You could always play Altmer with swords. However, that won't give you the highest dps- neither before, nor after these changes...
bluelights400 wrote: »
bluelights400 wrote: »
bluelights400 wrote: »
Harder than a redguard or nord, you know 2 races that are supposed to be hitting hard with swords and the like rather than dedicated magicka races:)
MorganaBlue wrote: »You could always play Altmer with swords. However, that won't give you the highest dps- neither before, nor after these changes...
totally agree^^
OP....please don't bring your hybrid build into my vet trial or vDLC. Have a blast with them if you find them fun, but don't illude yourself that you'll be competitive - you won't.
Edit for context
Septimus_Magna wrote: »If the racial changes from the PTS go Live I dont know if I should change my Breton to Altmer or Dunmer. I have always wanted to try stam sorc on my main so either races could allow for the flexibility to switch between mag and stam builds.
Dunmer is probably a bit stronger for stam builds but Altmer has better sustain.
With the nerf to resistances and the majority of the PVE damage coming from fire I think I am leaning towards Dunmer.
bluelights400 wrote: »
Harder than a redguard or nord, you know 2 races that are supposed to be hitting hard with swords and the like rather than dedicated magicka races:)
Im not a bybrid build, just a stam sorc. Besides if that hybrid character just so happens to pull extremley high dps then I think its fine. Play style means nothing when you got the dps
bluelights400 wrote: »bluelights400 wrote: »
Harder than a redguard or nord, you know 2 races that are supposed to be hitting hard with swords and the like rather than dedicated magicka races:)
IDC my head canon states that my altmer hit hard and are very skilled with weapons. Frfr
bluelights400 wrote: »I'm so happy. I have stamina based altmer, and nowI can play how Ive seen in ever trailer altmers being- with swords! Ive always wanted to have a super functioning altmer guy who can do more than just 50k, hopefully this increase will help me moreThank you devs, please ever nerf this I want to do hard trials 9n my dps soon thanks!!!!!!
bluelights400 wrote: »bluelights400 wrote: »
Harder than a redguard or nord, you know 2 races that are supposed to be hitting hard with swords and the like rather than dedicated magicka races:)
IDC my head canon states that my altmer hit hard and are very skilled with weapons. Frfr
StarOfElyon wrote: »bluelights400 wrote: »bluelights400 wrote: »
Harder than a redguard or nord, you know 2 races that are supposed to be hitting hard with swords and the like rather than dedicated magicka races:)
IDC my head canon states that my altmer hit hard and are very skilled with weapons. Frfr
In my head canon, Altmer were never "magic only". They had warriors and spell swords too. The outside world saw their prowess with magic and stereotyped them as being capable with magic only - but that was far from the truth. They were not a match for an Orc in brute strength but an Altmer warrior has centuries to perfect sword techniques.
My hybrid was never as gifted as her sister with magic but she did learn that separating someone's head from their body with a battle axe could be just as effective (and cathartic).
MorganaBlue wrote: »You could always play Altmer with swords. However, that won't give you the highest dps- neither before, nor after these changes...
totally agree^^
OP....please don't bring your hybrid build into my vet trial or vDLC. Have a blast with them if you find them fun, but don't illude yourself that you'll be competitive - you won't.
Edit for context
MorganaBlue wrote: »Im not a bybrid build, just a stam sorc. Besides if that hybrid character just so happens to pull extremley high dps then I think its fine. Play style means nothing when you got the dps
DPS is not everything. In competitive organized PvE content, the priorities for damage dealers are:
Mechanics--->Resurrection--->DPS
srsly why did they gave altmer a weap bonus? lol
srsly why did they gave altmer a weap bonus? lol
I give up trying to figure stuff out. Like some races fit their roles from the series perfect, or at least one role. Then they give others stuff they never had or roles they were never known for. They also seem to not care about some races, it's just wtf at this point.
milesrodneymcneely2_ESO wrote: »S'okay. Ain't nobody wanna play with you no ways.MorganaBlue wrote: »OP....please don't bring your hybrid build into my vet trial or vDLC. Have a blast with them if you find them fun, but don't illude yourself that you'll be competitive - you won't.
bluelights400 wrote: »srsly why did they gave altmer a weap bonus? lol
I give up trying to figure stuff out. Like some races fit their roles from the series perfect, or at least one role. Then they give others stuff they never had or roles they were never known for. They also seem to not care about some races, it's just wtf at this point.
