master_vanargand wrote: »If it had any disadvantages, it might have been balanced.
Or reduce the effect and disable the critical heel.
Urzigurumash wrote: »Assuming the buffed baseline stats don't moderate the Malacath meta: How do we feel about buffing baseline Crit Damage, maybe by 10%? Would Crit Rush, Mech Acuity, etc., be too OP? Would this make the Shadow sign and Khajiit less relevant for PvP, or more? Could PvE Bosses get some Impen if this would be an issue for PvE? There are probably reasons why this is a bad idea, but somebody clue me in to some of them.
Generally I'm for buffing underpowered things rather than nerfing overpowered things.
Sounds great, but unfortunately they are nerfing crit again so it just pushes more people to use malacath since there are no drawbacks.
Urzigurumash wrote: »Sounds great, but unfortunately they are nerfing crit again so it just pushes more people to use malacath since there are no drawbacks.
I don't have PTS, did they nerf Precise Strikes / Elfborn? Otherwise didn't they just nerf Crit Chance? There are a few new sources of Crit Damage - Khajiit got a small buff to Crit Damage, and there's the new Ax, and that Spell Crit version of Titanborn.
It seems like with nerfed Crit Chance a buff to Crit Damage would be appropriate, and like I said, give PvE Bosses some Impen. This would help to accentuate the trade-offs for Malacath without nerfing anything, but might engender a Mech Acuity meta.
OlumoGarbag wrote: »When wearing malacath you should have a 100% uptime of minor brittle on you. This wouldnt effect PVE but would reward building for crit.
codierussell wrote: »The funny thing is that nerfing malacath will just push the meta to something else. At least with malacath you can kill tanky builds to a point. Somehow something needs to be reworked to the point where it is still useful but isn't the only choice. Realistically you can tone down most complaints on proc sets by reworking purge. Some classes still don't have a viable option to purge procs like hunters venom that do an outrageous amount of damage. If every class could purge dots like templars I think a lot of proc sets go away. Oh, and add some way to play against the vateshaan destruction staff. Currently it can't be purged, line of sighted and it is extremely hard to get out of range.
master_vanargand wrote: »If it had any disadvantages, it might have been balanced.
Or reduce the effect and disable the critical heel.
not criting is the disadvantage.
the damage you can achieve through crit chance and damage still far exceeds what malacath provides.
milllaurie wrote: »Okay, let's say an average person in cp pvp is running 3000 crit resist (being generous here, I tend to run 2800 ish now since malacath switched the meta). That is roughly equal to reducing attackers modifier BY 45% subtractively.
Let's say an average pvp player has some CP into crit dmg (at least for healing if wearing malacath), some of them are also running race against time which grants the minor crit damage buff. We also have people running neither of those things and we also have Khajiit nightblades with 100%+ crit modifier. Let's take an average of 70% crit modifier in pvp.
So an average player would crit another average player for roughly 25% critical damage.
25%. I have seen this number somewhere, have you?
The problem is, the crit is a chance to do so. And if the critical chance drops to only 20% (1/5 chance), that roughly means crit users are dealing an extra 5% damage, while malacath users are dealing an extra 25%
Tbh, on live I feel that only my Khajiit nb (brawl type, 100% crit modifier) can compete with malacath damage while not running it.
Let's wrap this by: I do not think malacath band of brutality is a healthy addition to the game. It should at the very least be changed to 15% and had some further drawbacks to the healing (like minor defile at all times).
milllaurie wrote: »master_vanargand wrote: »If it had any disadvantages, it might have been balanced.
Or reduce the effect and disable the critical heel.
not criting is the disadvantage.
the damage you can achieve through crit chance and damage still far exceeds what malacath provides.
This is simply not true. Copy-pasta from another thread mentioned above.milllaurie wrote: »Okay, let's say an average person in cp pvp is running 3000 crit resist (being generous here, I tend to run 2800 ish now since malacath switched the meta). That is roughly equal to reducing attackers modifier BY 45% subtractively.
