were directly affected by the nerf to pre-buffing 10 serve absolutely no purpose in pvp at all and in some cases would lower your damage and make you less effective. All 17 directly increase your effectiveness in pve.
And your argument that because the patch notes include nerfs to abilities in pvp and therefore everything in the patch is directly related to pvp doesn't make much sense or logic. Did you see the new furnishings? Because clearly all the rest of the patch notes should therefore be taken in context of house decorators.
I don't know where you got 17, I'm seeing 18 pre-buff sets, and don't forget that sets like Alessia's and DWG were nerfed, Alessia's because of werewolves, looks like DWG was clearly too strong in zergs and was nerfed accordingly. Of the 18, only the 4 Halls of Fabrication sets and Tooth of Lokkestiiz had PvE-exclusive bonuses, the other 13 were perfectly viable pre-buff sets for PvP. Armor Master gave resistances and 5% Max health, far more useful in PvP than to DPS in trials, Meritorious Service gave resistances and required a Support ability to be used, Moon Dancer gave 474 Spell damage or Magicka recovery for 20s, Shroud of the Lich gave Magicka recovery (doesn't look to me like the greatest pre-buff set, but w/e), Spectre's Eye gave 30s of Major Evasion (definitely more useful in PvP), Undaunted Infiltrator/Unweaver gave damage to Light/Heavy attacks, Balorgh damage stats on ultimate, Stygian was quite clearly nerfed for gank builds in PvP, Elf-Bane was probably only used on destro ult (probably better suited to PvE), Jorvuld's Guidance could easily have been used in PvP, Seventh Legion was used by far more in PvP than PvE, and Senche's Bite activated on roll dodge and probably would have been great on Bosmer Nightblade bow gank builds. And context is important when trying to understand the Developer's intentions; we can clearly see that burst was an issue in their mind, as they nerfed Solar Flare and Snipe, which is pretty much only used in PvP to reduce the amount of burst damage they were capable of outputting, and likely nerfed these "sets than retained their effect after being activated and unequipped" in order to reduce burst at the start of fights (i.e. in PvP) as well. Furnishings have no effect on the meta, but the total burst available through combat sources does, and I was hoping you'd be able to understand that.
my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
PTS v6.3.0@Sangwyne I know some groups were using Arkasis’s Genius to gain ult before pulls.
That's a fair point, I'll give you that. And certainly, both the meta in both PvE and PvP has directly contributed to aspects of the other getting nerfed several times in the past, I just don't think it's fair to try and pin all these changes on PvE when that's clearly not the case this time and this thread was created specifically by OP to discuss how PvP had gotten tanks in Heavy armor nerfed. Again.
Of the 17 sets that were directly affected by the nerf to pre-buffing 10 serve absolutely no purpose in pvp at all and in some cases would lower your damage and make you less effective. All 17 directly increase your effectiveness in pve.
And your argument that because the patch notes include nerfs to abilities in pvp and therefore everything in the patch is directly related to pvp doesn't make much sense or logic. Did you see the new furnishings? Because clearly all the rest of the patch notes should therefore be taken in context of house decorators.
I don't know where you got 17, I'm seeing 18 pre-buff sets, and don't forget that sets like Alessia's and DWG were nerfed, Alessia's because of werewolves, looks like DWG was clearly too strong in zergs and was nerfed accordingly. Of the 18, only the 4 Halls of Fabrication sets and Tooth of Lokkestiiz had PvE-exclusive bonuses, the other 13 were perfectly viable pre-buff sets for PvP. Armor Master gave resistances and 5% Max health, far more useful in PvP than to DPS in trials, Meritorious Service gave resistances and required a Support ability to be used, Moon Dancer gave 474 Spell damage or Magicka recovery for 20s, Shroud of the Lich gave Magicka recovery (doesn't look to me like the greatest pre-buff set, but w/e), Spectre's Eye gave 30s of Major Evasion (definitely more useful in PvP), Undaunted Infiltrator/Unweaver gave damage to Light/Heavy attacks, Balorgh damage stats on ultimate, Stygian was quite clearly nerfed for gank builds in PvP, Elf-Bane was probably only used on destro ult (probably better suited to PvE), Jorvuld's Guidance could easily have been used in PvP, Seventh Legion was used by far more in PvP than PvE, and Senche's Bite activated on roll dodge and probably would have been great on Bosmer Nightblade bow gank builds. And context is important when trying to understand the Developer's intentions; we can clearly see that burst was an issue in their mind, as they nerfed Solar Flare and Snipe, which is pretty much only used in PvP to reduce the amount of burst damage they were capable of outputting, and likely nerfed these "sets than retained their effect after being activated and unequipped" in order to reduce burst at the start of fights (i.e. in PvP) as well. Furnishings have no effect on the meta, but the total burst available through combat sources does, and I was hoping you'd be able to understand that.
