Most players on PTS already figured how build an immortal character that can leash enough damage to destroy dps builds. First I was sure that the issue is the new CP system, but after playing for several days I suddenly realized that CP is not the problem, it is the over free mitigation we get as base.
1)The 15% base mitigation - it is not needed . New CP offers many mitigation options on both the red and the blue trees. The base 1000 SP/WP also amplify healing which can be further amplified from the many passive(yellow) CP stars. With enough CP you can probably get 30k+ vigor/Rapid Regeneration on average. For PVE, the extra health pool +the boost to healing should be more than enough to compensate.
2)Base crit resistance - it is not needed. With the nerfs to cit chance and crit damage options from CP, there is no much reason to build crit for PvP. The changes to crit chance/damage was mainly focused toward PVE and removing the base crit resistance will even the field for PvP.
3)Health regeneration not being effected by battle spirit - it is not needed. The health regen stat has been inflated over the years on many items sets/food etc. The CP stars offers even more options for Health regen. include health regen into the battle spirit effect, For PVE I don't view it as a big deal regardless.
4)The extra 5K health from battle spirit -it is not needed. The base stats change are more than enough the compensate for the loss. Also the CP offers even more health from a passive yellow star.
What do you think?