You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
Mate, I'm not exclusively playing stam, I have more mag characters than stam and even play a hybrid from time to time. You sound a bit like you almost exclusively play mag (correct me if I'm wrong). If thats the case that very much limits your perception about balance. Imo mag is very strong rn, especially in high mmr bgs, but you can also make strong mag builds for open world cyro.
For stam sustain without sacrificing all that much you have multiple options (and no, you definitely dont need 2k stam regen on mag builds)
- sets like eternal vigor (heavy) or amber plasm (light)
- heavy armor passives
- tri pots (especially on malacath builds)
- some races have extra stam sustain
- some classes have good stam sustain as well
For max stat its also not that hard:
- Tri stat glyphs everywhere. Seriously do it. Not only does it give you mag and stam but also health which is very useful
- Triune jewelry (same as above)
- Bewitched sugar skulls, overall an amazing top tier food, I use it on most of my characters, both on mag and stam
- Dunmer race (or Khajiit but its more niche)
- Undaunted passives (play 5/1/1)
And to preserve stam:
- Get a mag mobility option. Some classes have very nice tools in this regard, but race against time and mistform are available to everyone. Instead of dodge rolling after getting immobilized/snared use these tools instead
Personally, I like that stam and mag builds have this clear distinction that mag uses their off stat for break free, dodge, sprint and block, while stam uses their off stat mostly for utility skills. It creates a clear distinction between the two playstyles, and more streamlining is definitely not what this game needs.
everything that you named so is used by me, except equipment. Stamina classes have enough simple enchantments and food to get 3000 recovery. and using such sets will take away your damage. Stamina assemblies can completely dispense with protection and just somersault. And tell me what will happen to you when you run out of energy and stunned? I guess you have about 1000 stamina recovery even with this equipment
If you have a big stam pool from bewitched suger skulls and full tri stat enchants, are in heavy armor and use tri stat pots I honestly dont know how you run out of stamina that easily. Maybe you dodge roll too much? If so try well fitted. And you don't loose too much damage with a set like eternal vigor, since the mag sustain you get from this set lets you build for more spell damage elsewhere. After all, a lot of stam builds use that set as well.
Another way of indirectly strengthening your stam sustain would be to learn how to avoid stuns better. Depending on your class and build style there are different options. Sorc for example can avoid a lot via ball of lighting, while mag DK for example synergizes well with snb to block the most dangerous attacks.
you are talking about something completely different and did not answer the question, the stamina pool is not a solution if you are focused
By being focused do you mean a single player or multiple? Because if multiple good players focus you down you will either run out of resources after some struggle or simply get mowed down by damage you cant outheal. The same applies to stam builds, thats just the nature of the game.
Otherwise I'm sorry for misunderstanding you I guess? Just explain in detail what you actually mean then. Maybe there is some unnecessary stamina drain in your playstyle (you mentioned using stamina skills on a mag toon, maybe thats where your issues are coming from?).
I mean, when a stamina build uses a time cooldown stun on you, you will soon sit down and you don't have enough stamina regeneration to free yourself.It's not enough to just have a large pool without regeneration
These things are kind of related. Not having an efficient Major Sorcery skill results in pressure on magicka builds to use Major Sorcery potions, which don't include stamina.Joy_Division wrote: »
- Generally more bar space freedom because ZOS took away the multifunctionality of many magicka skills. It would take my templar 3 bar slots to get what Rally gives stam specs.
- dodge is usually a better means of defense than block or shield.
On the other hand:But don't be mistaken, stam builds also need to sacrifice other stats for the sustain to be able to break free/dodge/block/sprint on top of their regular ability cost.
I wonder would that player specifically play an Altmer though (stam return passive) or perhaps an Argonian (potion passive). I play Bretons. My bad.Joy_Division wrote: »An experienced magicka player using Sugar Skulls should not run out of stamina.
On the other hand:But don't be mistaken, stam builds also need to sacrifice other stats for the sustain to be able to break free/dodge/block/sprint on top of their regular ability cost.
(1) I haven't looked lately, so you can correct me if I'm wrong: ZOS originally accounted for this by making stamina skills cheaper than magicka ones, did they not?
