As I understood in trial we will have specialist on DPS (with no resist because of the stars in CP), specialist in heal and tanking.
So far, I think i'm correct.
So my question will be because we will loose so mitigation on Tank (no more roll dodge on VSS for example) on Healer and DPS because of the stars system (if they go too much in proctection they will loose too much in DPS and Heal output).
Did ZOS consider to remove the armor max actually at 33 000 in PVE to allow player to find a way to mitigate the loose in defense ?