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New 15% damage mitigation discussion

relentless_turnip
relentless_turnip
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So I have been playing on the PTS and hadn't really thought about this addition tbh.
So normally sources of mitigation combine multiplicatively. Where and how does this mitigation sit?
Potentially this would be a greater buff to some builds than others if it still applies multiplicatively. I would assume it would as previously CP passives were applied this way.
  • Dracane
    Dracane
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    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ranger209
    Ranger209
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    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.
  • Dracane
    Dracane
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    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • relentless_turnip
    relentless_turnip
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    Dracane wrote: »
    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.

    Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
    Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
    If it is 15% with no armor then we know it does stack the same.
  • zvavi
    zvavi
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    Dracane wrote: »
    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.

    Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
    Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
    If it is 15% with no armor then we know it does stack the same.

    Needs to be tested, I will try going naked to vet olms on both servers tomorrow and report back.
  • relentless_turnip
    relentless_turnip
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    zvavi wrote: »
    Dracane wrote: »
    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.

    Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
    Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
    If it is 15% with no armor then we know it does stack the same.

    Needs to be tested, I will try going naked to vet olms on both servers tomorrow and report back.

    Awesome 👍😂
  • Dracane
    Dracane
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    Dracane wrote: »
    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.

    Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
    Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
    If it is 15% with no armor then we know it does stack the same.

    Of course. 0 armor, no gear and nothing. I am a Magsorc in no cp, so I know I have no mitigation anywhere. :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • relentless_turnip
    relentless_turnip
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    Dracane wrote: »
    Dracane wrote: »
    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.

    Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
    Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
    If it is 15% with no armor then we know it does stack the same.

    Of course. 0 armor, no gear and nothing. I am a Magsorc in no cp, so I know I have no mitigation anywhere. :)

    Fair enough and you said it was 10%? Once you add armor it will be about 7% if you are a necro you will be getting like 5%... throw in minor protection and you have even less 😂So I suppose it will sort of balances classes out to some degree...
  • dhoward5b14_ESO
    dhoward5b14_ESO
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    Tested damage taken on PTS...

    Live vs PTS on my 1368 CP stamDK in full medium armor and all class passives (3300 spell resist). I get 23% more damage on the PTS for overland mobs, the first bosses of CoH1 and Spindle 1, and mobs in same dungeons. This is for most attacks which are "direct damage". If I had more CP there are still nodes remaining to reduce martial and magical damage 5% (Blue zone "Staving Death" node).

    If you have less than 1290 CP you will either have to remove points from doing damage, or from damage mitigation. Without the mitigation node you will take up to 33% more damage vs live (assuming 81 points into Ironclad on live for 24% mitigation).

    On PTS my Vigor healed for 17% more (no CP into boosting heal - just by stat changes).

    My dedicated healer does 25-30% more heal on the PTS.
    Edited by dhoward5b14_ESO on February 8, 2021 4:49AM
  • Dracane
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    Dracane wrote: »
    Dracane wrote: »
    Ranger209 wrote: »
    Dracane wrote: »
    It's not so easy to determine the current mitigation in pvp between live and PTS, since our stats increase by so much.
    So we tried it with proc sets and it seems like there is around a 10% damage mitigation. This does not seem consistent at all though.

    This is strange, because damage mitigation, unlike damage done, is quite straight forward and always gives you what it says. (Basically 15% reduction after everything) I can not see that though.

    Have you tried testing while blocking, and while not blocking? Could be a clue as to if it is multiplicative, or additive. I can't see it being additive though as I think that would create a situation where 100% mitigation would be achievable.

    It is definately not additive. I just can not see this 15% mitigation. I think it's buggy.

    Did you try with no other source of mitigation? I.e no major resolve, minor protection etc...
    Technically you'd need to test with no gear as any sort armor will still apply multiplicatively.
    If it is 15% with no armor then we know it does stack the same.

    Of course. 0 armor, no gear and nothing. I am a Magsorc in no cp, so I know I have no mitigation anywhere. :)

    Fair enough and you said it was 10%? Once you add armor it will be about 7% if you are a necro you will be getting like 5%... throw in minor protection and you have even less 😂So I suppose it will sort of balances classes out to some degree...

    My point is that this damage mitigation is quite unclear at the moment. Against monsters, it's 16,5% sometimes, sometimes less. And some people claim, there is no damage mitigation at all.

    Someone posted a brief test somewhere else, where he documented that there is a different amount of mitigation against nearly every different mob type he encountered.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • zvavi
    zvavi
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    it is 10% mitigation, 0 cp, no gear live i get hit for 172k and pts 155k. inline with 10% mitigation.
  • Daemonai
    Daemonai
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    From the patch notes:

    "The built-in damage reduction is now 10%, which was improperly listed as 15% in the original notes."
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