(2) Being on the attack and being on the defense is cyclical. To a certain degree you do one or the other. What I'm getting at is that, when you get pushed into defense, say by an additional foe arriving, you statistically tend to have more remaining stamina and higher stam regen available on a stamina character than a magicka character ever has. You are then free to spend that entirely on defense. Granted this includes heals and such, but as we've established, dodge rolls alone are extremely powerful. It's the fact that you can use two or three of those without fear of not being able to break free that feels very powerful in my experience.
(3) What does Rally cost? Vigor? You're not telling me someone uses Soothing Spores or some other such expensive nonsense, are you? Now look at the costs of magicka heals. Honor the Dead is perhaps not a good example as it gives you magicka back. Shields and Cloak, though. Those are expensive skills.
On the other hand:But don't be mistaken, stam builds also need to sacrifice other stats for the sustain to be able to break free/dodge/block/sprint on top of their regular ability cost.
(1) I haven't looked lately, so you can correct me if I'm wrong: ZOS originally accounted for this by making stamina skills cheaper than magicka ones, did they not?
(2) Being on the attack and being on the defense is cyclical. To a certain degree you do one or the other. What I'm getting at is that, when you get pushed into defense, say by an additional foe arriving, you statistically tend to have more remaining stamina and higher stam regen available on a stamina character than a magicka character ever has. You are then free to spend that entirely on defense. Granted this includes heals and such, but as we've established, dodge rolls alone are extremely powerful. It's the fact that you can use two or three of those without fear of not being able to break free that feels very powerful in my experience.
(3) What does Rally cost? Vigor? You're not telling me someone uses Soothing Spores or some other such expensive nonsense, are you? Now look at the costs of magicka heals. Honor the Dead is perhaps not a good example as it gives you magicka back. Shields and Cloak, though. Those are expensive skills.
My stamplar sits at around 22k Stam while my magplar is at about 15k (no cp both) and I have no Stam sustain issues on either.
Building for max Stam on Stam toons is usually not that great, since wpd scales better, or well right now procsets take the cake over any Stat anyway.
You can build for really high spell damage nowadays, also a lot of current meta Stam builds don't even break 3k wpd due to procsets.
Rally is indeed very powerful, and I have been asking for a better universal major sorcery self buff for a while, changing the healing morph of entropy into a proper self buff would be a great way towards that.
Using break free+roll dodge + skill will usually drain more of your stamina on a Stam toon, due the skills cost.
They have already reduced the gap between mag and stam ability costs once, the fact still remains you use your main stat on stamina to use skills and core combat skills.
Also just see how many mag players choose to use their Magicka to block, that should be very telling about why it's good to use your off resource for core defenses.
On the other hand:But don't be mistaken, stam builds also need to sacrifice other stats for the sustain to be able to break free/dodge/block/sprint on top of their regular ability cost.
(1) I haven't looked lately, so you can correct me if I'm wrong: ZOS originally accounted for this by making stamina skills cheaper than magicka ones, did they not?
(2) Being on the attack and being on the defense is cyclical. To a certain degree you do one or the other. What I'm getting at is that, when you get pushed into defense, say by an additional foe arriving, you statistically tend to have more remaining stamina and higher stam regen available on a stamina character than a magicka character ever has. You are then free to spend that entirely on defense. Granted this includes heals and such, but as we've established, dodge rolls alone are extremely powerful. It's the fact that you can use two or three of those without fear of not being able to break free that feels very powerful in my experience.
(3) What does Rally cost? Vigor? You're not telling me someone uses Soothing Spores or some other such expensive nonsense, are you? Now look at the costs of magicka heals. Honor the Dead is perhaps not a good example as it gives you magicka back. Shields and Cloak, though. Those are expensive skills.
My stamplar sits at around 22k Stam while my magplar is at about 15k (no cp both) and I have no Stam sustain issues on either.
Building for max Stam on Stam toons is usually not that great, since wpd scales better, or well right now procsets take the cake over any Stat anyway.
You can build for really high spell damage nowadays, also a lot of current meta Stam builds don't even break 3k wpd due to procsets.
Rally is indeed very powerful, and I have been asking for a better universal major sorcery self buff for a while, changing the healing morph of entropy into a proper self buff would be a great way towards that.
Using break free+roll dodge + skill will usually drain more of your stamina on a Stam toon, due the skills cost.
They have already reduced the gap between mag and stam ability costs once, the fact still remains you use your main stat on stamina to use skills and core combat skills.