These sets now require you to be in combat for their 5-piece bonuses to activate:
All Halls of Fabrication unique sets
Armor Master
Meritorious Service
Moon Dancer
Shroud of the Lich
Spectre’s Eye
Tooth of Lokkestiiz
Undaunted Infiltrator and Weaver
These buffs are no longer retained if you unequip the number of pieces required to activate them:
Balorg
Stygian
PTS 6.3.2
In accordance with the recent change to item sets to not be usable while outside of combat to be manipulated as "pre-buff" sets, the following sets now only grant their effects/activate while in combat:
Elf Bane
Jorvuld's Guidance
Seventh Legion
So 17 afaik.
All Halls of Fabrication unique sets- PVE Only, 5 piece buffs only affect pve
Armor Master- Yes can be used in pvp, but lasts 10 secs. Factoring engagement time/gear and ability swap, closer to 5 secs.
Meritorious Service- Yes
Moon Dancer- Requires synergy use, which would not only remove you from stealth but requires another person to be running a non-target necessary synergy.
Shroud of the Lich- You start the fight with 33% mag, good luck killing anybody decent.
Spectre’s Eye- Yes
Tooth of Lokkestiiz- PVE only
Undaunted Infiltrator and Weaver- Yes
Balorgh- Requires loss of ult for 12 sec buff, factoring in engagement time and gear addon swap time, maybe 7ish secs.
Stygian- Yes
Elf Bane- Only with fire destro ult, pre-buffing would be clunky as all hell for very little gain, and requires you to open with fire destro ult (not lightning)
Jorvuld's Guidance- Not good for solo, most classes don't have easy access to worthwhile buffs. Maybe on a warden who slots enchanted growth and doesn't run forward momentum.
Seventh Legion- Yes
So 10 sets that are pretty much useless in pvp.
Again the only way to pre-buff would be if you are in stealth, with a clear line of sight of incoming enemies with plenty of time to pre-buff before engaging. You can't be anywhere near a keep or resource. You can't be anywhere near other allied players fighting. You can't be anywhere near multiple enemies. You have to very close to the path players will be coming, ie bridges or milegates. Bridges don't give you good visual range and scope to be able to have enough time to pre-buff effectively making it high risk low reward, and a guaranteed death if the addon doesn't complete the gear change before flagged for combat where you potentially don't have any full gear set on.
So yes, you can pre-buff in pvp for a ridiculously high risk for low reward. You could also just be a ganker, run titanborn and jump down from a bridge to engage at less than 50% health. After going 1 for 10 maybe you'll rethink it. And like I said before:my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
PTS v6.3.0@Sangwyne I know some groups were using Arkasis’s Genius to gain ult before pulls.
That's a fair point, I'll give you that. And certainly, both the meta in both PvE and PvP has directly contributed to aspects of the other getting nerfed several times in the past, I just don't think it's fair to try and pin all these changes on PvE when that's clearly not the case this time and this thread was created specifically by OP to discuss how PvP had gotten tanks in Heavy armor nerfed. Again.
Of the 17 sets that were directly affected by the nerf to pre-buffing 10 serve absolutely no purpose in pvp at all and in some cases would lower your damage and make you less effective. All 17 directly increase your effectiveness in pve.
And your argument that because the patch notes include nerfs to abilities in pvp and therefore everything in the patch is directly related to pvp doesn't make much sense or logic. Did you see the new furnishings? Because clearly all the rest of the patch notes should therefore be taken in context of house decorators.
