They could just make all dual-wield abilities cost magicka instead of stamina. Animations would be the same, no new gear would need to be added, they'd hardly have to change the tooltips. Boom, magicka specs get a second offensive weapon line. Problem solved. Multiple problems solved.
Too extreme? Stamina can't do with only two (sword & board doesn't count any more than healstick does imo) so magicka can also have two? Fine: half the morphs cost magicka. They could have it ready by the time the new chapter drops.
They could just make all dual-wield abilities cost magicka instead of stamina. Animations would be the same, no new gear would need to be added, they'd hardly have to change the tooltips. Boom, magicka specs get a second offensive weapon line. Problem solved. Multiple problems solved.
Too extreme? Stamina can't do with only two (sword & board doesn't count any more than healstick does imo) so magicka can also have two? Fine: half the morphs cost magicka. They could have it ready by the time the new chapter drops.
You can just make a stamina mage, use your spells and weapons. No need to pick dual wield (why dual wield?) and convert it to magika. It will be bad. Melee mages are better as stamina spec, because bigger stamina pool for dodging, blocking and medium armor if DD.
That would be easiest way to code this, and it would be thematically very pleasing as well.They could build a spellsword skill line that simply requires you to hold one existing 1h weapon and have one hand empty. If you equipped another weapon or shield in the empty hand, the spellsword skills would be greyed out. Then the skills themselves would just need to be thematically built around there being one smaller weapon to make use of.
Evil_Rurouni wrote: »Theres no need to add an actual weapon to enable a new weapon skill line for spellblades.
Just recycle 1H+shield animations, but replace the shield with an item ("rune") that acts like a distorted mirror upon the 1H part of the set.
The "reflected" weapon now has 1H+shield animations, but counts for 2 parts of a set and has the same strength traits and enchantments as the 2H version of the weapon would have had.
Oh, and make it scale to spell pen, spell crit, max mag, spell damage, do one of the 4 types of magical damage instead of physical, and restore magika from heavy attacks, obviously.
Since the "mirror" is a generic, 1 size fits all item instead of being a weapon or part of a set by itself, it'll have zero effect upon crafting, loot drop pools, or anything else.
Simplest solution would be to make the mirror be awarded directly for completing a quest of some sort, then re-purchasable/ earnable infinitely if/when needed.
Add a few glowy animations for the off hand, the method of getting the "mirror", and the skill line itself and you're basically done.
About the same level of work for the interns to do as all those reskinned mounts and pets were.
Uhmmm, no, jewelry is part of the base game. Only the crafting portion was a later addition.What happened with jewelry, a gear option added later into the game?
They had to add new materials for jc crafting which required a new ore nodes to be added to old zones for mining purposes. They managed to solve that issue just fine, so tinkering with base game is not 'impossible'.It would be impossible to go back to the base game and change every drop with a chance of jewelry.
Thank god, I'd welcome new research opportunities.Furthermore, new weapon line would mean new traits to research.
It wouldn't. For two reasons:This would ruin master crafter achievements, and we know this isn't going to happen either.
LukosCreyden wrote: »The only challenge to adding a new magicka weapon would be balancing the skills. Apart from that, I cannot see much issue.
I mean, everyone wants a spellsword, yes?
We already have the 1 handed weapon models.
It is something that really should happen eventually. Staves are getting very dull now.
TheUndeadAmulet wrote: »I'm honestly surprised ZOS hasn't added in a new weapon skill line for magicka all these years... like, nothing in Blackwood??? Really?? Giving magicka a melee option makes sense as well because 3/6 class magicka spammables are melee.