GreenhaloX wrote: »Nahh.. Templars are loads of fun. Have both in mag and stam toons in all variations with staves, DW and greatsword builds. Even have stamplar hybrid tank; loads of fun. Also, recently played around with a mag and stam built in sword and board damage dealers; which Templar can get away with and still deal brutal damage with the Puncture Sweep or Biting Jabs. All toons and classes are load of fun to play around, really. I mean, it's a game for entertainment and enjoyment. If you're being too serious and ESO being such as just your life, then, it's really not a game and more of a job or chores; then no fun at all. Ha ha
@Adam_Chattaway every class is boring except Templar. Every other class looks crap except Templar. Okay?
See, this is purely subjective. These are your own subjective wishes [snip]
But seriously...Holy Fire? Man, they use Aedric Magic, what kind of Holy Fire you want? Auri-El's wrath? 0_o (no such thing)
Moreover, as a Templar main I don't want ANY *** sticking on my character. I don't like bones or ice from necro or warden buffs either. However, Sorcs' Bound Aegis was super nice, but it's not permanent anymore as it used to be.
And just to mention, in general classes in ESO have 0 identity. Especially new classes like necro and warden (what a mess).
Look at the animations: necro throws skull = warden throws cliff racer (cringe);
necro summons ghost = warden summons netch
etc.
So my idea is that we need a complete rework of the classes, why having 6 of them if they all are the same, just in different colour variations? And yes, I agree that Templar could be better, just like almost everything in this game.
Adam_Chattaway wrote: »I've always said ESO could have been a unique MMO by having a classless system and be JUST LIKE the Single Player ES games which is what those of us who wanted an MP or MMO ES game actually wanted, no class system, just start as a prisoner with no skills and work from there and picking what you have and use...
ESO omg if you are a completionist like me and then make a new class and have to do the MILLIONS of zones, lore books, sky shards, quests, map ALL OVER AGAIN it's the worst. If they really wanted to do this class system they should have let us just make one char and change classes at will like in FFXIV which to date imo has the best class and char system of any MMO ever made.
Last I checked there are not really winged angelic things in Elder Scrolls lore. Closest thing that comes to mind are harpies and Grpyhons, but those don't make good Templars. Templars in TES are more like Pelinal Whitestrake and they're perfect as is.... unless you're an elf.
Last I checked there are not really winged angelic things in Elder Scrolls lore. Closest thing that comes to mind are harpies and Grpyhons, but those don't make good Templars. Templars in TES are more like Pelinal Whitestrake and they're perfect as is.... unless you're an elf.
Adam_Chattaway wrote: »Last I checked there are not really winged angelic things in Elder Scrolls lore. Closest thing that comes to mind are harpies and Grpyhons, but those don't make good Templars. Templars in TES are more like Pelinal Whitestrake and they're perfect as is.... unless you're an elf.
Looks like wings on that helmet lol...

Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.
Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.
Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.
Probably true, however Oblivion also showed the problem with the Daggerfall, Morrowind and Oblivion class, skills and leveling system. It worked in Daggerfall and Morrowind as both game become very easy at high level if you power gamed a bit. How easy, much easier than overland ESO.Adam_Chattaway wrote: »I've always said ESO could have been a unique MMO by having a classless system and be JUST LIKE the Single Player ES games which is what those of us who wanted an MP or MMO ES game actually wanted, no class system, just start as a prisoner with no skills and work from there and picking what you have and use...
ESO omg if you are a completionist like me and then make a new class and have to do the MILLIONS of zones, lore books, sky shards, quests, map ALL OVER AGAIN it's the worst. If they really wanted to do this class system they should have let us just make one char and change classes at will like in FFXIV which to date imo has the best class and char system of any MMO ever made.
The devs' idea of ESO in 2015 and now was completely different. And the idea of ESO during development was even more distinct from what we have now. ESO was in development before Skyrim's release and Skyrim was the first single player TES game to completely neglect classes. In Oblivion we had classes and ESO was actually heavily based on Oblivion (at first) as at that time it was the latest released single player TES game. You can check early ESO screenshots, the graphics and lighting were much brighter and closer to overall Oblivion aesthetics. Moreover, two of ESO classes Sorcerer and Nightblade are actual Oblivion classes.
So what we have now is the byproduct of Skyrim's popularity aaaand [snip]. Can't imagine that they would have sold Elsweyr if not for Necros. Anyway, that's another discussion.
This idea of any class can perform any role is quite boring and dumb (imho) especially I don't understand why devs keep saying that they want to make each class and race unique while keep making classes as same as possible or right after they add weapon damage to High Elves and spell damage to Orcs 0_o
[snip] If I make a new char I ha e to do 17,000 hours of zones and content again to complete the maps and oh sweet baby J why the f are achievements NOT account wide? That blows my mind......Probably true, however Oblivion also showed the problem with the Daggerfall, Morrowind and Oblivion class, skills and leveling system. It worked in Daggerfall and Morrowind as both game become very easy at high level if you power gamed a bit. How easy, much easier than overland ESO.Adam_Chattaway wrote: »I've always said ESO could have been a unique MMO by having a classless system and be JUST LIKE the Single Player ES games which is what those of us who wanted an MP or MMO ES game actually wanted, no class system, just start as a prisoner with no skills and work from there and picking what you have and use...