I mean skyrim races had very little effect on playstyle, which I liked. Lots of orc users and altmee users wanted to do mag and stam builde but felt limited. This spell+wep dmg increase is a really nice addition. Altmer in the lore also have weapon users, and I always wanted my classes to have this. My redguard hasn't got a wep dmg increase, but lots of stam, my altmer has a nice balance of stam, and mag (which as a stam sorc is great bc of the stam resource restore ability). The fact I now have the wep dmg increase is nice for PVP and PVE reason. Same goes for orcs btw. It to me comes down to character building. You want an orc that grew up in a breton village and excelled at magic? Cool you can now do that. Doesn't change the meta, just adds something nice for those of us character builders.
bluelights400 wrote: »Septimus_Magna wrote: »If the racial changes from the PTS go Live I dont know if I should change my Breton to Altmer or Dunmer. I have always wanted to try stam sorc on my main so either races could allow for the flexibility to switch between mag and stam builds.
Dunmer is probably a bit stronger for stam builds but Altmer has better sustain.
With the nerf to resistances and the majority of the PVE damage coming from fire I think I am leaning towards Dunmer.
Dunmer have that extra stamina, and can go with ease both ways. I am a stam sorc who pulls rn 40-50k something dps. Cp changed messed up this a lot though... I fear this new update
bluelights400 wrote: »srsly why did they gave altmer a weap bonus? lol
I give up trying to figure stuff out. Like some races fit their roles from the series perfect, or at least one role. Then they give others stuff they never had or roles they were never known for. They also seem to not care about some races, it's just wtf at this point.
I mean skyrim races had very little effect on playstyle, which I liked. Lots of orc users and altmee users wanted to do mag and stam builde but felt limited. This spell+wep dmg increase is a really nice addition. Altmer in the lore also have weapon users, and I always wanted my classes to have this. My redguard hasn't got a wep dmg increase, but lots of stam, my altmer has a nice balance of stam, and mag (which as a stam sorc is great bc of the stam resource restore ability). The fact I now have the wep dmg increase is nice for PVP and PVE reason. Same goes for orcs btw. It to me comes down to character building. You want an orc that grew up in a breton village and excelled at magic? Cool you can now do that. Doesn't change the meta, just adds something nice for those of us character builders.
bluelights400 wrote: »srsly why did they gave altmer a weap bonus? lol
I give up trying to figure stuff out. Like some races fit their roles from the series perfect, or at least one role. Then they give others stuff they never had or roles they were never known for. They also seem to not care about some races, it's just wtf at this point.
I mean skyrim races had very little effect on playstyle, which I liked. Lots of orc users and altmee users wanted to do mag and stam builde but felt limited. This spell+wep dmg increase is a really nice addition. Altmer in the lore also have weapon users, and I always wanted my classes to have this. My redguard hasn't got a wep dmg increase, but lots of stam, my altmer has a nice balance of stam, and mag (which as a stam sorc is great bc of the stam resource restore ability). The fact I now have the wep dmg increase is nice for PVP and PVE reason. Same goes for orcs btw. It to me comes down to character building. You want an orc that grew up in a breton village and excelled at magic? Cool you can now do that. Doesn't change the meta, just adds something nice for those of us character builders.
I just wanted to say, before Skyrim Argonians were always known as mages, thieves, assassins. In Morrowind Argonians made some of the best Nightblade. So you come to ESO thinking yeah I can play what I always played and be competitive, that seemed not to be the case. You find out your race on here is a complete flip from the whole series, had the lowest stats for healing and tanking. So you hope and hope and hope they adjust or change it, and they never seem to care. Then you see Altmer known for magic in the entire series get weapon dmg. You are just sitting and wondering, why they can make that race a good dps, but not yours when it was known for it. It just feels like the combat team does't care about that race. It feels like they see how overwhelming the hate in the community is for a single race, so they decide to ignore it. That's honestly how it feels.
StarOfElyon wrote: »bluelights400 wrote: »srsly why did they gave altmer a weap bonus? lol
I give up trying to figure stuff out. Like some races fit their roles from the series perfect, or at least one role. Then they give others stuff they never had or roles they were never known for. They also seem to not care about some races, it's just wtf at this point.
I mean skyrim races had very little effect on playstyle, which I liked. Lots of orc users and altmee users wanted to do mag and stam builde but felt limited. This spell+wep dmg increase is a really nice addition. Altmer in the lore also have weapon users, and I always wanted my classes to have this. My redguard hasn't got a wep dmg increase, but lots of stam, my altmer has a nice balance of stam, and mag (which as a stam sorc is great bc of the stam resource restore ability). The fact I now have the wep dmg increase is nice for PVP and PVE reason. Same goes for orcs btw. It to me comes down to character building. You want an orc that grew up in a breton village and excelled at magic? Cool you can now do that. Doesn't change the meta, just adds something nice for those of us character builders.
My Altmer in Skyrim used dual glass swords and wore the tavern dress, using alteration skills for armor. She also used conjuration. At the start of a fight I would summon my atronarchs, cast dragon hide on myself, and then go to town with my dual swords. I miss that.