I don't know where you got 17, I'm seeing 18 pre-buff sets, and don't forget that sets like Alessia's and DWG were nerfed, Alessia's because of werewolves, looks like DWG was clearly too strong in zergs and was nerfed accordingly. Of the 18, only the 4 Halls of Fabrication sets and Tooth of Lokkestiiz had PvE-exclusive bonuses, the other 13 were perfectly viable pre-buff sets for PvP. Armor Master gave resistances and 5% Max health, far more useful in PvP than to DPS in trials, Meritorious Service gave resistances and required a Support ability to be used, Moon Dancer gave 474 Spell damage or Magicka recovery for 20s, Shroud of the Lich gave Magicka recovery (doesn't look to me like the greatest pre-buff set, but w/e), Spectre's Eye gave 30s of Major Evasion (definitely more useful in PvP), Undaunted Infiltrator/Unweaver gave damage to Light/Heavy attacks, Balorgh damage stats on ultimate, Stygian was quite clearly nerfed for gank builds in PvP, Elf-Bane was probably only used on destro ult (probably better suited to PvE), Jorvuld's Guidance could easily have been used in PvP, Seventh Legion was used by far more in PvP than PvE, and Senche's Bite activated on roll dodge and probably would have been great on Bosmer Nightblade bow gank builds. And context is important when trying to understand the Developer's intentions; we can clearly see that burst was an issue in their mind, as they nerfed Solar Flare and Snipe, which is pretty much only used in PvP to reduce the amount of burst damage they were capable of outputting, and likely nerfed these "sets than retained their effect after being activated and unequipped" in order to reduce burst at the start of fights (i.e. in PvP) as well. Furnishings have no effect on the meta, but the total burst available through combat sources does, and I was hoping you'd be able to understand that.
These sets now require you to be in combat for their 5-piece bonuses to activate:
All Halls of Fabrication unique sets
Armor Master
Meritorious Service
Moon Dancer
Shroud of the Lich
Spectre’s Eye
Tooth of Lokkestiiz
Undaunted Infiltrator and Weaver
These buffs are no longer retained if you unequip the number of pieces required to activate them:
Balorg
Stygian
PTS 6.3.2
In accordance with the recent change to item sets to not be usable while outside of combat to be manipulated as "pre-buff" sets, the following sets now only grant their effects/activate while in combat:
Elf Bane
Jorvuld's Guidance
Seventh Legion
So 17 afaik.
All Halls of Fabrication unique sets- PVE Only, 5 piece buffs only affect pve
Armor Master- Yes can be used in pvp, but lasts 10 secs. Factoring engagement time/gear and ability swap, closer to 5 secs.
Meritorious Service- Yes
Moon Dancer- Requires synergy use, which would not only remove you from stealth but requires another person to be running a non-target necessary synergy.
Shroud of the Lich- You start the fight with 33% mag, good luck killing anybody decent.
Spectre’s Eye- Yes
Tooth of Lokkestiiz- PVE only
Undaunted Infiltrator and Weaver- Yes
Balorgh- Requires loss of ult for 12 sec buff, factoring in engagement time and gear addon swap time, maybe 7ish secs.
Stygian- Yes
Elf Bane- Only with fire destro ult, pre-buffing would be clunky as all hell for very little gain, and requires you to open with fire destro ult (not lightning)
Jorvuld's Guidance- Not good for solo, most classes don't have easy access to worthwhile buffs. Maybe on a warden who slots enchanted growth and doesn't run forward momentum.
Seventh Legion- Yes
So 10 sets that are pretty much useless in pvp.
Again the only way to pre-buff would be if you are in stealth, with a clear line of sight of incoming enemies with plenty of time to pre-buff before engaging. You can't be anywhere near a keep or resource. You can't be anywhere near other allied players fighting. You can't be anywhere near multiple enemies. You have to very close to the path players will be coming, ie bridges or milegates. Bridges don't give you good visual range and scope to be able to have enough time to pre-buff effectively making it high risk low reward, and a guaranteed death if the addon doesn't complete the gear change before flagged for combat where you potentially don't have any full gear set on.
So yes, you can pre-buff in pvp for a ridiculously high risk for low reward. You could also just be a ganker, run titanborn and jump down from a bridge to engage at less than 50% health. After going 1 for 10 maybe you'll rethink it. And like I said before:my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
ZOS_GinaBruno wrote: »
[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
PTS v6.3.0@Sangwyne I know some groups were using Arkasis’s Genius to gain ult before pulls.
