@SgrugIm pretty sure the 20% were for base stats and dont include set stats.
@Tommy_The_Gun I want Zeni to buff max resource sets. Second time someone thought I wanted them to nerf those sets. Is the OP not written clearly? If so, please tell me what I need to correct.
@SgrugIm pretty sure the 20% were for base stats and dont include set stats.
@laksikus
I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.
@SgrugIm pretty sure the 20% were for base stats and dont include set stats.
@laksikus
I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.
ok, i trust you (and im too lazy to test xD)
maybe they changed that in the past or maybe im totally wrong, im not sure anymore xD
but indeed that change seems bad for already bad sets.
Tbh even without the nerf they should have received some buffs. But now they all need substantial buffs to stay viable imo.I think you mean now the sets are less effective because the CP modifier will go away, that does not mean the set is nerfed, just less effective. I do agree these sets may need revising and possibly beefed.@SgrugIm pretty sure the 20% were for base stats and dont include set stats.
@laksikus
I have just tested this on live. Magicka bonuses are affected by a 1.34x multiplier (tested using magblade, crafty alfiq set). That's 6% from undaunted, 8% from siphoning and 20% from champion points. Feel free to double check.
ok, i trust you (and im too lazy to test xD)
maybe they changed that in the past or maybe im totally wrong, im not sure anymore xD
but indeed that change seems bad for already bad sets.
starkerealm wrote: »
The change is probably deliberate. Remember, % modifiers was Eric's thing, Brian appears to prefer direct +/- modifiers.
QuebraRegra wrote: »starkerealm wrote: »
The change is probably deliberate. Remember, % modifiers was Eric's thing, Brian appears to prefer direct +/- modifiers.
may be a server calculation thing as well... stright mod doesn't calculate based on percent? Then again, move all the calcs to the client side (at least for PVE).
have we come to the point where we dare say WROBLE > WHEELER?!?!?! A day I would never have thought would have come to pass...