ESO omg if you are a completionist like me and then make a new class and have to do the MILLIONS of zones, lore books, sky shards, quests, map ALL OVER AGAIN it's the worst. If they really wanted to do this class system they should have let us just make one char and change classes at will like in FFXIV which to date imo has the best class and char system of any MMO ever made.
The devs' idea of ESO in 2015 and now was completely different. And the idea of ESO during development was even more distinct from what we have now. ESO was in development before Skyrim's release and Skyrim was the first single player TES game to completely neglect classes. In Oblivion we had classes and ESO was actually heavily based on Oblivion (at first) as at that time it was the latest released single player TES game. You can check early ESO screenshots, the graphics and lighting were much brighter and closer to overall Oblivion aesthetics. Moreover, two of ESO classes Sorcerer and Nightblade are actual Oblivion classes.
So what we have now is the byproduct of Skyrim's popularity aaaand [snip]. Can't imagine that they would have sold Elsweyr if not for Necros. Anyway, that's another discussion.
This idea of any class can perform any role is quite boring and dumb (imho) especially I don't understand why devs keep saying that they want to make each class and race unique while keep making classes as same as possible or right after they add weapon damage to High Elves and spell damage to Orcs 0_o
Oblivion had fewer skills making it harder to raise attributes, it also had training restrictions and enemies become pretty hard at high levels, highlighting the issue with the class and leveling system, you wand not supposed to use the default classes anyway
Now I see why they want classes in an MMO, they don't want players to dog pile on the FoM they randomly select.
They also want people to play alts although this might be an effect on how alt friendly ESO has evolved.
An magic rogue however makes perfect sense in elder scroll, invisibility is kind of nice trying to hide.Adam_Chattaway wrote: »Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.
A rogue using and being magika based to me in not the most thematically...... looking class in the game neither is a holy warrior that looks lame lol.
I love my templar, yes the rotation is simple who I see as an benefit, now an DD / healer build is the opposite of easy.An magic rogue however makes perfect sense in elder scroll, invisibility is kind of nice trying to hide.Adam_Chattaway wrote: »Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.
A rogue using and being magika based to me in not the most thematically...... looking class in the game neither is a holy warrior that looks lame lol.
Templar name is kind of stupid, I see them as an melee class who is good at healing, themselves for one but also others.
Spell strategist, zaan and SPC is one of my setups as an DD / heal.
I agree warden is a but messed up, too tied to Morrowind who makes no sense, feel like an Bosmer thing, secondary Nord or Khajiit not Dunmer.
However Necro is pretty well put together in my opinion.
Adam_Chattaway wrote: »I love my templar, yes the rotation is simple who I see as an benefit, now an DD / healer build is the opposite of easy.An magic rogue however makes perfect sense in elder scroll, invisibility is kind of nice trying to hide.Adam_Chattaway wrote: »Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.Wdym, Templar and Nb are the most thematically cohesive classes, with a clear class identity. Other classes, esp the Warden feel like a jimble jamble of skills. Templars have a clear identity and a most pleasing theme: Aedric light magic.
A rogue using and being magika based to me in not the most thematically...... looking class in the game neither is a holy warrior that looks lame lol.
Templar name is kind of stupid, I see them as an melee class who is good at healing, themselves for one but also others.
Spell strategist, zaan and SPC is one of my setups as an DD / heal.
I agree warden is a but messed up, too tied to Morrowind who makes no sense, feel like an Bosmer thing, secondary Nord or Khajiit not Dunmer.
However Necro is pretty well put together in my opinion.
Would have been great if the templar was made like a warrior priest in warhammer online where you are a melee healer and as you melee attack you heal those around you. No game ever or since warhammer has ever done this and it was the most fun healing I've ever played....
As alluded to earlier in the thread, it's worth remembering that -- subjective tastes aside -- base game classes (and everything else!) is quite a bit older than the "new" classes/content like Warden and Necro and all Chapter content.
ESO has been out for... what, almost 7 years now? Meaning a lot of the assets and design you see from the OG build are likely approaching ~10 years old. Do you remember what even the best games looked like a decade ago? Video game graphics have moved pretty far pretty fast, and MMOs generally are not at the bleeding edge of that in the first place.
ESO has aged incredibly well, imo.
Also, hard no on all the aesthetic changes you want to Templars. Keep the wings and over-the-top flashy lights and stuff out of this, pleasethankyou.
Adam_Chattaway wrote: »What are you guys on about? Magplar is the best class for added utility. Good damage, good class heal, purge if needed.
Look at their ultimates
Cresent sweep... enough said.
The solar ball is ok looking but just a yellow ball lol
Heal ultimate... the most underwhelming skill I've seen in 20 years. just spats of thin yellow lines coming from you... this should be the moment you go all holy nova, look like a angel or whatever nope poof we spew a few silly looking lines out of us into the air onto people, compare this with warden ultimate heal for example where you grow a cool little forest.