That's a fair point, I'll give you that. And certainly, both the meta in both PvE and PvP has directly contributed to aspects of the other getting nerfed several times in the past, I just don't think it's fair to try and pin all these changes on PvE when that's clearly not the case this time and this thread was created specifically by OP to discuss how PvP had gotten tanks in Heavy armor nerfed. Again.
Of the 17 sets that were directly affected by the nerf to pre-buffing 10 serve absolutely no purpose in pvp at all and in some cases would lower your damage and make you less effective. All 17 directly increase your effectiveness in pve.
And your argument that because the patch notes include nerfs to abilities in pvp and therefore everything in the patch is directly related to pvp doesn't make much sense or logic. Did you see the new furnishings? Because clearly all the rest of the patch notes should therefore be taken in context of house decorators.
I don't know where you got 17, I'm seeing 18 pre-buff sets, and don't forget that sets like Alessia's and DWG were nerfed, Alessia's because of werewolves, looks like DWG was clearly too strong in zergs and was nerfed accordingly. Of the 18, only the 4 Halls of Fabrication sets and Tooth of Lokkestiiz had PvE-exclusive bonuses, the other 13 were perfectly viable pre-buff sets for PvP. Armor Master gave resistances and 5% Max health, far more useful in PvP than to DPS in trials, Meritorious Service gave resistances and required a Support ability to be used, Moon Dancer gave 474 Spell damage or Magicka recovery for 20s, Shroud of the Lich gave Magicka recovery (doesn't look to me like the greatest pre-buff set, but w/e), Spectre's Eye gave 30s of Major Evasion (definitely more useful in PvP), Undaunted Infiltrator/Unweaver gave damage to Light/Heavy attacks, Balorgh damage stats on ultimate, Stygian was quite clearly nerfed for gank builds in PvP, Elf-Bane was probably only used on destro ult (probably better suited to PvE), Jorvuld's Guidance could easily have been used in PvP, Seventh Legion was used by far more in PvP than PvE, and Senche's Bite activated on roll dodge and probably would have been great on Bosmer Nightblade bow gank builds. And context is important when trying to understand the Developer's intentions; we can clearly see that burst was an issue in their mind, as they nerfed Solar Flare and Snipe, which is pretty much only used in PvP to reduce the amount of burst damage they were capable of outputting, and likely nerfed these "sets than retained their effect after being activated and unequipped" in order to reduce burst at the start of fights (i.e. in PvP) as well. Furnishings have no effect on the meta, but the total burst available through combat sources does, and I was hoping you'd be able to understand that.
These sets now require you to be in combat for their 5-piece bonuses to activate:
All Halls of Fabrication unique sets
Armor Master
Meritorious Service
Moon Dancer
Shroud of the Lich
Spectre’s Eye
Tooth of Lokkestiiz
Undaunted Infiltrator and Weaver
These buffs are no longer retained if you unequip the number of pieces required to activate them:
Balorg
Stygian
PTS 6.3.2
In accordance with the recent change to item sets to not be usable while outside of combat to be manipulated as "pre-buff" sets, the following sets now only grant their effects/activate while in combat:
Elf Bane
Jorvuld's Guidance
Seventh Legion
So 17 afaik.
All Halls of Fabrication unique sets- PVE Only, 5 piece buffs only affect pve
Armor Master- Yes can be used in pvp, but lasts 10 secs. Factoring engagement time/gear and ability swap, closer to 5 secs.
Meritorious Service- Yes
Moon Dancer- Requires synergy use, which would not only remove you from stealth but requires another person to be running a non-target necessary synergy.
Shroud of the Lich- You start the fight with 33% mag, good luck killing anybody decent.
Spectre’s Eye- Yes
Tooth of Lokkestiiz- PVE only
Undaunted Infiltrator and Weaver- Yes
Balorgh- Requires loss of ult for 12 sec buff, factoring in engagement time and gear addon swap time, maybe 7ish secs.
