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What sets do you use on your healer?

Starlight_Whisper
Starlight_Whisper
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Why did you pick those sets?
  • Vevvev
    Vevvev
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    Symphony of Blades for group sustain

    Spell Power Cure to boost DPS's DPS since DPS need to DPS.

    Hiti's Hearth to help spread Spell Power Cure and Symphony of Blades. It also helps the tank block more, group sprint away from stuff, and dodge roll more as a healer when things go bad. With this set in Trials I can keep SPC on the entire group when split up as long as I have line of sight on the others.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • W0lf_z13
    W0lf_z13
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    olo, hollow fang, and sentinel mainly. Pretty sure main BIS for healers
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

    ☣☣☣   |     Alliance ~Daggerfall Covenant~     |     Server ~NA PC~     |     CP's ~2156~     |     ☣☣☣
  • TheNuminous1
    TheNuminous1
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    5 4 2 1
    Olorime
    Trinimac
    Chokethorn
    Elnofey
  • the1andonlyskwex
    the1andonlyskwex
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    Most of what people call the meta is based on trials and organized dungeon groups. As a primarily PuG healer, I've tended to take a different approach.

    I have a bunch of healers with different setups, but here are the main ones.

    1) Khajiit Sorc: Combat Physician (good, passive, emergency healing), Treasure Hunter (more crit for bigger heals and more Combat Physician and Power Surge procs), Sentinel of Rkugamz (GBAoE heal and resources).

    2) Argonian DK: SPC (obvious reasons), Overwhelming Surge (sustain and concussed status effect), flex monster set (currently Shadowrend, but I've also used Lord Warden and Nightflame).

    3) Dark Elf Necro: Combat Physician, Ice Furnace (deals good damage), Troll King (used to be great passive emergency healing, but I should probably replace it with something else since the nerf a couple updates ago).
  • Carthelion
    Carthelion
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    SPC for group DPS
    Winters Respite and Nightflame just because I love seeing those green numbers rolling 😂.
    Plus when you're mainly dealing with PUGs, their is never enough healing.
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    Depends on the content and group. In dungeons I use olo, PA and symphony. In trials I'll replace PA with hollow fang, I'd like to use RO to buff the group but I don't have a full set yet T_T so that goes to my co healer. I enjoy supporting my group in ways other than filling hp bars and strive to have the best uptimes possible.
  • Wandering_Immigrant
    Wandering_Immigrant
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    Warden stam-healer:
    Powerful Assault for group DPS.
    Winters Respite to boost HoT, and for the max mag and mag regen for orb spam.
    Chokethorn to make up for lack of reliable burst heal on stam healers.
    She's pretty awesome, tons of fun, gets lots of compliments. I'm usually hesitant to do vet DLC on her, but I've done a couple and it's always gone smoothly. I want to get Olorime on her to combine with PA for double the weapon & spell damage boost in groups that don't need the healing from Respite, but it's not really priority because she's not one of my main combatants, she's actually just my crafter.

    Socercer PvP/PvE healer:
    Necropotence / Hollowfang. Necro I wear in PvP for shield boosting, hollow in pve for group mag sustain.
    Mad Tinkerer / Coldharbour's Favorite. Mostly keeps on Tinkerer for the damage, and the stuns are nice in PvP. I just keep C's S around incase a pve group needs more healing, or in case a tank complains about me making a whole room immune to chains.
    Maw / Sentinal.
    I made her to be a PvP healer. I run all my mag characters in dungeons as healers, and all but a couple are PvP built. The only difference with her is she actually heals in both game modes. She's summoner themed, anything she wears has to summon something, with the exception of Necropotence. That's why I keep around Coldharbour's Favorite instead of something better.

    Templar healer:
    Spell Power Cure for group DPS.
    Combat Physician to make my job easier.
    Symphony of Blades for groups sustain.
    This is one of my couple PvE-only characters. It's a simple but effective setup, she's the one I use when healing any content I'm worried will be difficult.
  • Narvuntien
    Narvuntien
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    Necro Healer PVE
    Symphony of Blades.
    Spell power Cure.
    maelstrom resto
    Naviitas

    I was using Olormine + worms but then I got the maelstrom resto and I swaped to Naviitas for a burst in sustain that I can back bar rather than the ongoing effect of worms.
    Edited by Narvuntien on February 14, 2021 6:34AM
  • GreenHere
    GreenHere
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    SPC + Jorvuld's (for better/easier buff uptimes) on my Templar healer

    Powerful Assault + SPC for my stam Warden healer

    Torug's Pact + SPC for my Templar tank/healer hybrid


    As you can probably tell, I mainly focus on buffing the group. I prefer SPC to Olorime mainly because it doesn't rely on people knowing what to do or where to be or anything at all, really... all they need to do is be in my presence! : P
  • aetherial_heavenn
    aetherial_heavenn
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    Magicka only

    Warden PvE :
    SPC (group dps without having to place it)
    Jorvulds (warhorn/shields/buffs all get a buff.)
    Hollowfang (extra heal/sustain)
    Worm (extra mag for group)
    Olo if I'm asked.

