Facepalm at some of these comments. Please don’t stop running a skill from the skill tree that provides prophecy or sorc is absolutely redundant.
Also please don’t drop blockade, your enchant needs this and even unstable wall spam on a trash pack does mad damage surprisingly.
Just drop Matriarch, it’s a nice 360 no scope yeet burst but generally not necessary. Springs, combat prayer, orb, radiating, Inner light, Storm atro front bar passively for spell damage and should you wish to drop it on a dds head for major berserk.
Liquid is a flex now that Alkosh is dead and buried so something here to suit your needs - blockade for off balance, dark conversion (prefer this to frags for the most part so you don’t really need to run any sustain just full spell damage as it’s “infinite” sustain itself as long as you’re playing it smart, i think someone did mention it’s a bit of a pain in the arse as the animation needs to be seen through which is true, and use with caution as it also drops your block. If you’re uncomfortable then frags are fine and infinitely more fun. Mines are niche and be mindful they also CC adds - which then makes them CC immune to be chained, not ideal for the tank.), power surge and ele drain with warhorn backbar.
Starlight_Whisper wrote: »Facepalm at some of these comments. Please don’t stop running a skill from the skill tree that provides prophecy or sorc is absolutely redundant.
Also please don’t drop blockade, your enchant needs this and even unstable wall spam on a trash pack does mad damage surprisingly.
Just drop Matriarch, it’s a nice 360 no scope yeet burst but generally not necessary. Springs, combat prayer, orb, radiating, Inner light, Storm atro front bar passively for spell damage and should you wish to drop it on a dds head for major berserk.
Liquid is a flex now that Alkosh is dead and buried so something here to suit your needs - blockade for off balance, dark conversion (prefer this to frags for the most part so you don’t really need to run any sustain just full spell damage as it’s “infinite” sustain itself as long as you’re playing it smart, i think someone did mention it’s a bit of a pain in the arse as the animation needs to be seen through which is true, and use with caution as it also drops your block. If you’re uncomfortable then frags are fine and infinitely more fun. Mines are niche and be mindful they also CC adds - which then makes them CC immune to be chained, not ideal for the tank.), power surge and ele drain with warhorn backbar.
Not all enchants require damage to proc. I agree with keeping minor sorcery though...with crystal weapon not frags...
Starlight_Whisper wrote: »FrancisCrawford wrote: »Especially with the Minor Berserk nerf, there are a lot of dungeon PUGs in which Combat Prayer has little value.
What did I miss? When did this happen?
Starlight_Whisper wrote: »
Not all enchants require damage to proc.