Let's say an average pvp player has some CP into crit dmg (at least for healing if wearing malacath), some of them are also running race against time which grants the minor crit damage buff. We also have people running neither of those things and we also have Khajiit nightblades with 100%+ crit modifier. Let's take an average of 70% crit modifier in pvp.
So an average player would crit another average player for roughly 25% critical damage.
25%. I have seen this number somewhere, have you?
The problem is, the crit is a chance to do so. And if the critical chance drops to only 20% (1/5 chance), that roughly means crit users are dealing an extra 5% damage, while malacath users are dealing an extra 25%
Tbh, on live I feel that only my Khajiit nb (brawl type, 100% crit modifier) can compete with malacath damage while not running it.
Let's wrap this by: I do not think malacath band of brutality is a healthy addition to the game. It should at the very least be changed to 15% and had some further drawbacks to the healing (like minor defile at all times).
Urzigurumash wrote: »Sounds great, but unfortunately they are nerfing crit again so it just pushes more people to use malacath since there are no drawbacks.
I don't have PTS, did they nerf Precise Strikes / Elfborn? Otherwise didn't they just nerf Crit Chance? There are a few new sources of Crit Damage - Khajiit got a small buff to Crit Damage, and there's the new Ax, and that Spell Crit version of Titanborn.
It seems like with nerfed Crit Chance a buff to Crit Damage would be appropriate, and like I said, give PvE Bosses some Impen. This would help to accentuate the trade-offs for Malacath without nerfing anything, but might engender a Mech Acuity meta.
Massacre_Wurm wrote: »milllaurie wrote: »master_vanargand wrote: »If it had any disadvantages, it might have been balanced.
Or reduce the effect and disable the critical heel.
not criting is the disadvantage.
the damage you can achieve through crit chance and damage still far exceeds what malacath provides.
This is simply not true. Copy-pasta from another thread mentioned above.milllaurie wrote: »Okay, let's say an average person in cp pvp is running 3000 crit resist (being generous here, I tend to run 2800 ish now since malacath switched the meta). That is roughly equal to reducing attackers modifier BY 45% subtractively.
Let's say an average pvp player has some CP into crit dmg (at least for healing if wearing malacath), some of them are also running race against time which grants the minor crit damage buff. We also have people running neither of those things and we also have Khajiit nightblades with 100%+ crit modifier. Let's take an average of 70% crit modifier in pvp.
So an average player would crit another average player for roughly 25% critical damage.
25%. I have seen this number somewhere, have you?
The problem is, the crit is a chance to do so. And if the critical chance drops to only 20% (1/5 chance), that roughly means crit users are dealing an extra 5% damage, while malacath users are dealing an extra 25%
Tbh, on live I feel that only my Khajiit nb (brawl type, 100% crit modifier) can compete with malacath damage while not running it.
Let's wrap this by: I do not think malacath band of brutality is a healthy addition to the game. It should at the very least be changed to 15% and had some further drawbacks to the healing (like minor defile at all times).
Not a fair comparison. "Everyone running crit resist so crit is bad". Well duh.
Now imagine all people running extra 10% of damage mitigation or something and suddenly ring of malacath is bad. Shocking.
milllaurie wrote: »Seriously try duelling mala build vs same non mala. You will see the problem.
Urzigurumash wrote: »milllaurie wrote: »Seriously try duelling mala build vs same non mala. You will see the problem.
If that were universally true, then players using Hunter's Venom or Caluurion's should ditch those sets in favor of procs which can be used with Malacath?
May I point out that this might have had a lesser effect on PvE currently but with the changes made to criticals in the next patch having 25% more damage overall at the expense of critical damage may not necessarily be out of the question.
At least not universally out of the question.
More testing is needed before categorically saying 'PvE people stay out of this, nothing to see here, move along please.'
Venomous smite is mostly used by nightblades that don't use malacath anyway and can use the crit bonuses.
Calurion does so much dmg that giving up malacath isn't really an issue.
But if you could use mala with those, you can bet ppl would.
There was a massive outrage a few patches back when calurion could be used with malacath on the pts, and it was changed back Beacuse of it.