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[PTS] - Khajiit Racial Changes

Bodycounter
Bodycounter
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Khajiit Racials on PTS:
1. Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to pickpocket by 5%.
2. Increases Max Health, Stamina and Magicka by 915.
3. Increases Health Recovery by 100 and Stamina and Magicka Recovery by 85.
4. Increases Critical Strike Damage and Critical Healing by 12%. Decreases your detection radius in stealth by 3 meters.

Khajiit Racials Suggestion:
1. Increases your experience gain with the Medium Armor skill line by 15%. Harder to detect when in stealth.
2. Increases Max Health, Stamina and Magicka by 1000.
3. Increases Health, Stamina and Magicka Recovery by 65. Increases Spell and Weapon Damage by 129.
4. Increases Critical Strike Damage and Critical Healing by 10%.

The increases (Damage, Recovery and Stats) are always half of that what other classes receive. This way the Khajiit could actually be a good hybrid race and does not fall too short in comparison to Dunmer. The increase to Critical Strike Damage and Critical Healing on the PTS does nothing when the Critical Strike Chance gets nerfed in the same patch. The pickpocket passive is completely useless at this point and is pretty racist for a racial. The increase to Maximum Health, Stamina and Magicka should be 1000 at this point and ZoS has to stop with this unsatisfying but "mathematically correct" numbers.

On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.
Edited by Bodycounter on February 23, 2021 11:45AM
  • spacebandit
    spacebandit
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    Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.
  • Zyva
    Zyva
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    i mean. khajiit likes to sneak.
    Zyvä (Nightblade) ~ Purricâne (Sorcerer) ~ Boñfürr (Dragonknight) ~ Cätnïp (Warden) ~ Boñespùrr (Necromancer)~ Catsänova (Templar)
  • Elwendryll
    Elwendryll
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    I like the pickpocket passive.

    The one change I'd wish for would be having a mix of critical chance and critical damage/healing.

    Like +4% critical chance and 6% critical damage/healing.

    The other passives don't need to be touched, the last one is the only one that doesn't benefit some roles the same. Crit healing on healer/tank isn't as valuable when the overall crit chance dropped.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Ratzkifal
    Ratzkifal
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    Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.

    Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
    I might be completely wrong here. I don't parse consistently enough to test that difference myself.

    Also does any Khajiit really care about the health recovery? It's almost nothing and it doesn't really help with sustain either nor does it keep you alive in PvP since it's just 100. I am pretty sure nobody would complain if they got rid of that in favor of some other passive, since health recovery doesn't really fit the Khajiit thematically either.
    When I look at Khajiit I am looking at crit, not health recovery. That sounds more like an Argonian thing if you ask me.

    Edit: Just noticed OP wants to get rid of the pickpocketing passive. I like that passive, even though it's not working properly. I don't think you should get rid of that, but I can get behind the 3m of stealth being considered a flavor passive that doesn't count towards the set bonus budget as long as it stays.
    Edited by Ratzkifal on February 23, 2021 6:47PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • ExistingRug61
    ExistingRug61
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    Ratzkifal wrote: »
    Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.

    Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
    I might be completely wrong here. I don't parse consistently enough to test that difference myself.

    Here's the thing though, even though crit was nerfed across the board a few other things happened as well

    1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.

    2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.

    So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.

    I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.

    (*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)

    On Live

    The example setup setup has something like the following approx stats as a High Elf
    SD (buffed*): 5100
    Mag (buffed): 41000
    Crit Chance: 68%
    Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
    Crit Chance: 68% (unchanged)
    Crit Damage: +147% (+10% Khajiit)

    Now, all damage that scales with SD/mag is proportional to
    (SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)

    So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.

    Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%

    So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.

    On PTS

    High Elf
    SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
    Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
    Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
    Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
    Crit Chance: 60% (unchanged)
    Crit Damage: +154% (+12% Khajiit)

    Again calculate the relative damage

    Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%

    So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.

    Conclusion
    So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
    How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.

    Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.

    That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)
    Edited by ExistingRug61 on February 24, 2021 4:48AM
  • Ratzkifal
    Ratzkifal
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    Ratzkifal wrote: »
    Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.

    Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
    I might be completely wrong here. I don't parse consistently enough to test that difference myself.

    Here's the thing though, even though crit was nerfed across the board a few other things happened as well

    1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.

    2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.

    So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.

    I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.

    (*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)

    On Live

    The example setup setup has something like the following approx stats as a High Elf
    SD (buffed*): 5100
    Mag (buffed): 41000
    Crit Chance: 68%
    Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
    Crit Chance: 68% (unchanged)
    Crit Damage: +147% (+10% Khajiit)

    Now, all damage that scales with SD/mag is proportional to
    (SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)

    So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.

    Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%

    So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.

    On PTS

    High Elf
    SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
    Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
    Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
    Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
    Crit Chance: 60% (unchanged)
    Crit Damage: +154% (+12% Khajiit)

    Again calculate the relative damage

    Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%

    So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.

    Conclusion
    So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
    How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.

    Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.

    That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)

    Sounds good.
    It's sad that the guy who did the in-depth Wrathstone tests has stopped playing ESO because of the terrible server performance in trials. His videos were great at showcasing these differences with actual parse data and proper statistics to normalize for crit RNG etc :'(
    This Bosmer was tortured to death. There is nothing left to be done.
  • ExistingRug61
    ExistingRug61
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    Ratzkifal wrote: »
    Ratzkifal wrote: »
    Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.

    Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
    I might be completely wrong here. I don't parse consistently enough to test that difference myself.

    Here's the thing though, even though crit was nerfed across the board a few other things happened as well

    1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.

    2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.

    So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.

    I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.

    (*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)

    On Live

    The example setup setup has something like the following approx stats as a High Elf
    SD (buffed*): 5100
    Mag (buffed): 41000
    Crit Chance: 68%
    Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
    Crit Chance: 68% (unchanged)
    Crit Damage: +147% (+10% Khajiit)

    Now, all damage that scales with SD/mag is proportional to
    (SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)

    So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.

    Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%

    So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.

    On PTS

    High Elf
    SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
    Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
    Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
    Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
    Crit Chance: 60% (unchanged)
    Crit Damage: +154% (+12% Khajiit)

    Again calculate the relative damage

    Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%

    So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.

    Conclusion
    So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
    How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.

    Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.

    That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)

    Sounds good.
    It's sad that the guy who did the in-depth Wrathstone tests has stopped playing ESO because of the terrible server performance in trials. His videos were great at showcasing these differences with actual parse data and proper statistics to normalize for crit RNG etc :'(

    Yeah. I would be really interested to see some parse comparisons between races (in my case I have a personal curiosity in the case of Khajiit in particular) under the new conditions by those sort of guys, as its not something I am good enough to do myself and that is the real way to test these sort of things rather than my pure theory which could easily overlook some actual in game effects.
    Edited by ExistingRug61 on February 24, 2021 5:34AM
  • Bodycounter
    Bodycounter
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    I actually did not know that everyone gets +1000 base WD/SD.

    I agree with 2 things: Health Recovery for Khajitt is pretty bad and does not fit its theme and the detection radius decrease passive in itself is fine but the cost in terms of set boni equivalent makes it pretty bad.
  • Runefang
    Runefang
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    Ratzkifal wrote: »
    Ratzkifal wrote: »
    Correct me if I’m wrong but Khajiit with thief mundus was already within like 3% of the other classes in terms of dps. With the buff they are getting they should be number 2 or 3 for both stamina and mag classes and within like 2% of the number 1.

    Crit was nerfed across the board though, wasn't it? So that 2% isn't really going to make a difference.
    I might be completely wrong here. I don't parse consistently enough to test that difference myself.

    Here's the thing though, even though crit was nerfed across the board a few other things happened as well

    1) We have a much smaller multiplier on max stats due to the loss of 20% from CP - so the relative gain from races that provide higher max stats (ie: High Elf 2000 vs Khajiit 825 now 915) is now less than it was.

    2) We also get +1000 base wd/sd. This lowers the relative value of getting more wd/sd and increases the relative value of getting more crit chance or crit damage. AGain, this actually advantages Khajiit with its crit damage buff, even before you consider the +2% extra buff they got.

    So then the question is whether the above two effects actually outweigh the relative nerf due to crit chance.

    I also don't parse consistently enough to test the difference, but below is a theoretical analysis of the combined changes of the difference between Live and PTS of High Elf vs Khajiit, using a Mag Sorc in Siroria/MS/Zaan as a test case.

    (*Note in all of the below I am excluding the bloodthirsty bonus as this varies, so these values are effectively for the case when bloodthirsty is 0. If it was included, this would modify the result very slightly more in favour of Khajiit, depending on the amount of bloodthirsty bonus)

    On Live

    The example setup setup has something like the following approx stats as a High Elf
    SD (buffed*): 5100
    Mag (buffed): 41000
    Crit Chance: 68%
    Crit Damage: +137% (30% maj/min force, 18% Shadow, 20% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 4739 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 39378 (subtract 1621= (2000-825)*1.38, 0.2 CP, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1xmages guild slotted)
    Crit Chance: 68% (unchanged)
    Crit Damage: +147% (+10% Khajiit)

    Now, all damage that scales with SD/mag is proportional to
    (SD + Mag/10.5)*(1 + Crit Chance * Crit Damage)

    So to see how much dmagae we expect from the Khajiit compared to the high elf, calculate the ratio between the above quantity for Khajiit divided by the quantity it would be for High Elf.

