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Class Balance without procs

Trayyacakes
Trayyacakes
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It hasn't even been a week but I believe this has given us a good opportunity to view how the classes perform on their own merit without sets that provide "carries."

I'm speaking strictly from a small scale point of view as that's all I've been able to play because I just came back to the game recently and the guild I was a part of is long gone... Plus current performance I've experienced makes me think large scale would be a frustrating waste of time...

I'm only going to speak on my observations, so this is anecdotal. Also keep in mind a lot of my issues could be learn to play issues as I'm out of experience... Also this is not to call for nerfs... I think Nerf this skill or class posts are toxic and stupid. This is just a discussion about where the classes are when all we can do is use our own abilities and stats which I think is a healthier PvP environment anyway.

I've played solely on my magdk during the event and the sustain issues of the class are very apparent. I have to invest a large amount(2 reduced cost jewelry glyphs, atro mundus and 2 recovery set bonuses) into sustain to feel good about resource management. This leaves me in a place where getting quick kills is not really possible and I have to wear down my opponents slowly... This isn't necessarily a bad thing but it is disadvantageous when there are other classes with much better burst options... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

I have not played any of the other classes so these are just observations.

Magicka sorc seem to be thriving. Nice burst combo, excellent mobility and defense that scales with their magicka pool. They are just a well put together class who’s stats work well together.

Stam sorc is strong as well for many of the same reasons, as crystal weapon provides nice burst mechanics when used properly. Instead of damage shields it’s the heals though, as well as even better mobility.

I’ve seen more magicka nightblades lately and they appear to be ok in this environment, not as strong as their Stam counter parts however(remove the cast time on their ulti though please...)

Stan NB is performing better than the magblade with more reliable healing and stronger defense options than magblade. Also better burst imo.

Stam Necro and Warded still seem strong with their nice burst combos.

I think mag Templar suffers from much of the same issues my mag DK does but with arguably less sustain issues and a better defensive kit.

I haven't run in to many stamplars, magcros or magdens to comment on them, and I'll probably play some Stam DK this weekend to see how that feels.

What are everyone else's experiences?
Please don't turn this into Nerf X it's too stronk...
Bjorn Uldnost
  • brandonv516
    brandonv516
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    Magicka NB are highly dependent on proc sets to even compete.

    But it doesn't really provide an edge when our main defense in Cloak is nullified by DoTs and pets.
  • Waffennacht
    Waffennacht
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    Many have said that mag procs can close the gap on certain classes; and back before procs many threads were made about class imbalances (this is where the nerf sorc meme came from)

    Its not procs inherently causing issues; its that their value (namely no CP) is so high (ESP paired with malacath)

    Every class without burst and/or executes definitely feel it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Chilly-McFreeze
    Chilly-McFreeze
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    Short question: does malacath's ring work during this test?
  • colossalvoids
    colossalvoids
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    Short question: does malacath's ring work during this test?

    Nope.
  • Trayyacakes
    Trayyacakes
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    Magicka NB are highly dependent on proc sets to even compete.

    But it doesn't really provide an edge when our main defense in Cloak is nullified by DoTs and pets.

    Any time I dot up a nightblade when they cloak my combat add on shows all my dots missing. I know some proc set dots pull them out but what skill dots are removing you from cloak? I can't speak on the pets however.
    Many have said that mag procs can close the gap on certain classes; and back before procs many threads were made about class imbalances (this is where the nerf sorc meme came from)

    Its not procs inherently causing issues; its that their value (namely no CP) is so high (ESP paired with malacath)

    Every class without burst and/or executes definitely feel it

    I never participated in the proc meta as I didn't take the time to farm them before jumping back into PvP. My experience with MagDk lately though I don't think I'm really missing an execute or burst tbh... I can get some burst out of the delay draw essence explosion (deep breath would be better but, sustain...) And even more if I back bar prox det, it's just I can't build for enough damage to put pressure on anyone with my dots and combos without being resource starved... Maybe I just need a better build.

    Edited by Trayyacakes on February 17, 2021 4:43PM
    Bjorn Uldnost
  • Faded
    Faded
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    ... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

    This is a big red flag that something is not ok. RAT might be a better option, but you know your spec better than I ever will.

    It would be great if the devs took this moment to look at and do something about specs that are gimped for PVP. And I mean solo and small-scale PVP, anybody can be just fine if they spend all their time in crown's pocket or only duel. I don't think they're unaware, they've just addressed it by adding monster sets and other gear, which is a crappy duct-tape and chicken wire way to leave things forever. But I get the impression they're running a 20 man show with 10 and that's how things go when that happens.