Also just see how many mag players choose to use their Magicka to block, that should be very telling about why it's good to use your off resource for core defenses.
I wonder would that player specifically play an Altmer though (stam return passive) or perhaps an Argonian (potion passive). I play Bretons. My bad.Joy_Division wrote: »An experienced magicka player using Sugar Skulls should not run out of stamina.
My magplar is breton, 0 Stam issues ever, not using év or any stam sustain sets.
Granted it's in heavy armor, but it's not very difficult to land a heavy attack from s/b or go into mist form for a few seconds.
My stamplar runs EV and tripots for extra mag sustain to able to purge more often(and I have no other mag skill on it atm).
Anyway, in mag classes I don't have to use my Stam for anything other than core combat skills, so I don't see how it's an issue.
Well maybe on light armor, but who even plays light in the current meta.
Also next patch light armor gets a massive cost reduction for break free, which is really good imo, it won't make me play it still, cuz it's too squishy, but that's a different discussion.
On the other hand:But don't be mistaken, stam builds also need to sacrifice other stats for the sustain to be able to break free/dodge/block/sprint on top of their regular ability cost.
(1) I haven't looked lately, so you can correct me if I'm wrong: ZOS originally accounted for this by making stamina skills cheaper than magicka ones, did they not?
(2) Being on the attack and being on the defense is cyclical. To a certain degree you do one or the other. What I'm getting at is that, when you get pushed into defense, say by an additional foe arriving, you statistically tend to have more remaining stamina and higher stam regen available on a stamina character than a magicka character ever has. You are then free to spend that entirely on defense. Granted this includes heals and such, but as we've established, dodge rolls alone are extremely powerful. It's the fact that you can use two or three of those without fear of not being able to break free that feels very powerful in my experience.
(3) What does Rally cost? Vigor? You're not telling me someone uses Soothing Spores or some other such expensive nonsense, are you? Now look at the costs of magicka heals. Honor the Dead is perhaps not a good example as it gives you magicka back. Shields and Cloak, though. Those are expensive skills.
SshadowSscale wrote: »10k max mag is enough for Stambuilds...... stamblades crying in the corner because cloak failed 3 times and they are out of mag lol
SshadowSscale wrote: »10k max mag is enough for Stambuilds...... stamblades crying in the corner because cloak failed 3 times and they are out of mag lol
you only need this pool for invisibility, and these three times are enough for NB. You have a Rolldodge in case of trouble.if you had these 10k magic used for breakfree and rolldodge, you would understand magic classes
You claim there are zero sustain issues, then go on to describe how you (were forced to) wear heavy armor, use a stamina weapon and became a vampire, which also gives you more regen. Ooopsies.My magplar is breton, 0 Stam issues ever, not using év or any stam sustain sets.
Granted it's in heavy armor, but it's not very difficult to land a heavy attack from s/b or go into mist form for a few seconds.
I would claim that that is also a choice. Granted stamplar is IMO bad in the defense department, but I've never felt that Ritual is the essential skill most claim it is. I find it too situational for that, though I am probably alone here.My stamplar runs EV and tripots for extra mag sustain to able to purge more often(and I have no other mag skill on it atm).
I do. Losing the crit bonus and the pen has always felt really bad to me, especially on this class. I also don't like how heavy armor plays. I find the sustain from the Constitution passive oddly inconsistent. I find your attack rotation becomes more complicated with Degeneration and Elemental Drain almost mandatory to claw back damage. I suppose some of that is offset by Malacath and proc sets these days.Well maybe on light armor, but who even plays light in the current meta.
I agree and we definitely have to wait for how next patch shakes out.Also next patch light armor gets a massive cost reduction for break free, which is really good imo,
Ah, but here's the rub. If you go all out in stam sustain, then light armor isn't that squishy. In fact, for me subjectively, it feels better than heavy ... albeit I don't use Mist.it won't make me play it still, cuz it's too squishy, but that's a different discussion.
I'll have to give you that one, though there are many reasons to prefer 1H+S over ice staff:Also just see how many mag players choose to use their Magicka to block, that should be very telling about why it's good to use your off resource for core defenses.
You claim there are zero sustain issues, then go on to describe how you (were forced to) wear heavy armor, use a stamina weapon and became a vampire, which also gives you more regen. Ooopsies.My magplar is breton, 0 Stam issues ever, not using év or any stam sustain sets.
