BlissfulDelusions wrote: »Or, alternatively, can the magicka recovery buff of Spell Attunement be increased from 130 to 500, or even 400?
BlissfulDelusions wrote: »Imperials are getting a 6% cost redux, up from 3%.
That's fine, except, Bretons have a 7% cost redux for magicka only.
Could the cost redux be bumped up to 9%, to make Bretons stand out more as a magicka spec?
Or, alternatively, can the magicka recovery buff of Spell Attunement be increased from 130 to 500, or even 400?
That way, Bretons will still remain an optimal choice for magicka cost reduction, without leaving Imperials in the dust.
And before ye bring up the 2000 max magicka and spell resistance, those are not relevant, as Imperials also get 2000 stamina and 2000 max health.
ESO_Nightingale wrote: »BlissfulDelusions wrote: »Imperials are getting a 6% cost redux, up from 3%.
That's fine, except, Bretons have a 7% cost redux for magicka only.
Could the cost redux be bumped up to 9%, to make Bretons stand out more as a magicka spec?
Or, alternatively, can the magicka recovery buff of Spell Attunement be increased from 130 to 500, or even 400?
That way, Bretons will still remain an optimal choice for magicka cost reduction, without leaving Imperials in the dust.
And before ye bring up the 2000 max magicka and spell resistance, those are not relevant, as Imperials also get 2000 stamina and 2000 max health.
500 and 400 are absolutely huge. I'd even say 200 would be too much.
I think Bretons are fine. 2310 sp resists, and doubled when burned, chilled, or concussed makes up for some of the survivability 2k health translates to. 7% mag cost reduction and 130 mag recovery does still make it a very good option for magicka roles compared to the imperial 6% overall cost reduction. Not to mention that cost reduction % modifiers lose valua the more you have, bretons also having 130 mag recovery will go up with light armor, class passives and buffs.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
I think Bretons are fine. 2310 sp resists, and doubled when burned, chilled, or concussed makes up for some of the survivability 2k health translates to. 7% mag cost reduction and 130 mag recovery does still make it a very good option for magicka roles compared to the imperial 6% overall cost reduction. Not to mention that cost reduction % modifiers lose valua the more you have, bretons also having 130 mag recovery will go up with light armor, class passives and buffs.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Olupajmibanan wrote: »
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
Usual ranged spammable cost is 2700.
Apply 7 light pieces (new meta for a DD after armor changes). That reduces the FP cost to 2322 ( 2700 * ( 1 - 7 * 0,02 )).
Apply Breton passive on top of Light armor passive. That reduces the cost to 2159 ( 2322 * ( 1 - 0,07 )).
First 14% of magicka cost reduction caused flat cost reduction of 378 (or every 1% of cost reduction from light armor passive reduced the cost by 27).
Next 7% of magicka cost reduction caused another flat cost reduction of 163 (or every 1% of cost reduction from Breton reduced the cost by 23,285).
And this is certainly diminishing returns, the more % cost reduction you bring, the less flat cost reduction you will actually see.
Ragnaroek93 wrote: »Bretons are fine, it's Imperials who got overbuffed. You compare them to Bretons because when you look at the cost reduction it's easy to see that Imperial is flat out better but objectively the race is ahead of every other race now. Nothing else to expect tho, the paywall classes are broken and now the paywall race will be broken too. They're milking this game so hard...
Olupajmibanan wrote: »
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
Usual ranged spammable cost is 2700.
Apply 7 light pieces (new meta for a DD after armor changes). That reduces the FP cost to 2322 ( 2700 * ( 1 - 7 * 0,02 )).
Apply Breton passive on top of Light armor passive. That reduces the cost to 2159 ( 2322 * ( 1 - 0,07 )).
First 14% of magicka cost reduction caused flat cost reduction of 378 (or every 1% of cost reduction from light armor passive reduced the cost by 27).
Next 7% of magicka cost reduction caused another flat cost reduction of 163 (or every 1% of cost reduction from Breton reduced the cost by 23,285).
