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Please reconsider the 20% nerf to max-resource sets!

Lephrel
Lephrel
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With the change to cp, they have removed the 20% bonus to magicka, stamina and health. Although they increased our base resources to offset the huge loss of resources, Zeni has failed to address the disastrous consequences for max-resource sets. All magicka, stamina and health bonuses losing their 20% multiplier is a HUGE nerf to all sets that grant those stats. Some of the most heavily affected sets are:
  • Necropotence
  • Crafty Alfiq, Hulking Draugr
  • Trainee
  • Plague Doctor
  • Bright Throat's Boast, Bonepirate
  • Grace of the Ancients
Many of the sets listed above are barely viable as it is, further nerfs are completely uncalled for. Please, please buff these sets by an appropriate amount before the patch goes live!

Note: Since not everyone is aware of this, the 20% stat bonus from cp does affect set bonuses. :smile:
Edited by ZOS_GregoryV on February 17, 2021 12:23AM
  • laksikus
    laksikus
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    Im pretty sure the 20% were for base stats and dont include set stats.
  • zaria
    zaria
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    I don't get it, Crafty Alfiq is an flat stat set, necropotence give extra magic if you have an pet up.
    This should be the same amount of magic independent if you have 10K or 40K magic.
    The old racials had stuff like +10% magic who worked well stacking with max stat sets.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sgrug
    Sgrug
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    I think the OP has the facts wrong. I do not believe those sets are being impacted as stated.
  • Lephrel
    Lephrel
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    laksikus wrote: »
    Im pretty sure the 20% were for base stats and dont include set stats.
    @Sgrug
    @laksikus
    I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.
  • Qbiken
    Qbiken
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    If anything stat sets needs a buff, not the other way around.
  • Raegwyr
    Raegwyr
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    They already nerfed everyone with new CP system and you want even more nerfs? This forum is full of weird ppl
  • Lephrel
    Lephrel
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    Qbiken wrote: »
    If anything stat sets needs a buff, not the other way around.

    Exactly! Barely anyone runs these sets as it is, since weapon and spell damage bonuses are generally stronger. Once these changes go live, nobody will run alfiq, bone pirate, etc.
  • Lephrel
    Lephrel
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    Raegwyr wrote: »
    They already nerfed everyone with new CP system and you want even more nerfs? This forum is full of weird ppl

    @Raegwyr What are you talking about? I want max-stat sets to be buffed.
  • Raegwyr
    Raegwyr
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    Ah yeah, my fault. Shouldn't come here without my cofee, sorry for that mate.
  • Lephrel
    Lephrel
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    @Raegwyr No worries, been there man!
  • Tommy_The_Gun
    Tommy_The_Gun
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    I have different take on this:

    Max resources are way easier to get now (tested it on PTS, on average I hit much higher max resource pools, even without building for it much).

    This means, that if a set provide max stats - this said set bonus is less relevant and less "valuable". Same for food buffs. Recovery food will be used more often vs max resources buffing food next patch.

    So, if something, sets that buff your max resources should be buffed, not nerfed.
  • Lephrel
    Lephrel
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    @Tommy_The_Gun I want Zeni to buff max resource sets. Second time someone thought I wanted them to nerf those sets. Is the OP not written clearly? If so, please tell me what I need to correct. :sweat_smile:
  • Berenhir
    Berenhir
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    Lephrel wrote: »
    @Tommy_The_Gun I want Zeni to buff max resource sets. Second time someone thought I wanted them to nerf those sets. Is the OP not written clearly? If so, please tell me what I need to correct. :sweat_smile:

    Most typical forum posters don't properly read but just want to publish their opinion on the keywords they grasped from the thread title.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • laksikus
    laksikus
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    Lephrel wrote: »
    laksikus wrote: »
    Im pretty sure the 20% were for base stats and dont include set stats.
    @Sgrug
    @laksikus
    I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.

    ok, i trust you (and im too lazy to test xD)
    maybe they changed that in the past or maybe im totally wrong, im not sure anymore xD

    but indeed that change seems bad for already bad sets.
  • Sgrug
    Sgrug
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    laksikus wrote: »
    Lephrel wrote: »
    laksikus wrote: »
    Im pretty sure the 20% were for base stats and dont include set stats.
    @Sgrug
    @laksikus
    I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.

    ok, i trust you (and im too lazy to test xD)
    maybe they changed that in the past or maybe im totally wrong, im not sure anymore xD

    but indeed that change seems bad for already bad sets.

    OK, I see what you mean now. You meant losing their CP modifier. I misread your post as they were losing the set bonuses. Yes the CP modifier is changing with CP 2.0 but they are also giving everyone a big increase in base stats to offset that.

    I think you mean now the sets are less effective because the CP modifier will go away, that does not mean the set is nerfed, just less effective. I do agree these sets may need revising and possibly beefed.
  • zvavi
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    Can't believe you noticed it only in week 4 :D
  • Lephrel
    Lephrel
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    zvavi wrote: »
    Can't believe you noticed it only in week 4 :D

    I was hoping ZOS would see the mistake and correct it on their own, but they didn't. Imagine my surprise.
    Edited by Lephrel on February 15, 2021 6:44PM
  • Grandchamp1989
    Grandchamp1989
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    The giant nerf patch incoming
  • Lephrel
    Lephrel
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    @Grandchamp1989 Part of me still hopes that the PTS changes are all just one big nightmare. But since they're probably going live, they should at least address some of the most glaring problems. Like the complete destruction of max resource sets.
  • Goregrinder
    Goregrinder
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    I think what OP is pointing out is that % bonus modifiers are beneficial when you stack a lot of that resource. So 20% of 1000 magicka is only 200 extra magicka...1200 right? Not a lot, especially when you factor in the cost of magicka abilities, and how much regen you have. But if you were to have 50,000 magicka, 20% gives you an extra 10,000 magicka. That's a lot considering that means you can cast a spammable 3 more times, or block a little more damage with a frost staff, etc.