Granted it's in heavy armor, but it's not very difficult to land a heavy attack from s/b or go into mist form for a few seconds.
I can understand heavy armor and 1H+S to a degree, but being forced into vamp on magplar in particular, that was always a bridge too far for me. I therefore write from the perspective of a non-vampire who merely uses RAT.
I also find getting stam back from a heavy attack on a magicka character self-defeating at times. I get CCd right around the same time and back to zero. People are so fast and hard to hit these days, I really hate even partially relying on heavies for stam sustain. As a stamina character I can fit those in naturally into a my rotation without worrying too much about the timing of the next hard CC. As a magicka charcter it is about life and death.I would claim that that is also a choice. Granted stamplar is IMO bad in the defense department, but I've never felt that Ritual is the essential skill most claim it is. I find it too situational for that, though I am probably alone here.My stamplar runs EV and tripots for extra mag sustain to able to purge more often(and I have no other mag skill on it atm).I do. Losing the crit bonus and the pen has always felt really bad to me, especially on this class. I also don't like how heavy armor plays. I find the sustain from the Constitution passive oddly inconsistent. I find your attack rotation becomes more complicated with Degeneration and Elemental Drain almost mandatory to claw back damage. I suppose some of that is offset by Malacath and proc sets these days.Well maybe on light armor, but who even plays light in the current meta.I agree and we definitely have to wait for how next patch shakes out.Also next patch light armor gets a massive cost reduction for break free, which is really good imo,Ah, but here's the rub. If you go all out in stam sustain, then light armor isn't that squishy. In fact, for me subjectively, it feels better than heavy ... albeit I don't use Mist.it won't make me play it still, cuz it's too squishy, but that's a different discussion.
If it wasn't obvious already, there are of course many solutions to this problem. I also have to acknowledge my own bias towards using movement-based and damage-avoiding playstyles. On the other hand, I don't think it's controverial to say stamina is stronger than magicka, with only sorc being the one clear outlier. From my experience the greater dodge roll sustain of stamina classes contributes to that. Again, this is not to say I want magicka classes to play the same way as stamina, but I don't think the OP is wrong pointing to stamina sustain as a main reason for the imbalance.
I'm with you, but IMO you have to stop with the hyperbole. Few builds have 3K stam regen before potions and those that do are seriously compromising other factors, such as their damage or tankiness.and their regeneration is enough, because it is about 3000 and in addition, alchemical potions are used to regenerate stamina + 40%.
@Firstmep, well, I am not a templar main. I play it rarely these days and I have only played stat-based builds on it. I agree that Sweeps being a channel is a major downside to the class. For a long time I believed that some tankiness and no shields were the way to go. Not being afraid of letting your health run a bit low, because it happened slowly enough, before recovering with Honor the Dead, if neded. That was the way I thought you played templar, except it didn't feel great in recent patches.
I put on Eternal Vigor, Amber Plasm, Sugar Skulls and Restoring Focus in exasperation one day, taking it into CP open world first. This was a light armor build and, to my surprise, it worked well. The whole "stay in your house" of yore was never my thing. I play melee classes to weave in and out of combat, be it stamsorc, stamblade or ... magplar. Dodge rolling and sprinting back towards your home team when out of position just felt sooo defensively sound.
I subsequently duelled my friend, who played magsorc at the time. I tried heavy armor. It was crap, compared to this build. When a mag sorc hammers you from range, dodge rolls are just too good. Cleanses too, obviously, but I'm also talking things like Overload. Not worrying about stamina, breaking free and immediately gap closing and hammering the sorc, knowing you could dodge roll the next big attack or roll towards LoS, that felt tremendously freeing. It's the playstyle for me, that's for sure. I will probably love the light armor changes next patch.
Well, this is all true, not disagreeing, but now we're veering into what works in solo play specifically. I agree that sprintiog / dodge rolling alone is insufficient. You already need to be near a good LoS opportunity or you need Mist / Streak / Shadow Image / Cloak ...@Firstmep, well, I am not a templar main. I play it rarely these days and I have only played stat-based builds on it. I agree that Sweeps being a channel is a major downside to the class. For a long time I believed that some tankiness and no shields were the way to go. Not being afraid of letting your health run a bit low, because it happened slowly enough, before recovering with Honor the Dead, if neded. That was the way I thought you played templar, except it didn't feel great in recent patches.