And this is certainly diminishing returns, the more % cost reduction you bring, the less flat cost reduction you will actually see.
Olupajmibanan wrote: »
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
Usual ranged spammable cost is 2700.
Apply 7 light pieces (new meta for a DD after armor changes). That reduces the FP cost to 2322 ( 2700 * ( 1 - 7 * 0,02 )).
Apply Breton passive on top of Light armor passive. That reduces the cost to 2159 ( 2322 * ( 1 - 0,07 )).
First 14% of magicka cost reduction caused flat cost reduction of 378 (or every 1% of cost reduction from light armor passive reduced the cost by 27).
Next 7% of magicka cost reduction caused another flat cost reduction of 163 (or every 1% of cost reduction from Breton reduced the cost by 23,285).
And this is certainly diminishing returns, the more % cost reduction you bring, the less flat cost reduction you will actually see.
You are missing the forest for the trees... Yes, you get diminishing returns in terms of the reduction to spell cost. However, what is actually important is the number of times you can cast the spell before running out of magicka.
Lets assume a magicka pool of 36k and then use your numbers for cost.
No reduction: 13.3 casts
7 light: 15.5 casts
7 light + breton: 16.7 casts
You get 0.157 casts per % for the first 14%
You get 0.17 casts per % for the next 7%
That means that for the thing that actually matters (how many times we can cast an ability before running out of magicka) we get increasing returns.
Regeneration won't change the basic conclusion that cost reduction has increasing returns.
Olupajmibanan wrote: »Regeneration won't change the basic conclusion that cost reduction has increasing returns.
It will. Let's assume 1600 final mag recovery (after scaling) within your 36k magicka example and my 2700 cost Force Pulse.
0 light, no Breton
2700 magicka drain per second
800 magicka gain per second
1900 total magicka drain per second, you will be OOM, unable to cast another FP in 18 seconds.
7 light, no Breton
2322 magicka drain per second
800 magicka gain per second
1522 total magicka drain per second, you will be OOM, unable to cast another FP in 23 seconds.
7 light, Breton without Spell Attunement
2159 magicka drain per second
800 magicka gain per second
1359 total magicka drain per second, you will be OOM, unable to cast another FP in 26 seconds.
By default, in this scenario you have "fuel" for 18 seconds (or 18 FP casts in your language). 7 light pieces will give you "fuel" for 5 more seconds (5 more FPs). Adding Breton on top of that will give you "fuel" for another 3 more seconds (3 more FPs). Diminishing returns.
Olupajmibanan wrote: »Regeneration won't change the basic conclusion that cost reduction has increasing returns.
It will. Let's assume 1600 final mag recovery (after scaling) within your 36k magicka example and my 2700 cost Force Pulse.
0 light, no Breton
2700 magicka drain per second
800 magicka gain per second
1900 total magicka drain per second, you will be OOM, unable to cast another FP in 18 seconds.
7 light, no Breton
2322 magicka drain per second
800 magicka gain per second
1522 total magicka drain per second, you will be OOM, unable to cast another FP in 23 seconds.
7 light, Breton without Spell Attunement
2159 magicka drain per second
800 magicka gain per second
1359 total magicka drain per second, you will be OOM, unable to cast another FP in 26 seconds.
By default, in this scenario you have "fuel" for 18 seconds (or 18 FP casts in your language). 7 light pieces will give you "fuel" for 5 more seconds (5 more FPs). Adding Breton on top of that will give you "fuel" for another 3 more seconds (3 more FPs). Diminishing returns.
You forgot that Breton only gives an additional 7%... So the first 14% from light armor gives you an addtional 5 seconds, which translates to 0.357 seconds per 1%. The 7% from Breton passive gives you another 3 seconds, at 0.429 seconds per 1%.
Increasing returns...
Olupajmibanan wrote: »Regeneration won't change the basic conclusion that cost reduction has increasing returns.