    I don't think Op is saying that Necropotence is getting a reduction in how much magicka it gives my 20%, I think OP is saying that taking away a 20% magicka modifier is essentially making sets like Necro, Craft, etc less useful since you will no longer be able to get as much value out of them, effectively "nerfing" their usefulness.

    Because why stack max mag now when I can just stack Spell damage sets instead and get more value out of those? Obviously some classes want to stack max mag (magsorc), but I'm just pointing out what I think OP's argument is.
    Edited by Goregrinder on February 15, 2021 8:25PM
  • Lephrel
    Lephrel
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    @Goregrinder Yeah. And I should point out that 20% nerfs are very rare, even with very overpowered sets. NMA was hit with approximately 20% nerf, and now it's useless. Max-resource sets will be complete garbage next patch.
  • Lephrel
    Lephrel
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    Sgrug wrote: »
    laksikus wrote: »
    Lephrel wrote: »
    laksikus wrote: »
    Im pretty sure the 20% were for base stats and dont include set stats.
    @Sgrug
    @laksikus
    I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.

    ok, i trust you (and im too lazy to test xD)
    maybe they changed that in the past or maybe im totally wrong, im not sure anymore xD

    but indeed that change seems bad for already bad sets.
    I think you mean now the sets are less effective because the CP modifier will go away, that does not mean the set is nerfed, just less effective. I do agree these sets may need revising and possibly beefed.
    Tbh even without the nerf they should have received some buffs. But now they all need substantial buffs to stay viable imo.
  • starkerealm
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    Lephrel wrote: »
    zvavi wrote: »
    Can't believe you noticed it only in week 4 :D

    I was hoping ZOS would see the mistake and correct it on their own, but they didn't. Imagine my surprise.

    The change is probably deliberate. Remember, % modifiers was Eric's thing, Brian appears to prefer direct +/- modifiers.
  • Athan1
    Athan1
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    The CP and base stat changes haven't even happened yet. So yeah.
    Athan Atticus Imperial Templar of Shezarr
  • Lephrel
    Lephrel
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    Athan1 wrote: »
    The CP and base stat changes haven't even happened yet. So yeah.

    But that's kinda the point of PTS feedback - complain about bad changes before they go live. :wink:
    Edited by Lephrel on February 16, 2021 10:43PM
  • QuebraRegra
    QuebraRegra
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    Lephrel wrote: »
    Qbiken wrote: »
    If anything stat sets needs a buff, not the other way around.

    Exactly! Barely anyone runs these sets as it is, since weapon and spell damage bonuses are generally stronger. Once these changes go live, nobody will run alfiq, bone pirate, etc.

    groan... time to break down my non-meta Alfiq... I guess they got their money from the DLC... time to nerf the set? ;)
  • QuebraRegra
    QuebraRegra
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    Lephrel wrote: »
    zvavi wrote: »
    Can't believe you noticed it only in week 4 :D

    I was hoping ZOS would see the mistake and correct it on their own, but they didn't. Imagine my surprise.

    The change is probably deliberate. Remember, % modifiers was Eric's thing, Brian appears to prefer direct +/- modifiers.

    may be a server calculation thing as well... stright mod doesn't calculate based on percent? Then again, move all the calcs to the client side (at least for PVE).

    have we come to the point where we dare say WROBLE > WHEELER?!?!?! A day I would never have thought would have come to pass...
    Edited by QuebraRegra on February 16, 2021 11:40PM
  • starkerealm
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    Lephrel wrote: »
    zvavi wrote: »
    Can't believe you noticed it only in week 4 :D

    I was hoping ZOS would see the mistake and correct it on their own, but they didn't. Imagine my surprise.

    The change is probably deliberate. Remember, % modifiers was Eric's thing, Brian appears to prefer direct +/- modifiers.

    may be a server calculation thing as well... stright mod doesn't calculate based on percent? Then again, move all the calcs to the client side (at least for PVE).

    have we come to the point where we dare say WROBLE > WHEELER?!?!?! A day I would never have thought would have come to pass...

    Maybe biased, but I've been saying that for a while. Wrobel shook things up, but it never felt like the cataclysmic shifts we've been getting since Wheeler took over.

    Moving all calculations client side would be a disaster, even if it's just PvE, because you would see some serious cheating, and the goldsellers would have a field day. PvE leaderboards would be a joke. Remember, we've seen Finn use the command line nuke on boss encounters in dungeons on official streams. It's sort of become a running practice at this point. Remember the flying bots from back at launch?

    Yeah, I understand the idea of just taking that off the server, but the server really needs to sanity check what's going on.
  • honey_badger82
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    not gonna read everything here, might of already been mentioned but with CP 2.0 all my characters have considerably more resources.

    There are already dozens of sets that have fallen to near worthless over the past few years and that trend doesn't seem likely to end. If they want people to use their shiny new objects which requires buying the chapter.... well that means purposefully allowing older sets to fall to the wayside.
    Literally 90% of sets in this game are something to wear while raising a new toon or learning the ins and outs of the game. After that most players gravitate to the best sets for their playstyle with a small percentage doing unique or niche builds requiring some obscure set.
    Edited by honey_badger82 on February 17, 2021 12:58AM
  • Canned_Apples
    Canned_Apples
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    They want us to use more proc sets.
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