Ganondroid wrote: »Stamden has growing swarm and cutting dive during off balance for more bleeds. Otherwise that's all I can take think of right now other than sets that have bleed damage.
So they effectively gave warden a dedicated status effect?
Olupajmibanan wrote: »Barbed Trap should deal bleed damage. Fits well thematically and would give more classes better accessibility to the status effect.
Seraphayel wrote: »3. Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.
what exactly is considered Magic Damage in this case? Is it just skills that clearly state Magic Damage like NBs Cripple or is Frost/Fire/Lightning damage in this context considered as Magic damage as well and it's basically every damaging Magicka skill in the game?
Evil_Rurouni wrote: »Seraphayel wrote: »3. Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.
what exactly is considered Magic Damage in this case? Is it just skills that clearly state Magic Damage like NBs Cripple or is Frost/Fire/Lightning damage in this context considered as Magic damage as well and it's basically every damaging Magicka skill in the game?
There are 4 types of damage that can be caused by skills that cost magicka to cast.
1/ Fire Damage. Causes Burning.
2/ Shock Damage. Causes Concussed.
3/ Ice Damage. Causes Chilled.
4/ Magic Damage. Causes Overcharged.
magic damage is pretty much the catch all category of anything that costs magika that isn't fire, shock or ice.
ZoS really need to rename "magic damage" to something else to disambiguate from magika.
I'd suggest "non-elemental magic damage" or possibly "Aedric damage"
Evil_Rurouni wrote: »Seraphayel wrote: »3. Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.
what exactly is considered Magic Damage in this case? Is it just skills that clearly state Magic Damage like NBs Cripple or is Frost/Fire/Lightning damage in this context considered as Magic damage as well and it's basically every damaging Magicka skill in the game?
There are 4 types of damage that can be caused by skills that cost magicka to cast.
1/ Fire Damage. Causes Burning.
2/ Shock Damage. Causes Concussed.
3/ Ice Damage. Causes Chilled.
4/ Magic Damage. Causes Overcharged.
magic damage is pretty much the catch all category of anything that costs magika that isn't fire, shock or ice.
ZoS really need to rename "magic damage" to something else to disambiguate from magika.
I'd suggest "non-elemental magic damage" or possibly "Aedric damage"
They could also call it Pure Magic Damage or Soul Damage. Soul damage was a family member's idea when I discussed this with them. We actually struggled to find another name since Magic Damage is a perfect descriptor for what it's doing to you.
Evil_Rurouni wrote: »Seraphayel wrote: »3. Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.
what exactly is considered Magic Damage in this case? Is it just skills that clearly state Magic Damage like NBs Cripple or is Frost/Fire/Lightning damage in this context considered as Magic damage as well and it's basically every damaging Magicka skill in the game?
There are 4 types of damage that can be caused by skills that cost magicka to cast.
1/ Fire Damage. Causes Burning.
2/ Shock Damage. Causes Concussed.
3/ Ice Damage. Causes Chilled.
4/ Magic Damage. Causes Overcharged.
magic damage is pretty much the catch all category of anything that costs magika that isn't fire, shock or ice.
ZoS really need to rename "magic damage" to something else to disambiguate from magika.
I'd suggest "non-elemental magic damage" or possibly "Aedric damage"
They could also call it Pure Magic Damage or Soul Damage. Soul damage was a family member's idea when I discussed this with them. We actually struggled to find another name since Magic Damage is a perfect descriptor for what it's doing to you.
Entropic Damage? Entropic damage could work
Evil_Rurouni wrote: »ZoS really need to rename "magic damage" to something else to disambiguate from magika.
I'd suggest "non-elemental magic damage" or possibly "Aedric damage"
Evil_Rurouni wrote: »ZoS really need to rename "magic damage" to something else to disambiguate from magika.
I'd suggest "non-elemental magic damage" or possibly "Aedric damage"
So we'd have things like Daedric Tomb & Daedric Prey doing Aedric damage? Nah.
What about Arcane?
Few things: magic damage is exactly that, like nightblades cripple etc.
If it entailed fire frost etc it would be magical attacks.
This is why I'm glad they are calling the Stamina based elements martial attacks now instead of physical.
The new bleed status effect is a dot, that deals a bit less dmg than burning, since these things don't have a set amount of dmg, but deal dmg based on your stats, and instead having scaling coefficients, they can't really put a nice round number there and say this is how much dmg it does.
They used burning as a point of reference.
The exact number im not sure about, would be nice if one of the devs said it scales like 10% less than burning or whatever.
The new status effects were put in as their corresponding elements didn't have one before, and now they do, it's really just that.
There are definetly fewer bleed sources after the axe changes, and apart from crimson twilight their all dots, so yeah, the proc rate on hemmorhage won't be super high.
francesinhalover wrote: »
Does it steal do damage over time? Or is bleed status useless?