It will. Let's assume 1600 final mag recovery (after scaling) within your 36k magicka example and my 2700 cost Force Pulse.
0 light, no Breton
2700 magicka drain per second
800 magicka gain per second
1900 total magicka drain per second, you will be OOM, unable to cast another FP in 18 seconds.
7 light, no Breton
2322 magicka drain per second
800 magicka gain per second
1522 total magicka drain per second, you will be OOM, unable to cast another FP in 23 seconds.
7 light, Breton without Spell Attunement
2159 magicka drain per second
800 magicka gain per second
1359 total magicka drain per second, you will be OOM, unable to cast another FP in 26 seconds.
By default, in this scenario you have "fuel" for 18 seconds (or 18 FP casts in your language). 7 light pieces will give you "fuel" for 5 more seconds (5 more FPs). Adding Breton on top of that will give you "fuel" for another 3 more seconds (3 more FPs). Diminishing returns.
BlissfulDelusions wrote: »
If adding more cost redux has diminishing returns, then I think adding more recovery to them would be better. I know some of you guys disagree with me, that's cool, but I think it would be most balanced to make Bretons a magicka counter to the new iteration of Imperials.
If Bretons and Imperials get 2k health each, as well as 2k of magicka or stamina, and a 6% overall skill redux cost?
That's balanced, and lore-wise, Bretons would still be more apt as spellcasters.
BlissfulDelusions wrote: »I think Bretons are fine. 2310 sp resists, and doubled when burned, chilled, or concussed makes up for some of the survivability 2k health translates to. 7% mag cost reduction and 130 mag recovery does still make it a very good option for magicka roles compared to the imperial 6% overall cost reduction. Not to mention that cost reduction % modifiers lose valua the more you have, bretons also having 130 mag recovery will go up with light armor, class passives and buffs.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Thing is, the upcoming patch also makes it so that the status effects won't be applied to you by pve mobs unless specified. That means that the double resistance to status effects will be a pvp effect, at best.
How exactly does 2310 spell resistance match up against 2k health? Genuine question.Olupajmibanan wrote: »
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
Usual ranged spammable cost is 2700.
Apply 7 light pieces (new meta for a DD after armor changes). That reduces the FP cost to 2322 ( 2700 * ( 1 - 7 * 0,02 )).
Apply Breton passive on top of Light armor passive. That reduces the cost to 2159 ( 2322 * ( 1 - 0,07 )).
First 14% of magicka cost reduction caused flat cost reduction of 378 (or every 1% of cost reduction from light armor passive reduced the cost by 27).
Next 7% of magicka cost reduction caused another flat cost reduction of 163 (or every 1% of cost reduction from Breton reduced the cost by 23,285).
And this is certainly diminishing returns, the more % cost reduction you bring, the less flat cost reduction you will actually see.
If adding more cost redux has diminishing returns, then I think adding more recovery to them would be better. I know some of you guys disagree with me, that's cool, but I think it would be most balanced to make Bretons a magicka counter to the new iteration of Imperials.
If Bretons and Imperials get 2k health each, as well as 2k of magicka or stamina, and a 6% overall skill redux cost?
That's balanced, and lore-wise, Bretons would still be more apt as spellcasters.
BlissfulDelusions wrote: »
If adding more cost redux has diminishing returns, then I think adding more recovery to them would be better. I know some of you guys disagree with me, that's cool, but I think it would be most balanced to make Bretons a magicka counter to the new iteration of Imperials.
If Bretons and Imperials get 2k health each, as well as 2k of magicka or stamina, and a 6% overall skill redux cost?
That's balanced, and lore-wise, Bretons would still be more apt as spellcasters.
It may be balanced as opposed to Imperials, and create a dichotomy between Imperial = Stamina and Breton = Magicka.
However, in order to grant Breton 2K Health, they would likely end up losing the Spell Resistance, which would be contrary to the lore of the race. In lore, Bretons are a combination of the magickal prowess of their elven ancestors and the hardiness of their mannish ancestors. This has nearly always resulted in a gain to the ability to resist damage from or shrug off Magicka based attacks.
