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How does New Status Effect Overcharged work?

Starlight_Whisper
Starlight_Whisper
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Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.

Anyone know exactly what the chance is?
Edited by Starlight_Whisper on February 15, 2021 1:08PM
  • relentless_turnip
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.
  • Dracane
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    Anyone know exactly what the change is?

    An attempt to mock magicka players once again.
    Auri-El is my lord,
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    Magnus is my mind.

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  • Starlight_Whisper
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.
  • relentless_turnip
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.

    Apologies, it will be that same as other status effects. Alcast has a page on it. I believe it is 20% from an enchant and I can't remember the rest 😔

    Edit: there you go!
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This can be increased with charged trait, destro passive and through the new cp system.
    Edited by relentless_turnip on February 15, 2021 1:28PM
  • Septimus_Magna
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.

    Apologies, it will be that same as other status effects. Alcast has a page on it. I believe it is 20% from an enchant and I can't remember the rest 😔

    Edit: there you go!
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This can be increased with charged trait, destro passive and through the new cp system.

    The overcharged status effect could actually work pretty well with the restore magicka weapon enchant because that also deals magic damage. Sustain will probably be a lot easier next patch because of the changes to base health which makes it possible to run max stat+regen (parse) buff food.
    PC - EU (AD)
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    Septimus Ozurk - Orsimer Sorcerer
  • relentless_turnip
    relentless_turnip
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.

    Apologies, it will be that same as other status effects. Alcast has a page on it. I believe it is 20% from an enchant and I can't remember the rest 😔

    Edit: there you go!
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This can be increased with charged trait, destro passive and through the new cp system.

    The overcharged status effect could actually work pretty well with the restore magicka weapon enchant because that also deals magic damage. Sustain will probably be a lot easier next patch because of the changes to base health which makes it possible to run max stat+regen (parse) buff food.

    True, I can't actually think of another enchant that is magic damage. So a good idea.
    Edited by relentless_turnip on February 15, 2021 2:15PM
  • Vevvev
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.

    Apologies, it will be that same as other status effects. Alcast has a page on it. I believe it is 20% from an enchant and I can't remember the rest 😔

    Edit: there you go!
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This can be increased with charged trait, destro passive and through the new cp system.

    The overcharged status effect could actually work pretty well with the restore magicka weapon enchant because that also deals magic damage. Sustain will probably be a lot easier next patch because of the changes to base health which makes it possible to run max stat+regen (parse) buff food.

    True, I can't actually think of another enchant that is magic damage. So a good idea.

    There is also Absorb Health which deals magic damage.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • relentless_turnip
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    Vevvev wrote: »
    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.

    Apologies, it will be that same as other status effects. Alcast has a page on it. I believe it is 20% from an enchant and I can't remember the rest 😔

    Edit: there you go!
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This can be increased with charged trait, destro passive and through the new cp system.

    The overcharged status effect could actually work pretty well with the restore magicka weapon enchant because that also deals magic damage. Sustain will probably be a lot easier next patch because of the changes to base health which makes it possible to run max stat+regen (parse) buff food.

    True, I can't actually think of another enchant that is magic damage. So a good idea.

    There is also Absorb Health which deals magic damage.

    😂 Good point!
  • Athan1
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    Sounds good but makes *yet another* of Templar's skills obsolete. This time we lose our Aura. Now anyone can apply magickasteal to a group using an aoe. Thanks for another nerf.
    Athan Atticus Imperial Templar of Shezarr
  • Oakmontowls_ESO
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    Athan1 wrote: »
    Sounds good but makes *yet another* of Templar's skills obsolete. This time we lose our Aura. Now anyone can apply magickasteal to a group using an aoe. Thanks for another nerf.

    Only if your class has a magic damage aoe which I think is just night blade and templar and at a low rate, not to mention you will already have this debuff in any serious group.
  • YandereGirlfriend
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    Athan1 wrote: »
    Sounds good but makes *yet another* of Templar's skills obsolete. This time we lose our Aura. Now anyone can apply magickasteal to a group using an aoe. Thanks for another nerf.

    AoE Magickasteal is still fantastic in PvP.

    The skill should still be buffed though (like providing the Minor buffs on-cast rather than for slotting the skill).
  • Starlight_Whisper
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    Sorry I don't understand. You just described the change. It's a new status effect proc'd from magic damage.

    Fixed I meant chance.

    Apologies, it will be that same as other status effects. Alcast has a page on it. I believe it is 20% from an enchant and I can't remember the rest 😔

    Edit: there you go!
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This can be increased with charged trait, destro passive and through the new cp system.

    Awesome that is what I was assuming! Sounds like good chance healers can just drop Elemental drain then in trials at least.
  • Dark_Lord_Kuro
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    Athan1 wrote: »
    Sounds good but makes *yet another* of Templar's skills obsolete. This time we lose our Aura. Now anyone can apply magickasteal to a group using an aoe. Thanks for another nerf.

    Only if your class has a magic damage aoe which I think is just night blade and templar and at a low rate, not to mention you will already have this debuff in any serious group.

    Mystic orb would give it if im not mistaken
  • robpr
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    Athan1 wrote: »
    Sounds good but makes *yet another* of Templar's skills obsolete. This time we lose our Aura. Now anyone can apply magickasteal to a group using an aoe. Thanks for another nerf.

    Only if your class has a magic damage aoe which I think is just night blade and templar and at a low rate, not to mention you will already have this debuff in any serious group.

    No need to worry much, Aura guarantees the effect over long duration in AoE and it's free to cast. To make Overcharged to proc is RNG and over short duration.
  • Starlight_Whisper
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    robpr wrote: »
    Athan1 wrote: »
    Sounds good but makes *yet another* of Templar's skills obsolete. This time we lose our Aura. Now anyone can apply magickasteal to a group using an aoe. Thanks for another nerf.

    Only if your class has a magic damage aoe which I think is just night blade and templar and at a low rate, not to mention you will already have this debuff in any serious group.

    No need to worry much, Aura guarantees the effect over long duration in AoE and it's free to cast. To make Overcharged to proc is RNG and over short duration.

    Not rng per say, charged will be do it or infused on longer fights.

    Also aura isn't magic "damage"
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