    And soul tether should never have had a cast time. Again, I think they're well aware how much it screws with nightblades, they're just happy with that outcome. See also: five hundred ways to counter cloak.
  • exeeter702
    exeeter702
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    Magblade sucks
  • Trayyacakes
    Trayyacakes
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    Faded wrote: »
    ... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

    This is a big red flag that something is not ok. RAT might be a better option, but you know your spec better than I ever will.

    It would be great if the devs took this moment to look at and do something about specs that are gimped for PVP. And I mean solo and small-scale PVP, anybody can be just fine if they spend all their time in crown's pocket or only duel. I don't think they're unaware, they've just addressed it by adding monster sets and other gear, which is a crappy duct-tape and chicken wire way to leave things forever. But I get the impression they're running a 20 man show with 10 and that's how things go when that happens.

    And soul tether should never have had a cast time. Again, I think they're well aware how much it screws with nightblades, they're just happy with that outcome. See also: five hundred ways to counter cloak.

    RAT is great on my Stam build because I have the Stam to waste on Dodge and Sprint. On my MagDk I almost always get cc'd immediately and dogpiled... Mist is just superior for the damage reduction and stun immunity (and no I'm not cheesing it with high hp Regen, I can't afford to give up anymore damage then I already am... *Sigh*)
    Bjorn Uldnost
  • UntouchableHunter
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    Magdk is dead without procs.

    I don't wana be carried by procs on my magdk but it is impossible.

    If you play with a same level player you can't win with magdk.

    Some classes are really strong without procs but magdk and magnecro need procs to be CLOSE to this level.

    Also next patch with so many health and health recovery magdk with dots, no burst and no execute will be useless.
    Edited by UntouchableHunter on February 17, 2021 5:19PM
  • Trayyacakes
    Trayyacakes
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    Magdk is dead without procs.

    I don't wana be carried by procs on my magdk but it is impossible.

    If you play with a same level player you can't win with magdk.

    Some classes are really strong without procs but magdk and magnecro need procs to be CLOSE to this level.

    Also next patch with so many health and health recovery magdk with dots, no burst and no execute will be useless.

    I unfortunately think this is true... What in your mind is it that is contributing? The mobility? The sustain? No execute?

    I think vamp solves the mobility but it hurts sustain... I feel like if I could invest more into spell damage without having severe resource issues I'd be ok without an execute.
    Bjorn Uldnost
  • NagualV
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    exeeter702 wrote: »
    Magblade sucks

    Lol
  • UntouchableHunter
    UntouchableHunter
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    Magdk is dead without procs.

    I don't wana be carried by procs on my magdk but it is impossible.

    If you play with a same level player you can't win with magdk.

    Some classes are really strong without procs but magdk and magnecro need procs to be CLOSE to this level.

    Also next patch with so many health and health recovery magdk with dots, no burst and no execute will be useless.

    I unfortunately think this is true... What in your mind is it that is contributing? The mobility? The sustain? No execute?

    I think vamp solves the mobility but it hurts sustain... I feel like if I could invest more into spell damage without having severe resource issues I'd be ok without an execute.

    Vamp hurts every thing in magdk, you must be darkelf or you will be eaten by other magdk. Our healing is horrible and we lost health recovery with vamp. Mist form is OK but you can't sustain mist form as Templar. So magdk has only downsides. I only play more magdk instead are my other classe because I really thing is nice you have to deal with a lot of buttons instead hitting dswing, dawnbreaker every time. But is to much easy play stamdk with no procs instead magdk with procs.

    I think the sustain will be better next patch because the new CP system. However the Magdk dots versus high health recovery is a joke. Is hard to kill stamnecro and stamWarden without the new crazy health recovery, imagine how will be in the next patch.

    And the problem is everything, mobility, sustain, no burst, no execute, bad heal, expensive skills, everything magdk is for only who loves the class and don't care to have hard times in pvp.
    Edited by UntouchableHunter on February 17, 2021 5:43PM
  • Joy_Division
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    Many have said that mag procs can close the gap on certain classes; and back before procs many threads were made about class imbalances (this is where the nerf sorc meme came from)

    Its not procs inherently causing issues; its that their value (namely no CP) is so high (ESP paired with malacath)

    Every class without burst and/or executes definitely feel it

    Pretty much.

