VaranisArano wrote: »We had CP Battlegrounds for an update. It turned into a tank-fest that dragged matches out. ZoS decided they liked the faster pace and quicker TTK of No CP BGs.
Are you expecting a different result with the CP rework, such that ZOS should give it another try?
Waffennacht wrote: »@exeeter702 everyone ive read says that the new CP system is a bigger divide. Essentially, the new CP minimum is 1400 (the number I read to hit very important things) and then further still a 2900 blows a 1400 outta the water.
If you had played when there was no CP limit (well 3600) youd be familiar with the situation we are currently facing
I'd rather they remove the option to play ANY environment without CP.
The game is balanced around it, to include sets, base stats, mitigations etc..
At least people would stop crying things are "OP in No-CP"
I played BG's when they were CP enabled, The only issue then, to me, was the ability to group queue. I haven't played once since. I refuse to play in no CP for balance reasons.
I think it would be best if ZOS left CP out of Battlegrounds, and instead re-enabled the selection of game mode(s). Having both would almost certainly split the queue up too much, and I for one absolutely do not want to crutch on having hundreds - or now, thousands - more CP than a newer player or console transfer.
If they manage to get the CP balance right for PvP, and ever decide to implement some sort of template system, where everyone has the ability to allocate an identical number of CP for use in PvP zones, I might be amenable to the idea. But barring that, no thanks to CP-enabled Battlegrounds.
sabresandiego_ESO wrote: »We should have two choices for BGs:
CP enabled deathmatch (groupable)
CP disabled random game mode (solo)
This would be the ideal scenario. CP needs to be balanced so that it improves PVP, and doesn't turn everyone into unkillable tanks.
sabresandiego_ESO wrote: »We should have two choices for BGs:
CP enabled deathmatch (groupable)
CP disabled random game mode (solo)
This would be the ideal scenario. CP needs to be balanced so that it improves PVP, and doesn't turn everyone into unkillable tanks.
Even if ZOS gets the flow of CP-enabled PvP right, it'll still be too imbalanced without some kind of "template" system for PvP, as I mentioned above.propertyOfUndefined wrote: »I feel like the CP rework should eliminate no-cp content at level 50. Keep sub-50 as no-cp for the people who are just getting into the game, but 50 and up should use the new CP system if it does what it set out to do. Cp level can probably be worked into the MMR system as well to keep things relatively well balanced.
sabresandiego_ESO wrote: »We should have two choices for BGs:
CP enabled deathmatch (groupable)
CP disabled random game mode (solo)
This would be the ideal scenario. CP needs to be balanced so that it improves PVP, and doesn't turn everyone into unkillable tanks.
MurderMostFoul wrote: »CP enabled BGs were awful. Everyone would pile up, wailing away at each other, and no one would die. I don't anticipate the new CP system would lead to a different result in BGs. Although they are trying to create meaningful choices when allocating CP's, I do believe the same problem will persist as before. Namely, it will be easier/more efficient to acquire defense than offense through the CP system. Thus, CP enabled PVP will be inherently tankier than no CP.
That being the case, even with the new CP system, CP enabled battlegrounds would be total slogs like before. I'm much prefer quicker times to kill, faster pace , and more risk/reward gameplay.
OneWingedAnge7 wrote: »If they make BG's cp again I'll stop playing. I don't think pvp should have any cp at all.
That way they could actually balance cp and no cp if they were applied to completely different game modes, pve/pvp.
KhajiitLivesMatter wrote: »MurderMostFoul wrote: »CP enabled BGs were awful. Everyone would pile up, wailing away at each other, and no one would die. I don't anticipate the new CP system would lead to a different result in BGs. Although they are trying to create meaningful choices when allocating CP's, I do believe the same problem will persist as before. Namely, it will be easier/more efficient to acquire defense than offense through the CP system. Thus, CP enabled PVP will be inherently tankier than no CP.
That being the case, even with the new CP system, CP enabled battlegrounds would be total slogs like before. I'm much prefer quicker times to kill, faster pace , and more risk/reward gameplay.
thats just wrong cause cyro works with cp to and there u still can kill enemies
Mojomonkeyman wrote: »PvP needs an easy access place where its not cp that is the deciding factor for success. BGs are perfect for that.
I dont want to have an advantage over lower cp players, it will take a lot of enjoyment out of bgs - for both, high cp players (getting carried by stat advantage doesnt feel rewarding) and lower cp players (feeling they lost because of stat disadvantage).
I would just stop playing the game if cp were enabled everywhere (I have 1600 atm, playing since 2014). When it happened last time that bgs went cp, quality of pvp was awful. I personally have hope that the incoming additional 15% base mitigation and base spell/wpn dmg could lead to the best NO-CP balance we ever had.
sabresandiego_ESO wrote: »We should have two choices for BGs:
CP enabled deathmatch (groupable)
CP disabled random game mode (solo)
This would be the ideal scenario. CP needs to be balanced so that it improves PVP, and doesn't turn everyone into unkillable tanks.
Nah, keep CP for PvE. It’s much easier to balance PvP without CP being a factor.