1500 hp regen for "not trying to kill anyone" rewards players for stalemating the fight with a huge buff to their passive survivability, further enabling them to stalemate the fight. Is this the sort of player behavior that is intended in this PvP?Strategic Reserve: Reduced the Health Recovery per 10 Ultimate granted from this star to 30, down from 50.
Luke_Flamesword wrote: »Can we just have some passives "PvE only"? I hate nerfing things like this only because of tanking PvP meta...
Tommy_The_Gun wrote: »Seems very strong, but I also try to keep in mind that you have to run some kind of ultimate-less build and have 500 ulti point in order to take full benefit. Idk what to think really...
honey_badger82 wrote: »Tommy_The_Gun wrote: »Seems very strong, but I also try to keep in mind that you have to run some kind of ultimate-less build and have 500 ulti point in order to take full benefit. Idk what to think really...
Wardens can slot their bear and get passive damage without having to spend any ultimate
honey_badger82 wrote: »Tommy_The_Gun wrote: »Seems very strong, but I also try to keep in mind that you have to run some kind of ultimate-less build and have 500 ulti point in order to take full benefit. Idk what to think really...
Wardens can slot their bear and get passive damage without having to spend any ultimate
This only works if you assume the bear never dies, or if you aren’t a stamina warden and are using the magicka morph instead (eternal guardian) which allows it to respawn once per minute
honey_badger82 wrote: »Tommy_The_Gun wrote: »Seems very strong, but I also try to keep in mind that you have to run some kind of ultimate-less build and have 500 ulti point in order to take full benefit. Idk what to think really...
Wardens can slot their bear and get passive damage without having to spend any ultimate
This only works if you assume the bear never dies, or if you aren’t a stamina warden and are using the magicka morph instead (eternal guardian) which allows it to respawn once per minute
Luke_Flamesword wrote: »Can we just have some passives "PvE only"? I hate nerfing things like this only because of tanking PvP meta...
honey_badger82 wrote: »Tommy_The_Gun wrote: »Seems very strong, but I also try to keep in mind that you have to run some kind of ultimate-less build and have 500 ulti point in order to take full benefit. Idk what to think really...
Wardens can slot their bear and get passive damage without having to spend any ultimate
honey_badger82 wrote: »Tommy_The_Gun wrote: »Seems very strong, but I also try to keep in mind that you have to run some kind of ultimate-less build and have 500 ulti point in order to take full benefit. Idk what to think really...
Wardens can slot their bear and get passive damage without having to spend any ultimate
I can also see it working well paired with Temporal Guard for added damage mitigation. Or even Balorgh, where you build your ult to 500 and get increasingly tanky and then unload your ult at 500 and get super offensive. You could even front bar Temporal Guard while running Balorgh and use your back bar ult as an offensive ult to proc Balorgh.
milllaurie wrote: »1. Maybe 7 years is enough? Maybe add HP regen into battle spirit aleady? HP recovery is affected by defiles as a heal. But not by battle spirit.