    Stamina classes in general are more immune to ZOS's nerfs because they have 4 offensive weapons to chose from and it's hard to over-nerf 4 things without any of them being at least decent, if not strong. Also stamina will always have an execute, so they are not nearly as dependent on procs and gear sets to fill in the gaps in the classes or make up for a nerf.
  • Trayyacakes
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    exeeter702 wrote: »
    Magblade sucks

    What do they need? More reliable cloak? Reliable self burst heal? Ranged ultimate?
    Bjorn Uldnost
  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    Magblade sucks

    What do they need? More reliable cloak? Reliable self burst heal? Ranged ultimate?

    The answer to that I feel is beyond the scope of this thread. But I was specifically referring to magblade as it exists in the current cyrodil test environment. But in general, magblade for the last few major patch updates, have been really fast or famine and 1 ability slot short of being complete, in terms of offensive damage focused builds that is (magblade healers can be built quite well but cyrodil healing is kind of a joke regardless).

    The class (magblade, not nb in general) just reeks of developers not knowing what to do with it in pvp. You see it all over the spec.... a strong debuff gap closer, a melee range burst heal component coupled with an abysmal defense in melee range. A core spammable in swallow soul and passives that promote attrition style gameplay without any mechanism to support staying in combat and wearing down targets. Think about this... swallow soul, siphoning attacks, dark cloak, critical healing
    buff via resolve stacks, all methods to float your hp while dealing damage, yet dark cloaks health commitment to get it to a point where it is a meaningful heal in pvp means you are really giving up damage or resource sustain. And getting the most mileage out of it generally puts you in 5h which makes the critical healing buff a meme.

    So the other avenue is shadowy disguise. The more lead into a high damage stealth build, you are pretty much disregarding most siphoning skill line aspects and playing a neutered version of a stamblade of the same gameplan with the benefit of staying in cloak for longer periods of time.

    Stealth focused builds need procs to compete while feeling like a cheaper version of the stamina counterpart while not benefiting from many magicka focused passives.

    And for non stealth builds, one would be forgiven for assuming the devs have a vision for an attrition based self hot focused aggressive build based on numerous magicka focused passives and skills in the class skill lines. Only to realize in practice it is near worthless.

    Cripple should be a noticeably powerful single target dot since its projectile has a travel time and can be dodged.

    Give minor vitality back to swallow soul, and stop letting weaker versions of the hot overwrite stronger versions. Nothing feels worse than getting a fat crit swallow soul losing the hot because you are weaving the skill and get weaker hits afterward.

    Give damage back to refreshing path.

    Add a bit more juice to dark cloak at sub 30k hp values

    Take away the cast time on nb ults.

    Assassins will should require 4 attacks again or the will proc is usable off the GCD. Either give back the mitigation buff stacks or let the heal trigger at any range.

    Give siphoning attacks a magicka scaling buff to light and heavy melee attacks.

  • Trayyacakes
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    exeeter702 wrote: »
    exeeter702 wrote: »
    Magblade sucks

    What do they need? More reliable cloak? Reliable self burst heal? Ranged ultimate?


    Give siphoning attacks a magicka scaling buff to light and heavy melee attacks.

    I’m dying for the same treatment to igneous weapons...

    Also thank you for the post it was very informative and had solid points.
    Edited by Trayyacakes on February 17, 2021 6:39PM
    Bjorn Uldnost
  • Grimlok_S
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    Stamplar perspective chiming in. Really happy to see a proc-less cyrodiil. Not impressed with performance.

    Overall, I think Stamplar is doing better than Magplar in this landscape, but the Burning Light changes really suck overall. Great for guards (LOL), but I don't think I've been able to land 2 consective jabs on a player with the lag - nevermind the full channel. Something needs to be done about the positional desyncs, else Stamblade, Stamcro, and Dot focused DKs will continue to outperform due to the nature of their kits.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • L_Nici
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    If I take all my kills and deaths of my Stamsorc the last 3 days together, the classes are roughly divided as follows:

    24.47% DKs; 14.55% of my deaths, mainly against Stamina

    21.45% Sorcs; 34.55% of my deaths, mainly against Magicka

    18.55% Templar; 9.09% of my deaths, mainly against Stamina

    15.66% Nightblades; 14.55% of my deaths, even

    12.76% Wardens; 18.18% of my deaths, mainly against Stamina

    6.45% Necros; 1.82% of my deaths, mainly against Stamina

    Total enemies killed: 810
    Total deaths: 55
    K/D: 14.73

    As you can see there is a huge unbalance of 13.1% between the total number of Sorcs and their kills against me, which is the highest unbalance, positive or negative of all classes.
    Which leads to the "conclusion", that Magsorcs are definitely the strongest class to play during those tests in CP campaigns as far as my Stamsorc is concerned, if you say that the number of players in percent should equal the kills in percent in a perfectly balanced game.
    Edited by L_Nici on February 17, 2021 10:38PM
    A very special girl

