So build better you have the stam to keep going. Plus loads of changes in this area on PTS right now to give magica very good control over their stam pool in light armor. Check out : https://forums.elderscrollsonline.com/en/discussion/559360/pts-patch-notes-v6-3-0#latest
Please understand what the injustice is. Stamina classes are maximally invested in stamina. They increase its total supply, increase its recovery as much as possible. They can take food to restore stamina, which is almost 500 points of recovery. And they absolutely don't need mana. Ultimately stamina grades have around 3500-4500 stamina recovery.
Magic classes cannot do the same with mana and increase its recovery rate to such an amount, because they cannot survive without stamina. And it turns out there is no bonus from food to restore mana, you have to take food to increase 3 basic characteristics. You have to spend champion points to restore stamina. You have to enchant jewelry to restore stamina. And this is still not enough. That's about 2500 mana regen and 1000 stamina regen. I think it's clear - the magic class will run out of resources faster.
Please understand what the injustice is. Stamina classes are maximally invested in stamina. They increase its total supply, increase its recovery as much as possible. They can take food to restore stamina, which is almost 500 points of recovery. And they absolutely don't need mana. Ultimately stamina grades have around 3500-4500 stamina recovery.
Magic classes cannot do the same with mana and increase its recovery rate to such an amount, because they cannot survive without stamina. And it turns out there is no bonus from food to restore mana, you have to take food to increase 3 basic characteristics. You have to spend champion points to restore stamina. You have to enchant jewelry to restore stamina. And this is still not enough. That's about 2500 mana regen and 1000 stamina regen. I think it's clear - the magic class will run out of resources faster.
Stam does need also to attack and heal on top of movement. While mag can balance this between 2 resource pools.
I played a lot of mag and did encountered the same problem but this was way before stam recovery was more avaliable for mag classes and even when sprint costed like 1k per second. But you do point out one of the major differences and that is oke it can be an injustive for some them play stam it can be a blessing for others and mag they play. You need to find what works for you with whats in the game and not to try to make the game work for you. You only end up frustrated while that is not needed. Use the build calculator and work out what you need.
StarOfElyon wrote: »I still have not perfected this yet. For a magicka character, you must build for stamina, damage, and survivability. Stamina fighters get stamina and damage at once, so they only need to build for survivability. That part comes easy - just slap on heavy armor. Unless you play a sorc, you're going to be at a disadvantage. It's just the way it is.
Each has their advantage.
Build Tri Stat, food & pots..
Since the Impen changes run a few Well Fitted..
I hear your point, I used to say it. That Magika Builds are Tri stat hybrids in PvP. But learn to manage your resources and it's ok.
I'm Tri stat enchants, food and pots but my Magika is still very high (Necro & Bright) and damage strong in noCP
I know its a small thing, but in the Elder Scrolls universe, its called MAGICKA, not mana.
On topic tho: The break free cost reduction light armor gets next patch is actually pretty big, on the other hand i dont aggree with the roll cost reduction, it feels like a cop out, that the devs couldnt come up with something better.
Damage shields should be the prime defensive mechanic for light armor, it would make more sense thematically as well.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You dont need all of that for stam DK's lol. They are literally the best iWin PVP class in the game. Leap, HA while mid air, DS, DS, exc opponent is dead inside of 2 seconds.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
It is true that both magicka and stamina players use magicka abilities for utility skills, and in some cases healing, however dont forget that on top of both using stamina for core combat skills like block, dodge etc, stamina users also use stamina for most of their attacks and heals.
In a lot of cases stamina players use magicka for certain skills, simply beacuse theres no better alternative that costs stamina, not beacuse they "have to do something" with their magicka bar.
It is true that stamina has it a bit easier right now, but thats largely due to sets.
That being said the changes to light armor next patch do worry me, i dont like being forced into being a roll dodge monkey on a magicka build, just beacuse the devs cant come up with something more fitting as a defense mechanic.
Damage shields should get a rework, that shouldve happened ages ago, and light armor should be the prime damage shielding armor type.
In previous ES games Mysticism and Alteration magic dealt with the defense of magicka users, and frankly nothing about wearing a robe gives me the impression of being an agile/acrobatic and evasive person.