Stygian- Yes
Elf Bane- Only with fire destro ult, pre-buffing would be clunky as all hell for very little gain, and requires you to open with fire destro ult (not lightning)
Jorvuld's Guidance- Not good for solo, most classes don't have easy access to worthwhile buffs. Maybe on a warden who slots enchanted growth and doesn't run forward momentum.
Seventh Legion- Yes
So 10 sets that are pretty much useless in pvp.
Again the only way to pre-buff would be if you are in stealth, with a clear line of sight of incoming enemies with plenty of time to pre-buff before engaging. You can't be anywhere near a keep or resource. You can't be anywhere near other allied players fighting. You can't be anywhere near multiple enemies. You have to very close to the path players will be coming, ie bridges or milegates. Bridges don't give you good visual range and scope to be able to have enough time to pre-buff effectively making it high risk low reward, and a guaranteed death if the addon doesn't complete the gear change before flagged for combat where you potentially don't have any full gear set on.
So yes, you can pre-buff in pvp for a ridiculously high risk for low reward. You could also just be a ganker, run titanborn and jump down from a bridge to engage at less than 50% health. After going 1 for 10 maybe you'll rethink it. And like I said before:my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
That's from October 2017... and what a leap in logic that was.
https://forums.elderscrollsonline.com/en/discussion/375097/pts-patch-notes-v3-2-3/p1ZOS_GinaBruno wrote: »
[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
That's from October 2017... and what a leap in logic that was.
https://forums.elderscrollsonline.com/en/discussion/375097/pts-patch-notes-v3-2-3/p1
my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
Pretty much. We have Word of God telling us that certain sets were being abused to pre-buff and nova from stealth, and more than that, that they were exclusively used to do so. Pre-buffing is not exclusive to PvE, it isn't even mostly exclusive to PvP, there's a comment right there stating that it was however (for this particular set) exclusive to PvP... and my guess is that they took a pass at all "pre-buff" sets to ensure that it couldn't be abused anywhere else either (I don't see why Senche's Bite, Automated Defense, or Inventor's Guard would have been changed otherwise, the last two were so bad they got buffed in update 27 AND in 28 and I still don't think anyone even uses them). We know ZOS saw pre-buffing as an issue in PvP, but we literally do not have a single official comment anywhere about pre-buffing being an issue in trials. Please feel free to correct me on that last statement; I have searched high and low, but never managed to find one.That's from October 2017... and what a leap in logic that was.
https://forums.elderscrollsonline.com/en/discussion/375097/pts-patch-notes-v3-2-3/p1
Exactly. The Developers have been aware of pre-buffing being abused in the context of PvP for years now, and in that entire time, there isn't a single Developer comment mentioning how pre-buffing was being abused in trials (Again, feel free to prove me wrong, I would enjoy seeing evidence that suggests otherwise). Their definition of "pre-buffing" was entirely different from that of players. The notion of "pre-buffing" as something that could even possibly be used in trials didn't even enter the player lexicon until recently; the ESO-U article on it is from September 25, 2020 and every single post I can find from players about pre-buffing (including that Elf-Bane post made last month) for trials is either from (late) 2020 or 2021. Thank you for pointing that out.
my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
Pretty much. We have Word of God telling us that certain sets were being abused to pre-buff and nova from stealth, and more than that, that they were exclusively used to do so. Pre-buffing is not exclusive to PvE, it isn't even mostly exclusive to PvP, there's a comment right there stating that it was however (for this particular set) exclusive to PvP... and my guess is that they took a pass at all "pre-buff" sets to ensure that it couldn't be abused anywhere else either (I don't see why Senche's Bite, Automated Defense, or Inventor's Guard would have been changed otherwise, the last two were so bad they got buffed in update 27 AND in 28 and I still don't think anyone even uses them). We know ZOS saw pre-buffing as an issue in PvP, but we literally do not have a single official comment anywhere about pre-buffing being an issue in trials. Please feel free to correct me on that last statement; I have searched high and low, but never managed to find one.That's from October 2017... and what a leap in logic that was.
https://forums.elderscrollsonline.com/en/discussion/375097/pts-patch-notes-v3-2-3/p1
Exactly. The Developers have been aware of pre-buffing being abused in the context of PvP for years now, and in that entire time, there isn't a single Developer comment mentioning how pre-buffing was being abused in trials (Again, feel free to prove me wrong, I would enjoy seeing evidence that suggests otherwise). Their definition of "pre-buffing" was entirely different from that of players. The notion of "pre-buffing" as something that could even possibly be used in trials didn't even enter the player lexicon until recently; the ESO-U article on it is from September 25, 2020 and every single post I can find from players about pre-buffing (including that Elf-Bane post made last month) for trials is either from (late) 2020 or 2021. Thank you for pointing that out.