    PC|EU
  • Urzigurumash
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    I'm not hating on MagSorcs, it's not their fault, but if anybody is surprised that they're at the top of the pack without proc sets then they must be new to the game, let's be real

    A skills meta enforces skill imbalance

    A sets meta enforces set imbalance

    We want no meta
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • katorga
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    If you force every class to play a 4 year old meta, the classes that were strongest 4 years ago return. Simple enough. This synthetic test is the last hurrah of 2015 mag stacking sorcs. U29 will kill them off.
  • Goregrinder
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    I'm not hating on MagSorcs, it's not their fault, but if anybody is surprised that they're at the top of the pack without proc sets then they must be new to the game, let's be real

    A skills meta enforces skill imbalance

    A sets meta enforces set imbalance

    We want no meta

    The only way to have 0 metagame is to have one class, one type of gear, one set of weapons, give every player the same abilities, same exact CP, same passives, etc thus removing options and diversity. This would remove any metagame from gear and spells, but then tactics would become the metagame. Players would figure out that the best way to kill another player would be for your teammate to stun the target, then you go in for a burst combo thus creating a "role". Then teams would want players good at "stunning", and players who excel at "burst comboing", and players good at "supporting", etc.

    Essentially, no matter what you try to do to avoid a metagame, there will always be one because players will always find the best ways to kill someone, and the best ways to avoid death, and the people who are good at doing those things will always succeed over those who are bad at it.

    The best example I can give of this is to just look at CSGO (Or CS in general). While there is a meta on weapon loadouts, all players will have access to all weapons and utility through out a match. All T's start off with the same options, all CT's start off with the same options, and then they switch after 8 rounds. The game has no classes, no holy-trinity roles, nothing like that. But what happens back in 1.6 days? Players created their own "roles". They found that having 1 sniper on a team increases your chance of success. They found that having someone else throw a flash bang for whoever is rushing something increases your chance of success. They found that two players holding a crossfire when defending a site increase your chance of success. They found that having only one person call out strats instead of 5 players butting heads increases your chance of success.

    So they essentially created roles that exist outside of the game: Main AWPer, entry frag, IGL, support, lurker, site anchor, etc. These don't exist within the game itself. When you play, you don't select the "AWPer" class...you don't select the "Lurk" class, they don't exist in game because they are concepts made by players out of necessity.

    TLDR: My point is that even if the game removes anything that can create a "metagame", players will eventually create one themselves out of necessity. It's 100% unavoidable in a team based competitive game.
    Edited by Goregrinder on February 17, 2021 11:08PM
  • Thraben
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    Any solo player should definitely have the MagSorc as the most common dangerous enemy in mind when picking the right setup.

    Luckily, most of them are PortSorcs with 2000+ regen, and not proper BurstSorcs.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Urzigurumash
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    Great points @Goregrinder

    More than anything I would like the balance changes to calm down for a while so people can settle into their 2021 builds and maybe even afford to gold out body pieces again and use them for more than 3 months. Some ambiguous middle point between a Sorc Meta and a Syvarra's Meta would be nice
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • maxjapank
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    I've played solely on my magdk during the event and the sustain issues of the class are very apparent. I have to invest a large amount(2 reduced cost jewelry glyphs, atro mundus and 2 recovery set bonuses) into sustain to feel good about resource management. This leaves me in a place where getting quick kills is not really possible and I have to wear down my opponents slowly... This isn't necessarily a bad thing but it is disadvantageous when there are other classes with much better burst options... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

    I'm not sure what race you are, but race can help or hurt sustain issues.

    I'm mainly playing a Magplar right now. I'm a Breton, so it helps with sustain. But I have to be careful about physical mitigation, stamina, and damage. A high elf would help with stamina and damage. But I then would lose out on sustain some.

    I am currently playing with around 28.5k health, 41k magicka, 15.5k stamina. I use Bewtiched food. I use Atro. So I am sitting at a little over 1800 magicka recovery. But I also have Ele drain and Channeled Focus to help as well. And a resto staff for heavy attacking.

    I do not use cost reduction glyphs. It's full infused spell dmg. I think fully buffed, I was over 3300 spell dmg. I get spell pen through light armor, Ele drain, destro staff, and cps. I am pretty satisfied with the dmg, though evasion has always been terrible for sweeps.

