spacebandit wrote: »Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.
spacebandit wrote: »Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.
Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
I might be completely wrong here. I don't parse consistently enough to test that difference myself.
ExistingRug61 wrote: »spacebandit wrote: »Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.
Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
I might be completely wrong here. I don't parse consistently enough to test that difference myself.
Here's the thing though, even though crit was nerfed across the board a few other things happened as well
1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.
2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.
So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.
I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.
(*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)
On Live
The example setup setup has something like the following approx stats as a High Elf
SD (buffed*): 5100
Mag (buffed): 41000
Crit Chance: 68%
Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)
As a Khajiit this changes to
SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
Crit Chance: 68% (unchanged)
Crit Damage: +147% (+10% Khajiit)
Now, all damage that scales with SD/mag is proportional to
(SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)
So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.
Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%
So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.
On PTS
High Elf
SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)
As a Khajiit this changes to
SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
Crit Chance: 60% (unchanged)
Crit Damage: +154% (+12% Khajiit)
Again calculate the relative damage
Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%
So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.
Conclusion
So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.
Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.
That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)
ExistingRug61 wrote: »spacebandit wrote: »Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.
Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
I might be completely wrong here. I don't parse consistently enough to test that difference myself.
Here's the thing though, even though crit was nerfed across the board a few other things happened as well
1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.
2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.
So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.
I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.
(*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)
On Live
The example setup setup has something like the following approx stats as a High Elf
SD (buffed*): 5100
Mag (buffed): 41000
Crit Chance: 68%
Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)
As a Khajiit this changes to
SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
Crit Chance: 68% (unchanged)
Crit Damage: +147% (+10% Khajiit)
Now, all damage that scales with SD/mag is proportional to
(SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)
So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.
Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%
So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.
On PTS
High Elf
SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)
As a Khajiit this changes to
SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
Crit Chance: 60% (unchanged)
Crit Damage: +154% (+12% Khajiit)
Again calculate the relative damage
Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%
So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.
Conclusion
So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.
Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.
That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)
Sounds good.
It's sad that the guy who did the in-depth Wrathstone tests has stopped playing ESO because of the terrible server performance in trials. His videos were great at showcasing these differences with actual parse data and proper statistics to normalize for crit RNG etc
ExistingRug61 wrote: »ExistingRug61 wrote: »spacebandit wrote: »Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.
Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
I might be completely wrong here. I don't parse consistently enough to test that difference myself.
Here's the thing though, even though crit was nerfed across the board a few other things happened as well
1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.
2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.
So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.
I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.
(*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)
On Live
The example setup setup has something like the following approx stats as a High Elf
SD (buffed*): 5100
Mag (buffed): 41000
Crit Chance: 68%
Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)
As a Khajiit this changes to
SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
Crit Chance: 68% (unchanged)
Crit Damage: +147% (+10% Khajiit)
Now, all damage that scales with SD/mag is proportional to
(SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)
So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.
Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%
So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.
On PTS
High Elf
SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)
As a Khajiit this changes to
SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
Crit Chance: 60% (unchanged)
Crit Damage: +154% (+12% Khajiit)
Again calculate the relative damage
Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%
So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.
Conclusion
So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.
Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.
That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)
Sounds good.
It's sad that the guy who did the in-depth Wrathstone tests has stopped playing ESO because of the terrible server performance in trials. His videos were great at showcasing these differences with actual parse data and proper statistics to normalize for crit RNG etc
Yeah. I would be really interested to see some parse comparisons between races (in my case I have a personal curiosity in the case of Khajiit in particular) under the new conditions by those sort of guys, as its not something I am good enough to do myself and that is the real way to test these sort of things rather than my pure theory which could easily overlook some actual in game effects.
This whole racial changes, overall were very wierd.Bodycounter wrote: »On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.
Bodycounter wrote: »Khajiit Racials on PTS:
1. Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to pickpocket by 5%.
2. Increases Max Health, Stamina and Magicka by 915.
3. Increases Health Recovery by 100 and Stamina and Magicka Recovery by 85.
4. Increases Critical Strike Damage and Critical Healing by 12%. Decreases your detection radius in stealth by 3 meters.
Khajiit Racials Suggestion:
1. Increases your experience gain with the Medium Armor skill line by 15%. Harder to detect when in stealth.
2. Increases Max Health, Stamina and Magicka by 1000.
3. Increases Health, Stamina and Magicka Recovery by 65. Increases Spell and Weapon Damage by 129.
4. Increases Critical Strike Damage and Critical Healing by 10%.
The increases (Damage, Recovery and Stats) are always half of that what other classes receive. This way the Khajiit could actually be a good hybrid race and does not fall too short in comparison to Dunmer. The increase to Critical Strike Damage and Critical Healing on the PTS does nothing when the Critical Strike Chance gets nerfed in the same patch. The pickpocket passive is completely useless at this point and is pretty racist for a racial. The increase to Maximum Health, Stamina and Magicka should be 1000 at this point and ZoS has to stop with this unsatisfying but "mathematically correct" numbers.
On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.
Bodycounter wrote: »Khajiit Racials on PTS:
1. Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to pickpocket by 5%.
2. Increases Max Health, Stamina and Magicka by 915.
3. Increases Health Recovery by 100 and Stamina and Magicka Recovery by 85.
4. Increases Critical Strike Damage and Critical Healing by 12%. Decreases your detection radius in stealth by 3 meters.
Khajiit Racials Suggestion:
1. Increases your experience gain with the Medium Armor skill line by 15%. Harder to detect when in stealth.
2. Increases Max Health, Stamina and Magicka by 1000.
3. Increases Health, Stamina and Magicka Recovery by 65. Increases Spell and Weapon Damage by 129.
4. Increases Critical Strike Damage and Critical Healing by 10%.
The increases (Damage, Recovery and Stats) are always half of that what other classes receive. This way the Khajiit could actually be a good hybrid race and does not fall too short in comparison to Dunmer. The increase to Critical Strike Damage and Critical Healing on the PTS does nothing when the Critical Strike Chance gets nerfed in the same patch. The pickpocket passive is completely useless at this point and is pretty racist for a racial. The increase to Maximum Health, Stamina and Magicka should be 1000 at this point and ZoS has to stop with this unsatisfying but "mathematically correct" numbers.
On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.
According to upcoming crit nerfs khajiits need something else. Or 20% instead of 10% yes?
ExistingRug61 wrote: »spacebandit wrote: »
Conclusion
So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.
Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.
That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)
Everything is not percentage. Other side of the coin, addative perspective is always underestimated.