    Khajiit Relative Damage % (live) = (4789+39378/10.5)*(1+0.68*1.47) / (5150+41000/10.5)*(1+0.68*1.37) = ~97.6%

    So on live, we would expect Khajiit to do approx 97.6 % of the dps of a High Elf for the same rotation for the the above approx setup. So 2.4% less.

    On PTS

    High Elf
    SD (buffed*): 6500 (extra1400 to live value due to new 1000 base stat with 1.4 multiplier applied)
    Mag (buffed): 38000 (a bit less than live due to the loss of 20% from CP, somewhat made up for by the extra 4k base stat)
    Crit Chance: 60% (compared to live this is lower by 5% from light armour change, and about another 3% lower from crit chance from set changes)
    Crit Damage: +142% (30% maj/min force, 18% Shadow, 25% CP, 10% brittle, 9% from catalyst)

    As a Khajiit this changes to
    SD (buffed*): 6138 (subtract 361 = 258*1.4, 0.3 from maj/min sorcery, 0.1 from 5x sorc skills slotted)
    Mag (buffed): 36720 (subtract 1280= (2000-915)*1.18, 0.1 from warhorn, 0.06 from 3x undaunted, 0.02 from 1x mages guild slotted)
    Crit Chance: 60% (unchanged)
    Crit Damage: +154% (+12% Khajiit)

    Again calculate the relative damage

    Khajiit Relative Damage % (pts) = (6138+36614/10.5)*(1+0.60*1.54) / (6500+38000/10.5)*(1+0.60*1.42) = ~98.9%

    So on PTS, we would expect Khajiit to do approx 98.9 % of the dps of a High Elf for the same rotation for the the above approx setup. So only 1.1% less now.

    Conclusion
    So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
    How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.

    Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.

    That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)

    Sounds good.
    It's sad that the guy who did the in-depth Wrathstone tests has stopped playing ESO because of the terrible server performance in trials. His videos were great at showcasing these differences with actual parse data and proper statistics to normalize for crit RNG etc :'(

    Yeah. I would be really interested to see some parse comparisons between races (in my case I have a personal curiosity in the case of Khajiit in particular) under the new conditions by those sort of guys, as its not something I am good enough to do myself and that is the real way to test these sort of things rather than my pure theory which could easily overlook some actual in game effects.

    Khajiit are parsing the highest at the moment.
  • Tommy_The_Gun
    Tommy_The_Gun
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    On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.
    This whole racial changes, overall were very wierd.

    Because literally what happened is that strongest races (that deserved either a nerf or no changes at all) got buffed, and the weakest races (that pretty much everyone was agreeing that are in need of a buff) got nerfed...
    Something (or someone) have faild. Either ZOS's magicka spreadsheet, or their calculation's formula did not took some things into account. Or maybe it was intentional and maybe it is their way to reduce / increase certain race population on servers. Idk. All I know is that they missed the mark.

    If there was an option in ESO to just change racial passives (and keep character's voice & appearance) I would probably switch all my characters to Orcs. That is how amazing racial balance will be next patch.

    Also, side note when it comes to Argonians:
    ‐ Curently on PTS their poison & disease resistance is bugged and is not being applied (it is tooltip only).
    - Resourceful (or Battle Spirit) is bugged as Resourceful health restored portion is affected by Battle Spirit, reducing health restored when you drink a potion in PvP by half (something around 1500). Meaning that for example Khajiit' health recovery provides greater value...

    Now those are bugs, but those may...or may not be fixed. Seeing how ZOS did not listen to any feedback regarding racial changes, I would assume it won't be fixed and Argonians will be missing one passive (poison & disease resistance) and their other passive, once you enter PvP zone will be 20% weaker...
  • Vetixio
    Vetixio
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    They have made the best stamina and magicka races even better now. Khajiits shouldn't have magicka bonuses and the magicka bonuses they have should go to Imperials and Khajiit should become a sneaky stam race like they have been in every other TES game. Khajiit and Orcs are the two races in TES games that have never had any magic skill bonuses yet ZOS gives them some 🙄
    PS. Give Bosmer their stealth back and buff Redguard!
    Edited by Vetixio on February 24, 2021 8:05PM
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • UrbanMonk
    UrbanMonk
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    might have been a glitch but on my magden Khajit did manage to Beat High Elf once. I was averaging abt 85k with both races , khajit in lower 85k and HE higher 85k and then one parse Khajit overtook him to 86. could have been a few lucky crits but dmg diff for High elf/ Khajit/ Dunmer is negligible in my testing now.
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
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    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • ZeroDPS
    ZeroDPS
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    Khajiit Racials on PTS:
    1. Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to pickpocket by 5%.
    2. Increases Max Health, Stamina and Magicka by 915.
    3. Increases Health Recovery by 100 and Stamina and Magicka Recovery by 85.
    4. Increases Critical Strike Damage and Critical Healing by 12%. Decreases your detection radius in stealth by 3 meters.