    Mitigation is around 31,000 spell, 26,000 physical in light armor.

    I tried to use Mist. It's great mitigation. But the slow speed just drives me nuts. And I do not want to get speed from somewhere else and give up sustain or damage. A vampire is also going to eat into your sustain. So I have gone back to RAT. And I find that RAT benefits my play style more.

    I don't know if any of this helps. But thought I'd share.
  • exeeter702
    exeeter702
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    maxjapank wrote: »
    I've played solely on my magdk during the event and the sustain issues of the class are very apparent. I have to invest a large amount(2 reduced cost jewelry glyphs, atro mundus and 2 recovery set bonuses) into sustain to feel good about resource management. This leaves me in a place where getting quick kills is not really possible and I have to wear down my opponents slowly... This isn't necessarily a bad thing but it is disadvantageous when there are other classes with much better burst options... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

    I'm not sure what race you are, but race can help or hurt sustain issues.

    I'm mainly playing a Magplar right now. I'm a Breton, so it helps with sustain. But I have to be careful about physical mitigation, stamina, and damage. A high elf would help with stamina and damage. But I then would lose out on sustain some.

    I am currently playing with around 28.5k health, 41k magicka, 15.5k stamina. I use Bewtiched food. I use Atro. So I am sitting at a little over 1800 magicka recovery. But I also have Ele drain and Channeled Focus to help as well. And a resto staff for heavy attacking.

    I do not use cost reduction glyphs. It's full infused spell dmg. I think fully buffed, I was over 3300 spell dmg. I get spell pen through light armor, Ele drain, destro staff, and cps. I am pretty satisfied with the dmg, though evasion has always been terrible for sweeps.

    Mitigation is around 31,000 spell, 26,000 physical in light armor.

    I tried to use Mist. It's great mitigation. But the slow speed just drives me nuts. And I do not want to get speed from somewhere else and give up sustain or damage. A vampire is also going to eat into your sustain. So I have gone back to RAT. And I find that RAT benefits my play style more.

    I don't know if any of this helps. But thought I'd share.

    What sets are you using?
  • Trayyacakes
    Trayyacakes
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    maxjapank wrote: »
    I've played solely on my magdk during the event and the sustain issues of the class are very apparent. I have to invest a large amount(2 reduced cost jewelry glyphs, atro mundus and 2 recovery set bonuses) into sustain to feel good about resource management. This leaves me in a place where getting quick kills is not really possible and I have to wear down my opponents slowly... This isn't necessarily a bad thing but it is disadvantageous when there are other classes with much better burst options... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

    I'm not sure what race you are, but race can help or hurt sustain issues.

    I'm mainly playing a Magplar right now. I'm a Breton, so it helps with sustain. But I have to be careful about physical mitigation, stamina, and damage. A high elf would help with stamina and damage. But I then would lose out on sustain some.

    I am currently playing with around 28.5k health, 41k magicka, 15.5k stamina. I use Bewtiched food. I use Atro. So I am sitting at a little over 1800 magicka recovery. But I also have Ele drain and Channeled Focus to help as well. And a resto staff for heavy attacking.

    I do not use cost reduction glyphs. It's full infused spell dmg. I think fully buffed, I was over 3300 spell dmg. I get spell pen through light armor, Ele drain, destro staff, and cps. I am pretty satisfied with the dmg, though evasion has always been terrible for sweeps.

    Mitigation is around 31,000 spell, 26,000 physical in light armor.

    I tried to use Mist. It's great mitigation. But the slow speed just drives me nuts. And I do not want to get speed from somewhere else and give up sustain or damage. A vampire is also going to eat into your sustain. So I have gone back to RAT. And I find that RAT benefits my play style more.

    I don't know if any of this helps. But thought I'd share.

    My mag dk is a Breton, unfortunately imo templars and just about every other class in the game have better sustain tools than dk...

    battle roar resource return on leap isn’t that great plus using ultimate on cool down isn’t really great in pvp as I need to save that burst to actually kill someone... a lot of times I’ll burn my ult for resources to miss my burst opportunity/kill shot seconds later...