Yeah I'm now going to go over every single word every dev have ever typed in every source on the internet. But you're right, what we need to do is for you to go into pvp and pre-buff. Just let me know the time and place, I'll be sure to be there and will probably have plenty of fun. But hey what do I know, I've only been pvping for 6 and half years now.
my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
Pretty much. We have Word of God telling us that certain sets were being abused to pre-buff and nova from stealth, and more than that, that they were exclusively used to do so. Pre-buffing is not exclusive to PvE, it isn't even mostly exclusive to PvP, there's a comment right there stating that it was however (for this particular set) exclusive to PvP... and my guess is that they took a pass at all "pre-buff" sets to ensure that it couldn't be abused anywhere else either (I don't see why Senche's Bite, Automated Defense, or Inventor's Guard would have been changed otherwise, the last two were so bad they got buffed in update 27 AND in 28 and I still don't think anyone even uses them). We know ZOS saw pre-buffing as an issue in PvP, but we literally do not have a single official comment anywhere about pre-buffing being an issue in trials. Please feel free to correct me on that last statement; I have searched high and low, but never managed to find one.That's from October 2017... and what a leap in logic that was.
https://forums.elderscrollsonline.com/en/discussion/375097/pts-patch-notes-v3-2-3/p1
Exactly. The Developers have been aware of pre-buffing being abused in the context of PvP for years now, and in that entire time, there isn't a single Developer comment mentioning how pre-buffing was being abused in trials (Again, feel free to prove me wrong, I would enjoy seeing evidence that suggests otherwise). Their definition of "pre-buffing" was entirely different from that of players. The notion of "pre-buffing" as something that could even possibly be used in trials didn't even enter the player lexicon until recently; the ESO-U article on it is from September 25, 2020 and every single post I can find from players about pre-buffing (including that Elf-Bane post made last month) for trials is either from (late) 2020 or 2021. Thank you for pointing that out.
Yeah I'm now going to go over every single word every dev have ever typed in every source on the internet. But you're right, what we need to do is for you to go into pvp and pre-buff. Just let me know the time and place, I'll be sure to be there and will probably have plenty of fun. But hey what do I know, I've only been pvping for 6 and half years now.
You cannot gank a trial boss. It’s impossible.
If pre buffing is an issue in pve but not pvp, you buff trial bosses to counteract the pre buff. This leaves pvp untouched.
There is little to no way to do the reverse. The only way to rebalance pvp is through armor sets and abilities. Which always effects pve.
my guess is it's the people who have very clear in/out of combat times, shorter fights, no surprise enemies, enemies who don't play defensive or los, enemies who don't pressure you as the bigger threat etc. All of which make pre-buffing much better.
“ Developer Comments:
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.”
The developers see pre-buffing in pvp as a problem. They say it right there.
Pretty much. We have Word of God telling us that certain sets were being abused to pre-buff and nova from stealth, and more than that, that they were exclusively used to do so. Pre-buffing is not exclusive to PvE, it isn't even mostly exclusive to PvP, there's a comment right there stating that it was however (for this particular set) exclusive to PvP... and my guess is that they took a pass at all "pre-buff" sets to ensure that it couldn't be abused anywhere else either (I don't see why Senche's Bite, Automated Defense, or Inventor's Guard would have been changed otherwise, the last two were so bad they got buffed in update 27 AND in 28 and I still don't think anyone even uses them). We know ZOS saw pre-buffing as an issue in PvP, but we literally do not have a single official comment anywhere about pre-buffing being an issue in trials. Please feel free to correct me on that last statement; I have searched high and low, but never managed to find one.That's from October 2017... and what a leap in logic that was.
https://forums.elderscrollsonline.com/en/discussion/375097/pts-patch-notes-v3-2-3/p1
Exactly. The Developers have been aware of pre-buffing being abused in the context of PvP for years now, and in that entire time, there isn't a single Developer comment mentioning how pre-buffing was being abused in trials (Again, feel free to prove me wrong, I would enjoy seeing evidence that suggests otherwise). Their definition of "pre-buffing" was entirely different from that of players. The notion of "pre-buffing" as something that could even possibly be used in trials didn't even enter the player lexicon until recently; the ESO-U article on it is from September 25, 2020 and every single post I can find from players about pre-buffing (including that Elf-Bane post made last month) for trials is either from (late) 2020 or 2021. Thank you for pointing that out.
