Unknown_Redemption wrote: »There is a new addon that just released for PC called "Perfect Weave". It essentially is asking players to spam everything 3x as often to line up perfect millisecond delays and queues. And while it is not blatantly stating it, it looks like an addon for people who macro. While you guys are investigating how to relieve server strain, you may want to consider reworking LAs again. If player combat actions are being tripled only to add that 12-15k dps its not worth it. LAs should be used to proc enchants/poisons or snag enemy attention in PvE, but do no significant damage.
QuebraRegra wrote: »interesting... consider also that ESO is TCP based rathe than UDP, and all the additional ACKs, etc.
QuebraRegra wrote: »interesting... consider also that ESO is TCP based rathe than UDP, and all the additional ACKs, etc.
I would like to know more about what this means
QuebraRegra wrote: »interesting... consider also that ESO is TCP based rathe than UDP, and all the additional ACKs, etc.
I would like to know more about what this means
QuebraRegra wrote: »interesting... consider also that ESO is TCP based rathe than UDP, and all the additional ACKs, etc.
I would like to know more about what this means
QuebraRegra wrote: »interesting... consider also that ESO is TCP based rathe than UDP, and all the additional ACKs, etc.
I would like to know more about what this means
ITs two different ways of communicating with the server and packaging information. TCP i believe requires more communication where UDP is more like fire and forget though there's more to it than that.
Oreyn_Bearclaw wrote: »Some people will use any excuse possible to attack weaving, which is frankly what makes combat in this game good because it is based on skill.
Is that addon over the line? Probably. My guess is that it's days are numbered, but who knows. Just because someone found a way to exploit the system, doesnt mean it should be scrapped. Weaving threads always come down to a group of people that refuse to put the effort in to master the combat system that is ESO. Enough already. If you want a game that doesnt require skill, there are plenty available.
While you guys are investigating how to relieve server strain, you may want to consider reworking LAs again.
sooner or later they will run out of things to test and have to test light attacks impact on server load.
While you guys are investigating how to relieve server strain, you may want to consider reworking LAs again.
If the server needs to reduce player keystrokes to relieve server strain, they need to just shut down.sooner or later they will run out of things to test and have to test light attacks impact on server load.
If the server can't handle light attacks then it can't handle players moving around. Maybe add cooldowns to movement every 1m.
This is as basic as it gets guys. If they can't handle processing keystrokes....
GrumpyDuckling wrote: »
Weaving is just about building muscle memory and it has us all reacting to the same boring button pattern -- that doesn't feel like "skill" to me, but rather robotic and uninteresting requirements that make me yawn.
GrumpyDuckling wrote: »
Weaving is just about building muscle memory and it has us all reacting to the same boring button pattern -- that doesn't feel like "skill" to me, but rather robotic and uninteresting requirements that make me yawn.
While doing mechanics, which is not something as straightforward as you make it to be. Plus, it's almost always what seperates good DDs from lower damage DDs, and it does come down to skill and speed. End game combat in ESO is a lot of things, but it's not yawn-inducing.