It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
relentless_turnip wrote: »It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
If it is 15% with no armor then we know it does stack the same.
relentless_turnip wrote: »It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
If it is 15% with no armor then we know it does stack the same.
Needs to be tested, I will try going naked to vet olms on both servers tomorrow and report back.
relentless_turnip wrote: »It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
If it is 15% with no armor then we know it does stack the same.
relentless_turnip wrote: »It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
If it is 15% with no armor then we know it does stack the same.
Of course. 0 armor, no gear and nothing. I am a Magsorc in no cp, so I know I have no mitigation anywhere.
relentless_turnip wrote: »relentless_turnip wrote: »It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.
This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
If it is 15% with no armor then we know it does stack the same.
Of course. 0 armor, no gear and nothing. I am a Magsorc in no cp, so I know I have no mitigation anywhere.
Fair enough and you said it was 10%? Once you add armor it will be about 7% if you are a necro you will be getting like 5%... throw in minor protection and you have even less 😂So I suppose it will sort of balances classes out to some degree...