All this thread achieves is getting Bloodspawn nerfed. We've seen it before when people pointed out how much worse Mother Ciannait is than Iceheart.
Evil_Rurouni wrote: »Does taunt count as a status effect for Zaudrus?
If so, between taunt, ice or frost staff's relevant effect, crusher enchant on the staff, and possibly a weakening enchant on the 1H weapon, Zaudrus sounds like it'll give a PvE tank 3 ultimate every 5 seconds pretty consistantly.
Thats not even including other status effects from sets such as alkosh.
Not amazing, but not bad.
Not sure how to math out the bloodspawn ult gain, but since its 6% chance of every single tiny tick of damage the tank takes, its better than it sounds.
Downside, no resistance buff.
Upside, the 1 piece bonus defecates all over the stam regen alternative.
Septimus_Magna wrote: »I dont have an opinion about Blood Spawn but I personally wouldnt use Baron Zaudrus, having to apply 3 status effects within 10s for only 3 ult doesnt seem very useful in PVP.
You guys do realize you can proc baron on multiple targets at the same time. That’s a flood of ultimate offensively that bloodspawn can’t keep up with in terms of rate of ult gen.
It’s going to be OP AF.
You guys do realize you can proc baron on multiple targets at the same time. That’s a flood of ultimate offensively that bloodspawn can’t keep up with in terms of rate of ult gen.
It’s going to be OP AF.
Better than nothing, but both are weak. On Zaudrus, 7 ulti would be optimal, 5 would be reasonable, but 3 is too little.
I dont know how is the Bloodspawn since the nerf->buff time period. Seems weak, 6% on a 5s cooldown.
Both of them are slot&forget, but they also fit different playstyles. To me, Bloodspawn fits more of a passive defensive style, and Zaudrus more active with the need to use the offensive abilities to apply status effects. Zaudrus is working great with Charged trait but offers too little.
Zaudrus 6.3.3, 4 ulti with 1 sec CD. Wow.
Zaudrus 6.3.3, 4 ulti with 1 sec CD. Wow.
I am really shocked by such changes. They create and adjust their "power budget" system for sets and skills over two years, have some formulas and weight coefficients and then boom, they buff new set by 167%. It means they have very bad "power budget" system or they just don't give a *** about preparing to PTS.
Zaudrus 6.3.3, 4 ulti with 1 sec CD. Wow.
I am really shocked by such changes. They create and adjust their "power budget" system for sets and skills over two years, have some formulas and weight coefficients and then boom, they buff new set by 167%. It means they have very bad "power budget" system or they just don't give a *** about preparing to PTS.
Moonsorrow wrote: »I like turtles.
codierussell wrote: »I haven't seen it on the PTS since the change but the way I read it is
1 stack every time you add a status effect you gain a stack 3 stacks max. After you get 3 stacks you get 4 ultimate, but can't get another stack for 1 second. So even if you get 3 stacks on cooldown, which you won't, you still only get 20 ultimate for 5 seconds compared to the 13 for bloodspawn.
This doesn't mention it is status effects not dots.Status effects are things like chilled, burning, concussion, poisoned and diseased. To get 3 of these active is going to be hard unless you are spamming something that applies these.
I want to be wrong but I think this is a dead set.
Zaudrus 6.3.3, 4 ulti with 1 sec CD. Wow.