I do like the light armor passive next patch that provides break free cost reduction, i think that one is needed and is fitting, magicka users in older ES games focused on the Willpower stat, so one can make connection between Willpower and being able to break free from crowd control.
But roll dodge? Please no. It makes no sense thematically, and further erodes the distinction between magicka and stamina playstyles.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
Mate, I'm not exclusively playing stam, I have more mag characters than stam and even play a hybrid from time to time. You sound a bit like you almost exclusively play mag (correct me if I'm wrong). If thats the case that very much limits your perception about balance. Imo mag is very strong rn, especially in high mmr bgs, but you can also make strong mag builds for open world cyro.
For stam sustain without sacrificing all that much you have multiple options (and no, you definitely dont need 2k stam regen on mag builds)
- sets like eternal vigor (heavy) or amber plasm (light)
- heavy armor passives
- tri pots (especially on malacath builds)
- some races have extra stam sustain
- some classes have good stam sustain as well
For max stat its also not that hard:
- Tri stat glyphs everywhere. Seriously do it. Not only does it give you mag and stam but also health which is very useful
- Triune jewelry (same as above)
- Bewitched sugar skulls, overall an amazing top tier food, I use it on most of my characters, both on mag and stam
- Dunmer race (or Khajiit but its more niche)
- Undaunted passives (play 5/1/1)
And to preserve stam:
- Get a mag mobility option. Some classes have very nice tools in this regard, but race against time and mistform are available to everyone. Instead of dodge rolling after getting immobilized/snared use these tools instead
Personally, I like that stam and mag builds have this clear distinction that mag uses their off stat for break free, dodge, sprint and block, while stam uses their off stat mostly for utility skills. It creates a clear distinction between the two playstyles, and more streamlining is definitely not what this game needs.
Oreyn_Bearclaw wrote: »I will concede that head to head, stamina is stronger than magic as a general rule in PVP. You are also on to the main issue that magic must consider their stamina pool in a build, and stamina can ignore their magic pool, or at least, not worry about it too much.
I will say, there are things you can do to close the gap. Tri-stat food is a strong choice. Sugar skulls are hard to beat as a food. I dont think that in it of itself puts you at a disadvantage. Play to your magic survival tools, heals and shields.
Run well-fitted gear. I was so hesitant to do it, but I made the change to seven well fitted on my mag sorc and it is night and day better than 7 impen, or anything else I have tried. Use your CP to invest heavily into break free. Consider monster set bonuses that give both stam and magic. I run two one piece bonuses that give approx 1k of each. Sets like Trainee can also be good to help fill out a build, especially if using mythic items. Tri Stat glyphs are best in slot use them on everything.
My mag sorc sits at 49k magic, 19k stam and 26k health. A stamina build is almost certainly going to have more weapon damage than I do spell damage, but those raw stats are harder to achieve on stamina. I can roll dodge with stacking costs 7 times in a row. It is rare that running out of stam (or any resource) is what kills me. I am at the speed cap and can burst from range, so there are advantages to magic. Overall, I think the balance favors stamina, but it's closer than people like to admit if I am being honest with myself.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
Mate, I'm not exclusively playing stam, I have more mag characters than stam and even play a hybrid from time to time. You sound a bit like you almost exclusively play mag (correct me if I'm wrong). If thats the case that very much limits your perception about balance. Imo mag is very strong rn, especially in high mmr bgs, but you can also make strong mag builds for open world cyro.