    Templars get a cost reduction passive, their rune provides resources, for solo play their burst heal gives back part of the cast and they have access to minor fortitude, endurance and intellect... I am in no way making a claim that Templar is better than dk overall because I haven’t played my Magplar since I’ve returned to the game. I’m just saying that as far as sustain tools they beat dk imo...
    Bjorn Uldnost
  • wheem_ESO
    wheem_ESO
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    L_Nici wrote: »
    As you can see there is a huge unbalance of 13.1% between the total number of Sorcs and their kills against me, which is the highest unbalance, positive or negative of all classes.
    Which leads to the "conclusion", that Magsorcs are definitely the strongest class to play during those tests in CP campaigns as far as my Stamsorc is concerned, if you say that the number of players in percent should equal the kills in percent in a perfectly balanced game.
    I assume that your deaths are simply counting the killing blow, and not any other metric(s)? If that is indeed the case, remember that Mag Sorc numbers can be skewed just because of their execute. Then there's the fact that, since you're on a Stam Sorc, they're one of the only things that has a snowball's chance in Hades of actually chasing and killing you when/if you decide to disengage.
  • maxjapank
    maxjapank
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    exeeter702 wrote: »
    maxjapank wrote: »
    I've played solely on my magdk during the event and the sustain issues of the class are very apparent. I have to invest a large amount(2 reduced cost jewelry glyphs, atro mundus and 2 recovery set bonuses) into sustain to feel good about resource management. This leaves me in a place where getting quick kills is not really possible and I have to wear down my opponents slowly... This isn't necessarily a bad thing but it is disadvantageous when there are other classes with much better burst options... I also have to go vampire for mist to have any ability to kite and escape no win scenarios, which means increased susceptibility to dawn breakers and gankers who use snipe and shards combos... so I still need a larger health pool to deal with that, reducing damage farther.

    I'm not sure what race you are, but race can help or hurt sustain issues.

    I'm mainly playing a Magplar right now. I'm a Breton, so it helps with sustain. But I have to be careful about physical mitigation, stamina, and damage. A high elf would help with stamina and damage. But I then would lose out on sustain some.

    I am currently playing with around 28.5k health, 41k magicka, 15.5k stamina. I use Bewtiched food. I use Atro. So I am sitting at a little over 1800 magicka recovery. But I also have Ele drain and Channeled Focus to help as well. And a resto staff for heavy attacking.

    I do not use cost reduction glyphs. It's full infused spell dmg. I think fully buffed, I was over 3300 spell dmg. I get spell pen through light armor, Ele drain, destro staff, and cps. I am pretty satisfied with the dmg, though evasion has always been terrible for sweeps.

    Mitigation is around 31,000 spell, 26,000 physical in light armor.

    I tried to use Mist. It's great mitigation. But the slow speed just drives me nuts. And I do not want to get speed from somewhere else and give up sustain or damage. A vampire is also going to eat into your sustain. So I have gone back to RAT. And I find that RAT benefits my play style more.

    I don't know if any of this helps. But thought I'd share.

    What sets are you using?

    It's nothing special to be honest. We have very few options to choose from. But I will message you.
  • L_Nici
    L_Nici
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    @wheem_ESO Yes, the matchup is a factor, but thats why I specifically stated "as far as my Stamsorc is concerned" and about the Killing blows, it doesn't count what skill did kill me in the end, but another one of my addons shows me the killing blow in chat, since the actual death recap is mostly wrong. Its not the Excute that kills most often, its most frequently Frags or Overload (ranged).
    Edited by L_Nici on February 18, 2021 1:02PM
    A very special girl

    PC|EU
  • Joy_Division
    Joy_Division
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    L_Nici wrote: »
    If I take all my kills and deaths of my Stamsorc the last 3 days together, the classes are roughly divided as follows:

    24.47% DKs; 14.55% of my deaths, mainly against Stamina

    21.45% Sorcs; 34.55% of my deaths, mainly against Magicka

    18.55% Templar; 9.09% of my deaths, mainly against Stamina

    15.66% Nightblades; 14.55% of my deaths, even

    12.76% Wardens; 18.18% of my deaths, mainly against Stamina

    6.45% Necros; 1.82% of my deaths, mainly against Stamina

    Total enemies killed: 810
    Total deaths: 55
    K/D: 14.73

    As you can see there is a huge unbalance of 13.1% between the total number of Sorcs and their kills against me, which is the highest unbalance, positive or negative of all classes.
    Which leads to the "conclusion", that Magsorcs are definitely the strongest class to play during those tests in CP campaigns as far as my Stamsorc is concerned, if you say that the number of players in percent should equal the kills in percent in a perfectly balanced game.

    Sorcs have the highest % because of Endless Fury spammers. It's an "easy" class to play that has a pretty brainless mechanic for getting KBs. Easy = / = Too strong.

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