    Helm/shoulders: Symphony, Sentinel, more rarely Troll king.

    Weapons: Resto Masters, very occasionally Resto BRP. For normals/easy stuff I just use the set's destro lightning for WoE/blockade.

    ( I also carry sanctuary, mending, hircine, and RO which is a pain to use in all but very experienced groups in my opinion. Healers should get extra bag slots or a buggy to carry our gear LOL)

    PvP: Mostly I ran a sustain/regen set and a light armour defence set (eg Bright throat and Swift or w/e) and relied on regen, big burst heals and lotsa potions/RAT for mobility on magplar.

    Hitis can be nice (see above) and Winters because of ground effects but I didn't use either for long in PvP.

    Combat physician in my experience looks better than it actually is since the great shield nerf of whenever it was, but others' opinions clearly differ.
    Edited by aetherial_heavenn on February 14, 2021 5:03AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • the1andonlyskwex
    the1andonlyskwex
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    Combat physician in my experience looks better than it actually is since the great shield nerf of whenever it was, but others' opinions clearly differ.

    Since I assume you're referring to me when you say that "others' opinions clearly differ":

    The main advantages of Combat Physician are that its range is essentially unlimited and it's relatively bursty compared to things like Winter's Respite or Hiti's. These are really helpful in PuG dungeons where people are prone to running all over the place or missing mechanics, but they aren't necessarily all that helpful in other cases.

    Additionally, Combat Physician requires relatively high crit chance to be useful, so you kind-of have to build around it. It's no coincidence that of the two characters I have that run Combat Physician, one also wears Treasure Hunter and the other is a Necromancer (who gets a significant crit bonus when healing targets with low health).

    As for "the great shield nerf" that you're referring to, I'm not exactly sure when that happened, but Combat Physician received a significant buff last year when they made the cooldown per-target instead of global. That change made it a much more reliable option than it had been previously.

    In summary, Combat Physician certainly isn't for everybody, but it does have its (possibly niche) uses.
  • Hotdog_23
    Hotdog_23
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    SPC and false god’s plus Earthgore for dungeon runs. Need to switch to Sentinel of Rkugamz or Symphony of Blades. My experience with pug groups is that it’s usual to have 2 high dps that can take advantage of the extra buff a 2nd buff set can offer over the extra dps I can put out. Nor do I need the extra healing from the 2nd set either.

    Trials depends on group setup and content.

    Stay safe and have fun :)
  • the1andonlyskwex
    the1andonlyskwex
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    Hotdog_23 wrote: »
    SPC and false god’s plus Earthgore for dungeon runs. Need to switch to Sentinel of Rkugamz or Symphony of Blades. My experience with pug groups is that it’s usual to have 2 high dps that can take advantage of the extra buff a 2nd buff set can offer over the extra dps I can put out. Nor do I need the extra healing from the 2nd set either.

    Trials depends on group setup and content.

    Stay safe and have fun :)

    Clearly you and I have different PuG experiences. Aside from the daily pledges (which draw a higher class crowd), I feel like a high percentage of my PuG runs either feature DDs that do less than 10k DPS, or fake tanks that don't taunt anything (resulting in a need for a lot of burst healing).

    Edit: I'm also on console so having a bunch of different gear sets and switching them out depending on my group isn't a great use of time. This results in builds that prioritize damage and healing over buffing, because I need to account for the worst-case scenario (where I need to contribute significant DPS while also doing a lot of healing).
    Edited by the1andonlyskwex on February 14, 2021 6:38AM
  • ThorianB
    ThorianB
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    For my PUG healer i swap between:
    * SPC
    * Winter's Respite
    * Combat Physician
    * Seducer (good for needy groups)
    * Sanctuary( I don't use this one a lot anymore because DPS always has to stand 40m from the boss and everyone else)

    Monster:
    * Earthgore
    * Nightflame

    Organized Group:
    *SPC
    * Winter's Respite
    * Monster: SoR

  • aetherial_heavenn
    aetherial_heavenn
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    Combat physician in my experience looks better than it actually is since the great shield nerf of whenever it was, but others' opinions clearly differ.