For stam sustain without sacrificing all that much you have multiple options (and no, you definitely dont need 2k stam regen on mag builds)
- sets like eternal vigor (heavy) or amber plasm (light)
- heavy armor passives
- tri pots (especially on malacath builds)
- some races have extra stam sustain
- some classes have good stam sustain as well
For max stat its also not that hard:
- Tri stat glyphs everywhere. Seriously do it. Not only does it give you mag and stam but also health which is very useful
- Triune jewelry (same as above)
- Bewitched sugar skulls, overall an amazing top tier food, I use it on most of my characters, both on mag and stam
- Dunmer race (or Khajiit but its more niche)
- Undaunted passives (play 5/1/1)
And to preserve stam:
- Get a mag mobility option. Some classes have very nice tools in this regard, but race against time and mistform are available to everyone. Instead of dodge rolling after getting immobilized/snared use these tools instead
Personally, I like that stam and mag builds have this clear distinction that mag uses their off stat for break free, dodge, sprint and block, while stam uses their off stat mostly for utility skills. It creates a clear distinction between the two playstyles, and more streamlining is definitely not what this game needs.
everything that you named so is used by me, except equipment. Stamina classes have enough simple enchantments and food to get 3000 recovery. and using such sets will take away your damage. Stamina assemblies can completely dispense with protection and just somersault. And tell me what will happen to you when you run out of energy and stunned? I guess you have about 1000 stamina recovery even with this equipment
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
Mate, I'm not exclusively playing stam, I have more mag characters than stam and even play a hybrid from time to time. You sound a bit like you almost exclusively play mag (correct me if I'm wrong). If thats the case that very much limits your perception about balance. Imo mag is very strong rn, especially in high mmr bgs, but you can also make strong mag builds for open world cyro.
For stam sustain without sacrificing all that much you have multiple options (and no, you definitely dont need 2k stam regen on mag builds)
- sets like eternal vigor (heavy) or amber plasm (light)
- heavy armor passives
- tri pots (especially on malacath builds)
- some races have extra stam sustain
- some classes have good stam sustain as well
For max stat its also not that hard:
- Tri stat glyphs everywhere. Seriously do it. Not only does it give you mag and stam but also health which is very useful
- Triune jewelry (same as above)
- Bewitched sugar skulls, overall an amazing top tier food, I use it on most of my characters, both on mag and stam
- Dunmer race (or Khajiit but its more niche)
- Undaunted passives (play 5/1/1)
And to preserve stam:
- Get a mag mobility option. Some classes have very nice tools in this regard, but race against time and mistform are available to everyone. Instead of dodge rolling after getting immobilized/snared use these tools instead
Personally, I like that stam and mag builds have this clear distinction that mag uses their off stat for break free, dodge, sprint and block, while stam uses their off stat mostly for utility skills. It creates a clear distinction between the two playstyles, and more streamlining is definitely not what this game needs.
everything that you named so is used by me, except equipment. Stamina classes have enough simple enchantments and food to get 3000 recovery. and using such sets will take away your damage. Stamina assemblies can completely dispense with protection and just somersault. And tell me what will happen to you when you run out of energy and stunned? I guess you have about 1000 stamina recovery even with this equipment
If you have a big stam pool from bewitched suger skulls and full tri stat enchants, are in heavy armor and use tri stat pots I honestly dont know how you run out of stamina that easily. Maybe you dodge roll too much? If so try well fitted. And you don't loose too much damage with a set like eternal vigor, since the mag sustain you get from this set lets you build for more spell damage elsewhere. After all, a lot of stam builds use that set as well.
Another way of indirectly strengthening your stam sustain would be to learn how to avoid stuns better. Depending on your class and build style there are different options. Sorc for example can avoid a lot via ball of lighting, while mag DK for example synergizes well with snb to block the most dangerous attacks.
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
Mate, I'm not exclusively playing stam, I have more mag characters than stam and even play a hybrid from time to time. You sound a bit like you almost exclusively play mag (correct me if I'm wrong). If thats the case that very much limits your perception about balance. Imo mag is very strong rn, especially in high mmr bgs, but you can also make strong mag builds for open world cyro.