I put on Eternal Vigor, Amber Plasm, Sugar Skulls and Restoring Focus in exasperation one day, taking it into CP open world first. This was a light armor build and, to my surprise, it worked well. The whole "stay in your house" of yore was never my thing. I play melee classes to weave in and out of combat, be it stamsorc, stamblade or ... magplar. Dodge rolling and sprinting back towards your home team when out of position just felt sooo defensively sound.
I subsequently duelled my friend, who played magsorc at the time. I tried heavy armor. It was crap, compared to this build. When a mag sorc hammers you from range, dodge rolls are just too good. Cleanses too, obviously, but I'm also talking things like Overload. Not worrying about stamina, breaking free and immediately gap closing and hammering the sorc, knowing you could dodge roll the next big attack or roll towards LoS, that felt tremendously freeing. It's the playstyle for me, that's for sure. I will probably love the light armor changes next patch.
A lot of people don't really know how to get out as much or more damage from heavy armor, than they can from light for example.
Maybe you don't run into these situations a lot, but when you get multiple ppl gapclosing into you, hammering away at you with high dmg, light armor really doesn't do much.
You're not going to disengage from these ppl unless they let you, sprinting away from them is usually not a viable escape, this is where mist form comes in handy.
Heavy armor just synergies with the current proc meta far to well, especially with malacath negating the loss of crit so well and boosting your proc dmg by an insane amount.
Or Streak out of range, or Cloak, or Shadow Image, or Meditate, or uses Engine Guardian, Eternal Vigor, Amber Plasm, Bloodspawn (1x stam regen), heavy armor (Constitution passive), is a high elf (Spell Recharge passive), is an Argonian (potion passive), or uses Restoring Focus, Leeching Strikes, Bull Netch, 1H+S heavy attacks, and so on, and so on.Well, in the end what we came to. Magic builds are very good. However, in 90% of PVP, build stamina is played, and many have changed their main stat to stamina. If the magic class has gone, something is wrong, then he is looking for a respawn point, and the stamina assembly starts to do Rolldodge, and they will not leave him behind. On igade for stamina assemblies, if you see a mage, give him 3 stuns every 7 seconds and for 4 times he will sit quietly and wait until you finish him off. You will never see how the magic class kites a crowd of players, unless of course it abuses the Alessian defense + the Myst Form
soniku4ikblis wrote: »I have built for Stam on my Magplar. 20k Stam, 1500 regen. I can block and dodge just fine.
What I end up running out of is my Mag pool. It's at 30k. 1800 regen.
VS 1, I can't hit hard, I can't push well, I mostly end up tanking and playing defense and I can outlast quite a long time, while having average dps. I get stalemates consistently with any class.
The only classes I struggle with right now are a good Sorck or a Pet build Mag Sorc. Everyone else I stalemate with: cannot kill the Vamp-Mist regen DKs for anything. I leave those fights. Very pointless.
So, I went ahead and switched to more DPS. For 6 seconds I have: 20K Pen, 5500 Spell Damage, 4500 Jabs, 10.5K Sweep, 10K Jesus Beam. Lost some defense. 33000 on my backbar blocking with shield as opposed to near 50k before. I think I do like 26k on combo in total. Not enough to kill most people with at least 20k+ defense and more.
I can get a few kills versus decent players. Good players I still stalemate. Cannot kill a good Sorck or Pet Mag Sorc still.
And I have to kiss a rosary, pray to RNGesus, and hope my combo lands. Otherwise, I'm on my backfoot most of the time.
I just..... don't feel the design is supposed to make you feel this way. Stressed and living on a prayer. It's not fun, it's frustrating, it's rough. I just don't see other Stam classes struggling the way a Magplar would.