    Since I assume you're referring to me when you say that "others' opinions clearly differ":

    The main advantages of Combat Physician are that its range is essentially unlimited and it's relatively bursty compared to things like Winter's Respite or Hiti's. These are really helpful in PuG dungeons where people are prone to running all over the place or missing mechanics, but they aren't necessarily all that helpful in other cases.

    Additionally, Combat Physician requires relatively high crit chance to be useful, so you kind-of have to build around it. It's no coincidence that of the two characters I have that run Combat Physician, one also wears Treasure Hunter and the other is a Necromancer (who gets a significant crit bonus when healing targets with low health).

    As for "the great shield nerf" that you're referring to, I'm not exactly sure when that happened, but Combat Physician received a significant buff last year when they made the cooldown per-target instead of global. That change made it a much more reliable option than it had been previously.

    In summary, Combat Physician certainly isn't for everybody, but it does have its (possibly niche) uses.

    Thanks. Gave you an insightful for the explanation.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • IneedaDollar
    IneedaDollar
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    For 4-man content I play:
    Symphony
    Because your DDs need the sustain
    SPC
    For obvious reasons
    Master Architect front or backbar
    (you can play destro or horn)
    Arena staff of choice

    False God instead of MA is probably also very nice for sustain and damage.

    main goal is to do some extra damage because healers are a bit overkill in 4man content and there are phases where you don't need healing.

    For Trials this question doesn't make sense since the answer is whatever your raid lead tells you.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Olorime, Winter’s Respite/Jorvuld’s, Sentinel/Symphony, whichever is appropriate for the pug
    Edited by Bobby_V_Rockit on March 1, 2021 9:43AM
  • phileunderx2
    phileunderx2
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    Trials.. Jurvolds, hollowfang, SPC, gossamer, mk, olo, worm. Monster sets symphony, Earthgore or sentinel.
    for pugging
    SPC and whatever damage set i happen to be wearing as pugs are notorious for having low dps.
  • AcadianPaladin
    AcadianPaladin
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    When Earthgore was nerfed from benefiting nearby allies to only group members, I took it off and ground it up.
    When Winter's Respite was nerfed from benefiting nearby allies to only group members, I took it off and ground it up.

    I get the message, loud and clear: Wear Selfish Sets!

    Hence, my healer now wears a mismatched pair of monster pieces for +mag regen and +spell damage. She also wears 5xRattlecage and 5xSeducer. As a templar healer with a good slate of buff/debuff skills, this actually works out just fine.

    If she was running trials with a coordinated trial group, she would wear whatever the trial leader told her to. . . but she has no interest in trials.
    PC NA(no Steam), PvE, mostly solo
  • Starlight_Whisper
    Starlight_Whisper
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    When Earthgore was nerfed from benefiting nearby allies to only group members, I took it off and ground it up.
    When Winter's Respite was nerfed from benefiting nearby allies to only group members, I took it off and ground it up.

    I get the message, loud and clear: Wear Selfish Sets!

    Hence, my healer now wears a mismatched pair of monster pieces for +mag regen and +spell damage. She also wears 5xRattlecage and 5xSeducer. As a templar healer with a good slate of buff/debuff skills, this actually works out just fine.

    If she was running trials with a coordinated trial group, she would wear whatever the trial leader told her to. . . but she has no interest in trials.

    Earthgore is better in pve now. What patch did winter respite thing happen?
  • AcadianPaladin
    AcadianPaladin
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    Several patches ago, Winter's Respite was changed from helping nearby allies to only helping group members. Not sure which one but the set was relatively new still when it happened.

    Though my elf is a healer, she spends more time ungrouped at WBs, dragons and such than she does grouped in formal dungeons. There is no way she is going to slot a skill or set of gear that does not heal nearby ungrouped allies. She is just not wired that way - some of her most satisfying moments are 'saving' an ungrouped adventurer from certain death. And she doesn't care about grouping or BiS enough to change gear based on content.

    Similarly, she has absolutely no use for all of Cyrodiil until the ability to heal ungrouped allies is restored (which it will be).
    PC NA(no Steam), PvE, mostly solo
  • Starlight_Whisper
    Starlight_Whisper
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    Several patches ago, Winter's Respite was changed from helping nearby allies to only helping group members. Not sure which one but the set was relatively new still when it happened.

    Though my elf is a healer, she spends more time ungrouped at WBs, dragons and such than she does grouped in formal dungeons. There is no way she is going to slot a skill or set of gear that does not heal nearby ungrouped allies. She is just not wired that way - some of her most satisfying moments are 'saving' an ungrouped adventurer from certain death. And she doesn't care about grouping or BiS enough to change gear based on content.