IMO, Bretons are fairly fine where they are, with their passives reflecting their lore pretty well within the confines of ESO's system (as opposed to the single player games).
BUT. If there were any changes that could be made to the Breton passives, it would be to better reflect the influence of the Willpower attribute from previous games. In this change, the Spell Resist passive would no longer provide situational extra resists, but remain at a flat static gain. Then, Bretons would gain either a slight Max Stamina Bonus or a slight Stamina Recovery Bonus (reflecting the influence of Willpower on Fatigue).
BlissfulDelusions wrote: »I think Bretons are fine. 2310 sp resists, and doubled when burned, chilled, or concussed makes up for some of the survivability 2k health translates to. 7% mag cost reduction and 130 mag recovery does still make it a very good option for magicka roles compared to the imperial 6% overall cost reduction. Not to mention that cost reduction % modifiers lose valua the more you have, bretons also having 130 mag recovery will go up with light armor, class passives and buffs.
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Thing is, the upcoming patch also makes it so that the status effects won't be applied to you by pve mobs unless specified. That means that the double resistance to status effects will be a pvp effect, at best.
How exactly does 2310 spell resistance match up against 2k health? Genuine question.Olupajmibanan wrote: »
I can see Imperial being in a better spot than bretons in a heavy armor mag build because HA has no diminshing returns on overall cost reduction, unlike being in more light armor with light armor cost reduction for break free, sprint and roll dodge.
Slightly off topic, but the returns to more cost reduction are INCREASING, not decreasing. Remember, what matters is the number of times you can cast before you run out of mana/stam or whatever.
Let say you can cast an ability 100 times without any cost reduction. Apply a 4% reduction and you can cast it 100/0.96 = 104.16 times (basically 4 extra times, which is probably what you would have guessed without the math).
Now apply another 4% cost reduction. 104.16/0.96 = 108.5 (notice that you also get for more here, but its a slightly larger remainder).
One more 4%. 108.5/0.96 = 113.02 (which means you get FIVE extra casts this time). Increasing returns, not diminishing returns.
That's why ZoS is so stingy with cost reduction.
Usual ranged spammable cost is 2700.
Apply 7 light pieces (new meta for a DD after armor changes). That reduces the FP cost to 2322 ( 2700 * ( 1 - 7 * 0,02 )).
Apply Breton passive on top of Light armor passive. That reduces the cost to 2159 ( 2322 * ( 1 - 0,07 )).
First 14% of magicka cost reduction caused flat cost reduction of 378 (or every 1% of cost reduction from light armor passive reduced the cost by 27).
Next 7% of magicka cost reduction caused another flat cost reduction of 163 (or every 1% of cost reduction from Breton reduced the cost by 23,285).
And this is certainly diminishing returns, the more % cost reduction you bring, the less flat cost reduction you will actually see.
If adding more cost redux has diminishing returns, then I think adding more recovery to them would be better. I know some of you guys disagree with me, that's cool, but I think it would be most balanced to make Bretons a magicka counter to the new iteration of Imperials.
If Bretons and Imperials get 2k health each, as well as 2k of magicka or stamina, and a 6% overall skill redux cost?
That's balanced, and lore-wise, Bretons would still be more apt as spellcasters.
Both health and resists are functionally both survivability mechanics. Let's say there is an incoming 5k magicka dmg hit. A breton would take 4650 dmg (presuming 0 resist and are affected by a magic status effect doubling resist passive). An Imperial would take 5000 dmg but have 2k more health, allowing you to take more damage. They are not really competitive comparatively and resists scale worse as there are no real resist % bonuses compared to health. They simply are both survival based passives.
You don't really want to just start making races perfectly offset each other. Then it just gets boring. Adding more recovery would be too powerful, wood elves only get 258 which is basically 2x what bretons get but no 7% stam cost reduction.