Finally, please just stand still so I can jab you. Otherwise, please make jabs into a something else. It's so easy to strafe it. lol
EDIT: I would kill for 40K mag pool. What is dee wey
Or Streak out of range, or Cloak, or Shadow Image, or Meditate, or uses Engine Guardian, Eternal Vigor, Amber Plasm, Bloodspawn (1x stam regen), heavy armor (Constitution passive), is a high elf (Spell Recharge passive), is an Argonian (potion passive), or uses Restoring Focus, Leeching Strikes, Bull Netch, 1H+S heavy attacks, and so on, and so on.Well, in the end what we came to. Magic builds are very good. However, in 90% of PVP, build stamina is played, and many have changed their main stat to stamina. If the magic class has gone, something is wrong, then he is looking for a respawn point, and the stamina assembly starts to do Rolldodge, and they will not leave him behind. On igade for stamina assemblies, if you see a mage, give him 3 stuns every 7 seconds and for 4 times he will sit quietly and wait until you finish him off. You will never see how the magic class kites a crowd of players, unless of course it abuses the Alessian defense + the Myst Form
I agree that the gist of your original post is true, but it's not that bleak. If you die due to a lack of stamina on a magicka build, then you're running a bad build, you're inexperienced or you overextended. If you build and play properly then you don't die, but this affects how hard you can push and how conservatively you must play or how much your build diverted resources into stamina sustain, which you might have invested into damage.
soniku4ikblis wrote: »I have built for Stam on my Magplar. 20k Stam, 1500 regen. I can block and dodge just fine.
What I end up running out of is my Mag pool. It's at 30k. 1800 regen.
VS 1, I can't hit hard, I can't push well, I mostly end up tanking and playing defense and I can outlast quite a long time, while having average dps. I get stalemates consistently with any class.
The only classes I struggle with right now are a good Sorck or a Pet build Mag Sorc. Everyone else I stalemate with: cannot kill the Vamp-Mist regen DKs for anything. I leave those fights. Very pointless.
So, I went ahead and switched to more DPS. For 6 seconds I have: 20K Pen, 5500 Spell Damage, 4500 Jabs, 10.5K Sweep, 10K Jesus Beam. Lost some defense. 33000 on my backbar blocking with shield as opposed to near 50k before. I think I do like 26k on combo in total. Not enough to kill most people with at least 20k+ defense and more.
I can get a few kills versus decent players. Good players I still stalemate. Cannot kill a good Sorck or Pet Mag Sorc still.
And I have to kiss a rosary, pray to RNGesus, and hope my combo lands. Otherwise, I'm on my backfoot most of the time.
I just..... don't feel the design is supposed to make you feel this way. Stressed and living on a prayer. It's not fun, it's frustrating, it's rough. I just don't see other Stam classes struggling the way a Magplar would.
Finally, please just stand still so I can jab you. Otherwise, please make jabs into a something else. It's so easy to strafe it. lol
EDIT: I would kill for 40K mag pool. What is dee wey
the fact of the matter is that it's ridiculous to do such a regeneration of staimins on a magic assembly. And you end up with a terrible magic class and a terrible stamina class. it's a losing development choice
Oreyn_Bearclaw wrote: »I will concede that head to head, stamina is stronger than magic as a general rule in PVP. You are also on to the main issue that magic must consider their stamina pool in a build, and stamina can ignore their magic pool, or at least, not worry about it too much.
I will say, there are things you can do to close the gap. Tri-stat food is a strong choice. Sugar skulls are hard to beat as a food. I dont think that in it of itself puts you at a disadvantage. Play to your magic survival tools, heals and shields.
Run well-fitted gear. I was so hesitant to do it, but I made the change to seven well fitted on my mag sorc and it is night and day better than 7 impen, or anything else I have tried. Use your CP to invest heavily into break free. Consider monster set bonuses that give both stam and magic. I run two one piece bonuses that give approx 1k of each. Sets like Trainee can also be good to help fill out a build, especially if using mythic items. Tri Stat glyphs are best in slot use them on everything.
My mag sorc sits at 49k magic, 19k stam and 26k health. A stamina build is almost certainly going to have more weapon damage than I do spell damage, but those raw stats are harder to achieve on stamina. I can roll dodge with stacking costs 7 times in a row. It is rare that running out of stam (or any resource) is what kills me. I am at the speed cap and can burst from range, so there are advantages to magic. Overall, I think the balance favors stamina, but it's closer than people like to admit if I am being honest with myself.
the fact of the matter is that people make half mana, half stamina class. And imagine, this is not the first day I have been playing and I have almost the same set as yours. But you will always lose 1v1 to stamina. And you just need to come up with 1 thing, this is the breakfree for mana
I wonder would that player specifically play an Altmer though (stam return passive) or perhaps an Argonian (potion passive). I play Bretons. My bad.Joy_Division wrote: »An experienced magicka player using Sugar Skulls should not run out of stamina.