    Similarly, she has absolutely no use for all of Cyrodiil until the ability to heal ungrouped allies is restored (which it will be).

    Yeah I hate that zos forgot about solo play for healers
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Worm and Spell Power cure, but admittedly, I leveled and geared my healer back in the 90's.
  • QuebraRegra
    QuebraRegra
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    SPC and WORM... or replace WORM with a set more tailored to the groups needs. I also Like Jorvulds (lazy long buffs), and Winters Respite (turns blockade into a heal, etc.).

    Chokethorn monster gives nice heals when I'm busy supporting other players, and Sentinel is good. Nightflame underperforms for me :(

    Powerful Assault and Hircine on my bow/bow stamden healer.
    Edited by QuebraRegra on February 16, 2021 9:03PM
  • Grianasteri
    Grianasteri
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    Pff... my meta healer is running around with I think about 14 full sets, for different dungeons/trials and group set ups.

    Healing is the most painful role to equip for in end game bar none, because the farming required is ridiculous.

    But, that said, you cant go far wrong with Symphony of Blades, Olorime and whatever other set you fancy, there are quite a lot that work and benefit you or the group.
  • Starlight_Whisper
    Starlight_Whisper
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    Pff... my meta healer is running around with I think about 14 full sets, for different dungeons/trials and group set ups.

    Healing is the most painful role to equip for in end game bar none, because the farming required is ridiculous.

    But, that said, you cant go far wrong with Symphony of Blades, Olorime and whatever other set you fancy, there are quite a lot that work and benefit you or the group.

    But what's your favorite set?
  • Xuhora
    Xuhora
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    i guess unpopular opinion but; i really like Zen and the playstyle that comes with it on my main templar healer. but if the raidleader says, yo Xu, go Zen and Martial Knowledge i get some minor freakouts, because i hate the playstyle that comes from combining both of them.

  • Krevad
    Krevad
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    PuG Dungeons:
    Magsorc/Magblade
    Perfected False God/Medusa/Zaan or Maw. Full damage build except slotting Ele Drain and remorph to Twilight Matriarch or heal with Sap Essence. Not worth buffing other DDs when I could otherwise do 40-80% of the group dps while spamming heal on mechanics as necessary.

    Trials:
    Roaring Opportunist/Jorvuld or Zen/MK Templar
    SPC or Olorime/Hollowfang Warden
    Symphony, Sentinel or Bogdan.
    Go meta or go home.

    Wardens already passive gain Major Mending from Accelerated Growth as needed through maintaining Seeds. Roaring is therefore better placed on the non-warden healer partner so the Major Mending gained heavying on Resto staff is better utilized.
  • FantasticFreddie
    FantasticFreddie
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    My favorite lazy healer setup for random pug dungeons is spell power cure, hollowfang, and symphony of blades.
    It's pug proof. Big chonky heals that crit constantly, and if dps is *** I can stay in the same sets and limp us through via spamming wall and jabjabjabing everything to death.
    If I am in a 4 man group and I trust them to not be potatoes, I go spc/master architect, keep major courage and provide major slayer with my warhorn.
    If I am in a trial, I am usually in my favorite lazy healer pug gear, or depending on the group Z'en's Redress/ Martial knowledge (kiting vAS) or Jorvulds Guidance/ Perfected Roaring Opportunist, both setups that provide a ton of group utility
    There are many other sets I will use in specific situations, but 90% of the time I am in one of those setups
  • Grianasteri
    Grianasteri
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    Pff... my meta healer is running around with I think about 14 full sets, for different dungeons/trials and group set ups.

    Healing is the most painful role to equip for in end game bar none, because the farming required is ridiculous.

    But, that said, you cant go far wrong with Symphony of Blades, Olorime and whatever other set you fancy, there are quite a lot that work and benefit you or the group.

    But what's your favorite set?

    My favorite...

    Well thats probably Winters Respite

    https://eso-sets.com/set/winters-respite

    I use it on my Warden healer with excellent and fun results. With Healing Springs and Budding Seeds, both aoe heals over time, placing either down will proc Winters Respite. It makes using either skill at any time into a very powerful aoe heal, and the results with all 3 aoe heals down should be obvious ;-)

    For the avoidance of doubt, my Warden healer generally pairs Winters Respite, with Olorime and Symphony of blades, though since I often use this healer for messing around and 4 man content, Earthgore is a pretty powerful set I often still use, especially for inexperienced groups who need an "oh s***" heal.
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