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CP 2.0 Craft Passive Stars 'Out of Sight,' 'Breakfall' Impact PvP; Recommend Making Active Stars

Fennwitty
Fennwitty
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As of PTS 6.3.3

Two of the fully passive stars in the green Craft CP line will actually have noticeable gameplay impact, especially in PvP situations. A character doesn't have to slot these on their 4 active stars to gain the benefit.

Out of Sight, Non-Slotted
Reduces the radius you can be detected while sneaking by 1 meter per stage. (Max 3 meters, 10 points each).
  • Out of Sight will buff the “gank” playstyle in PvP, by offering additional stealth bonuses. Today stealth reduction comes from specific medium armor sets, medium armor passive skill, or the Khajiit racial ability.
  • Out of Sight also offsets the new heavy armor penalty to stealth detection radius.
  • Because a player that trains Out of Sight will have a ‘perceptible’ advantage in PvP, and also because it allows players to equip different gear or potentially copy a racial ability, I believe it should require active slotting.

Breakfall , Non-Slotted
Reduces your fall damage taken by 7% per stage. (Max 35%, 10 points each)
  • Reduced falling damage will be a noticeable help in PvP.
  • Jumping off a wall or cliff to evade pursuers in Cyrodiil, or dropping down from above onto another player in Imperial City are common occurrences. The player with this star trained will be better able to survive or attack another player.
  • Additionally, any character with 20 points in Breakfall gets 14% fall damage reduction, immediately stronger than the Bosmer racial 10% fall reduction.
  • Because this star can directly impact play, and actually exceeds a racial ability, I believe it should require active slotting.
PC NA
  • ExistingRug61
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    Yep, I would generally agree with this. (I think I already commented similarly regarding Breakfall, but hadn't picked up on Out of Sight)

    For any effect that has a non CP source that has an opportunity cost (ie: from gear, race, class etc), then it makes sense that the CP version also have an opportunity cost, ie be slottable, otherwise it devalues obtaining that effect from the non-CP source. Especially in the case that they give a potential combat advantage in PvP.

    I would suggest OP put this in the general Official Champion Point feedback thread, as it is potentially more likely to be noticed there.

    As an extension, I would also suggest that if the above two stars were changed to be slottable, then perhaps a couple of the currently slottable general use QoL stars in the craft tree could be made passive instead (ie: Plentiful Harvest, Treasure Hunter etc).
    Edited by ExistingRug61 on February 15, 2021 11:27PM
  • virtus753
    virtus753
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    Fennwitty wrote: »
    [*] Because a player that trains Out of Sight will have a 'perceptible’ advantage in PvP, and also because it allows players to equip different gear or potentially copy a racial ability, I believe it should require active slotting.

    I see what you did there.

    I definitely have my eye on Out of Sight and would be happy if it stayed passive, but I accept the reasoning that it represents an advantage in real-time PvE/PvP situations and should therefore be an active star -- provided that the pure QoL nodes, such as those mentioned above, were made passive in its place.

    So many of the current active slots don't give a leg up in real-time situations, like Plentiful Harvest, Treasure Hunter, Master Gatherer, or Meticulous Disassembly. What's the point, then, in making them require a slot, if that's only going to lead to Micromanagement H-e-double-hockey-sticks? Even Rationer can be applied before eating and then unslotted, and Friends in Low Places can be applied once a day for its bonus, which seems to capture the feel of the whole tree to a tee. Things that are useful in active PvE/PvP situations -- rather than perks that are applied once before or after combat, or perks that only apply to gathering or crafting -- are the things that should be slottables. Liquid Efficiency, Shadowstrike, and the like are all appropriately active stars, but there are so many active stars right now that are just going to be a nightmare to keep swapping. I'd add Homemaker to the really-ought-to-be-passive QoL list, too. Probably the fishy nodes too. At the risk of repeating what so many have said the past few weeks, needing to sit in front of a fence swapping out Homemaker for Infamous or whatever other change the moment calls for is just going to turn a lot of people off.
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