    Khajiit Racials Suggestion:
    1. Increases your experience gain with the Medium Armor skill line by 15%. Harder to detect when in stealth.
    2. Increases Max Health, Stamina and Magicka by 1000.
    3. Increases Health, Stamina and Magicka Recovery by 65. Increases Spell and Weapon Damage by 129.
    4. Increases Critical Strike Damage and Critical Healing by 10%.

    The increases (Damage, Recovery and Stats) are always half of that what other classes receive. This way the Khajiit could actually be a good hybrid race and does not fall too short in comparison to Dunmer. The increase to Critical Strike Damage and Critical Healing on the PTS does nothing when the Critical Strike Chance gets nerfed in the same patch. The pickpocket passive is completely useless at this point and is pretty racist for a racial. The increase to Maximum Health, Stamina and Magicka should be 1000 at this point and ZoS has to stop with this unsatisfying but "mathematically correct" numbers.

    On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.

    According to upcoming crit nerfs khajiits need something else. Or 20% instead of 10% yes?
    Edited by ZeroDPS on February 25, 2021 12:15AM
  • Ratzkifal
    Ratzkifal
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    ZeroDPS wrote: »
    Khajiit Racials on PTS:
    1. Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to pickpocket by 5%.
    2. Increases Max Health, Stamina and Magicka by 915.
    3. Increases Health Recovery by 100 and Stamina and Magicka Recovery by 85.
    4. Increases Critical Strike Damage and Critical Healing by 12%. Decreases your detection radius in stealth by 3 meters.

    Khajiit Racials Suggestion:
    1. Increases your experience gain with the Medium Armor skill line by 15%. Harder to detect when in stealth.
    2. Increases Max Health, Stamina and Magicka by 1000.
    3. Increases Health, Stamina and Magicka Recovery by 65. Increases Spell and Weapon Damage by 129.
    4. Increases Critical Strike Damage and Critical Healing by 10%.

    The increases (Damage, Recovery and Stats) are always half of that what other classes receive. This way the Khajiit could actually be a good hybrid race and does not fall too short in comparison to Dunmer. The increase to Critical Strike Damage and Critical Healing on the PTS does nothing when the Critical Strike Chance gets nerfed in the same patch. The pickpocket passive is completely useless at this point and is pretty racist for a racial. The increase to Maximum Health, Stamina and Magicka should be 1000 at this point and ZoS has to stop with this unsatisfying but "mathematically correct" numbers.

    On top of that: Argonians and Redguards are still underwhelming (or have become even worse) after the PTS changes and should be looked at, too. As long as Orcs, Dunmers and High Elves are pure stat sticks other races will have a hard time in Tamriel.

    According to upcoming crit nerfs khajiits need something else. Or 20% instead of 10% yes?

    @ZeroDPS Word on the street is that Khajiit actually are one of if not the best dps choice now due to the 1000 base weapon and spell damage everyone is getting now.
    I can't confirm nor deny that because I am not consistent enough with my parses to test it myself.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Luckylancer
    Luckylancer
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    OP's suggestion will make cats too OP. 1k stats + increased regens should effect PvE minimaly and hslp PvP cats as crit damage is overlooked in PvP these days.
    Ratzkifal wrote: »

    Conclusion
    So the in this specific example, it appears that Khajiit has theoretically reduced the gap it is behind High Elf on PTS in comparison to live.
    How this applies to other classes/builds would depend on their relative mix of wd/sd, crit chance, and crit damage.

    Note that Mag Sorc is likely one of the cases that favours Khajiit most, due to no inherent crit damage bonus from class (which would lower the relative value of Khajiits bonus), and also extra base SD from Siroria (which lowers the relative value of High Elfs SD). Perhaps the only better case is mag necro, due to getting extra crit chance from class but no crit damage.

    That said, this is all theoretical and the one Khajiit parse I have seen on the forums still has Khajiit well behind, so there are likely other factors at play that may be missing from the above theoretical analysis (and or errors I have made)

    Everything is not percentage. Other side of the coin, addative perspective is always underestimated.
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