Adam_Chattaway wrote: »What are you guys on about? Magplar is the best class for added utility. Good damage, good class heal, purge if needed.
Look at their ultimates
Cresent sweep... enough said.
The solar ball is ok looking but just a yellow ball lol
Heal ultimate... the most underwhelming skill I've seen in 20 years. just spats of thin yellow lines coming from you... this should be the moment you go all holy nova, look like a angel or whatever nope poof we spew a few silly looking lines out of us into the air onto people, compare this with warden ultimate heal for example where you grow a cool little forest.
What's with all the angel stuff? Tes never had any angel stuff. Go play wow.
Adam_Chattaway wrote: »Massacre_Wurm wrote: »Angel wings ? You can have it in pretty much any korean mmo. So no thanks.
Angels are Western culture thank you not Asian or have you not played a single Western RPG in the last 25 years?
Adam_Chattaway wrote: »Massacre_Wurm wrote: »Angel wings ? You can have it in pretty much any korean mmo. So no thanks.
Angels are Western culture thank you not Asian or have you not played a single Western RPG in the last 25 years?
What he means ia that it doesn't fit the theme of TES games and he is right.
I guess what most of us are trying to say is, we like the way Templars are "boring" and don't want suggestions like yours changing them into something we don't care for. They're good how they are. (Aesthetically, anyway)
Is it really so bad to have a more elegant and understated aesthetic to a class? Is there some mandate that everything must be flashy and dramatic all the time? I mean, a lot of their abilities' visuals are already pretty bright and distinctive...
Seems like most of us just don't share your vision for what Templars should look like. And you seem to be really stuck on only considering your own viewpoint on things.
Adam_Chattaway wrote: »I guess what most of us are trying to say is, we like the way Templars are "boring" and don't want suggestions like yours changing them into something we don't care for. They're good how they are. (Aesthetically, anyway)
Is it really so bad to have a more elegant and understated aesthetic to a class? Is there some mandate that everything must be flashy and dramatic all the time? I mean, a lot of their abilities' visuals are already pretty bright and distinctive...
Seems like most of us just don't share your vision for what Templars should look like. And you seem to be really stuck on only considering your own viewpoint on things.
[snip]
We like oring said no one ever... seriously you lie boring? Come on guys wtf. Di t say thay to every future development ever or they will be putting all the best stuff in thousand pound lootbkxes... [snip]
Ryath_Waylander wrote: »Adam_Chattaway wrote: »I guess what most of us are trying to say is, we like the way Templars are "boring" and don't want suggestions like yours changing them into something we don't care for. They're good how they are. (Aesthetically, anyway)
Is it really so bad to have a more elegant and understated aesthetic to a class? Is there some mandate that everything must be flashy and dramatic all the time? I mean, a lot of their abilities' visuals are already pretty bright and distinctive...
Seems like most of us just don't share your vision for what Templars should look like. And you seem to be really stuck on only considering your own viewpoint on things.
[snip]
We like oring said no one ever... seriously you lie boring? Come on guys wtf. Di t say thay to every future development ever or they will be putting all the best stuff in thousand pound lootbkxes... [snip]
You said you wished a more angelic or "Holy" theme for Templars. Unfortunately not everybody shares your opinion, myself included. Meridia is most certainly not holy nor necessarily good in the biblical sense, being in fact a Daedric Prince and I quote "Following Darien's sacrifice, he was transported back to the Colored Rooms and wrote a final letter, warning that Meridia is a deceiver and is not to be trusted" Also "She is said to despise free will, purifying many mortals and daedra into Lustrants, immortal beings wholly under her control."
The point I'm making is that angels, holiness and goodness are not instinsic to ESO Templars. Templar was an unfortunate naming choice because it invites confusion with western tales of Knights Templar, Saints, Angels and the Holy Grail. Templars are aligned with the light in ESO and opposed to darkness but light here, is not synonymous with goodness or kindess. Aurorans would have been a better term.
[snip]
Adam_Chattaway wrote: »Adam_Chattaway wrote: »What are you guys on about? Magplar is the best class for added utility. Good damage, good class heal, purge if needed.
Look at their ultimates
Cresent sweep... enough said.
The solar ball is ok looking but just a yellow ball lol
Heal ultimate... the most underwhelming skill I've seen in 20 years. just spats of thin yellow lines coming from you... this should be the moment you go all holy nova, look like a angel or whatever nope poof we spew a few silly looking lines out of us into the air onto people, compare this with warden ultimate heal for example where you grow a cool little forest.
What's with all the angel stuff? Tes never had any angel stuff. Go play wow.
So whats on the helmet of the Knight of the nine and what does meridua have in her back? Oh the things I wanna say to you...
https://images.app.goo.gl/PatMMxocCaV7wZ5j9
[snip]
There are no angels in TES.Where's the Angel Wings?
The Outfit system was introduced in 2018.The Golder Armour?
https://eso-skillbook.com/skillline/dawns-wrathThe Holy Fire?