Yeah I'm now going to go over every single word every dev have ever typed in every source on the internet. But you're right, what we need to do is for you to go into pvp and pre-buff. Just let me know the time and place, I'll be sure to be there and will probably have plenty of fun. But hey what do I know, I've only been pvping for 6 and half years now.
You cannot gank a trial boss. It’s impossible.
If pre buffing is an issue in pve but not pvp, you buff trial bosses to counteract the pre buff. This leaves pvp untouched.
There is little to no way to do the reverse. The only way to rebalance pvp is through armor sets and abilities. Which always effects pve.
So that pre-buffing becomes necessary in pve? Sure I have no problems buffing all pve content most is way too easy anyway. How long does killing a trial boss take? Does it see you the second you get in visual range and attack? Does it los? Does it play defensive in the face of ults? Does it block hard hitting abilities? Do they all resist taunts and focus healer?
How about this, go into cyro or a bg and prebuff with any of the sets, let me know how much of an impact they had. There is clearly a disconnect between perception and reality.
Yeah I'm now going to go over every single word every dev have ever typed in every source on the internet. But you're right, what we need to do is for you to go into pvp and pre-buff. Just let me know the time and place, I'll be sure to be there and will probably have plenty of fun. But hey what do I know, I've only been pvping for 6 and half years now.
Pre-buff in pvp? Like how pvp players were doing with clever alchemist? That was exactly described in that quote you linked, yet still claim never happens? Do that?
Just want to be clear.
Anyway, fixing the bosses would be easy enough.
First you would target where it is an issue, I would guess it is an issue (if it is indeed a problem in trials) with hard mode vet boses. So this change would only happen there.
Then simply give those bosses a “shield” that limits the incoming damage to max out at a certain amount, for a certain limited amount of time when the fight starts.
This makes prebuffing irrelevant for higher end groups as crossing that amount would be pointless. Yet still allow prebuffing for less “bleeding edge” ones as I am guessing the pre-buff is not a concern at Zos for them.
Limiting top end damage for the beginning part of “problem” fights. See? Easy.
Edit: Btw I don’t own any pre-buff sets. Since I do pve I favor hard sustain and max stats sets. Not temporary buffs.
Yeah I'm now going to go over every single word every dev have ever typed in every source on the internet. But you're right, what we need to do is for you to go into pvp and pre-buff. Just let me know the time and place, I'll be sure to be there and will probably have plenty of fun. But hey what do I know, I've only been pvping for 6 and half years now.
[snip]
[Quoted post was removed]
We have Word of God telling us that certain sets were being abused to pre-buff and nova from stealth, and more than that, that they were exclusively used to do so. Pre-buffing is not exclusive to PvE, it isn't even mostly exclusive to PvP, there's a comment right there stating that it was however (for this particular set) exclusive to PvP... and my guess is that they took a pass at all "pre-buff" sets to ensure that it couldn't be abused anywhere else either (I don't see why Senche's Bite, Automated Defense, or Inventor's Guard would have been changed otherwise, the last two were so bad they got buffed in update 27 AND in 28 and I still don't think anyone even uses them). We know ZOS saw pre-buffing as an issue in PvP, but we literally do not have a single official comment anywhere about pre-buffing being an issue in trials.
[Quoted post was removed]
I for one am happy that ESO decided to fix the issues with heavy armor. It became very difficult in pvp to kill heavy armor wearers and gave them an unfair advantage. They should not be able to move as fast as me when I'm wearing light armor.
Looking forward to seething the patch tomorrow too!!
marius_buys wrote: »No SERIOUSLY thanks! Tank/Stam/Proc meta was way over-performing