For stam sustain without sacrificing all that much you have multiple options (and no, you definitely dont need 2k stam regen on mag builds)
- sets like eternal vigor (heavy) or amber plasm (light)
- heavy armor passives
- tri pots (especially on malacath builds)
- some races have extra stam sustain
- some classes have good stam sustain as well
For max stat its also not that hard:
- Tri stat glyphs everywhere. Seriously do it. Not only does it give you mag and stam but also health which is very useful
- Triune jewelry (same as above)
- Bewitched sugar skulls, overall an amazing top tier food, I use it on most of my characters, both on mag and stam
- Dunmer race (or Khajiit but its more niche)
- Undaunted passives (play 5/1/1)
And to preserve stam:
- Get a mag mobility option. Some classes have very nice tools in this regard, but race against time and mistform are available to everyone. Instead of dodge rolling after getting immobilized/snared use these tools instead
Personally, I like that stam and mag builds have this clear distinction that mag uses their off stat for break free, dodge, sprint and block, while stam uses their off stat mostly for utility skills. It creates a clear distinction between the two playstyles, and more streamlining is definitely not what this game needs.
everything that you named so is used by me, except equipment. Stamina classes have enough simple enchantments and food to get 3000 recovery. and using such sets will take away your damage. Stamina assemblies can completely dispense with protection and just somersault. And tell me what will happen to you when you run out of energy and stunned? I guess you have about 1000 stamina recovery even with this equipment
If you have a big stam pool from bewitched suger skulls and full tri stat enchants, are in heavy armor and use tri stat pots I honestly dont know how you run out of stamina that easily. Maybe you dodge roll too much? If so try well fitted. And you don't loose too much damage with a set like eternal vigor, since the mag sustain you get from this set lets you build for more spell damage elsewhere. After all, a lot of stam builds use that set as well.
Another way of indirectly strengthening your stam sustain would be to learn how to avoid stuns better. Depending on your class and build style there are different options. Sorc for example can avoid a lot via ball of lighting, while mag DK for example synergizes well with snb to block the most dangerous attacks.
you are talking about something completely different and did not answer the question, the stamina pool is not a solution if you are focused
You have no clue what you are talking about if you think that stam classes don't utilize magicka. On my stam DK for example 4 out of 10 skills are magicka. On my build they are used for buffs, cc, mobility, and extra healing, so they are quite critical for success. The only way I can sustain that on this build is with eternal vigor and tri stat pots during kite intensive fights.
And just fyi 99% of stam builds are not even close to 4k stam regen since that is wasteful oversustain that is better invested elsewhere.
You use magika because it exists and you have to do something with it. I would feel great if I needed stamina for buffs, control, mobility and additional healing. However, magika builds need stamina for abilities (sometimes), as well as for break free, rolldodge, sprint. Let's take into account that for this you have 15k stamina and then 15k due to the use of three-stat food to reduce your magika regeneration by 500 points. And the stamina regeneration is 800 points. You play as a stamina build and say with confidence that magika builds feel good. Or maybe magika builds should increase their stamina regeneration to 1500-2000? at the same time have good magika regeneration and not lose in damage
Mate, I'm not exclusively playing stam, I have more mag characters than stam and even play a hybrid from time to time. You sound a bit like you almost exclusively play mag (correct me if I'm wrong). If thats the case that very much limits your perception about balance. Imo mag is very strong rn, especially in high mmr bgs, but you can also make strong mag builds for open world cyro.
For stam sustain without sacrificing all that much you have multiple options (and no, you definitely dont need 2k stam regen on mag builds)
- sets like eternal vigor (heavy) or amber plasm (light)
- heavy armor passives
- tri pots (especially on malacath builds)
- some races have extra stam sustain
- some classes have good stam sustain as well
For max stat its also not that hard:
- Tri stat glyphs everywhere. Seriously do it. Not only does it give you mag and stam but also health which is very useful
- Triune jewelry (same as above)
- Bewitched sugar skulls, overall an amazing top tier food, I use it on most of my characters, both on mag and stam
- Dunmer race (or Khajiit but its more niche)
- Undaunted passives (play 5/1/1)
And to preserve stam:
- Get a mag mobility option. Some classes have very nice tools in this regard, but race against time and mistform are available to everyone. Instead of dodge rolling after getting immobilized/snared use these tools instead
Personally, I like that stam and mag builds have this clear distinction that mag uses their off stat for break free, dodge, sprint and block, while stam uses their off stat mostly for utility skills. It creates a clear distinction between the two playstyles, and more streamlining is definitely not what this game needs.
everything that you named so is used by me, except equipment. Stamina classes have enough simple enchantments and food to get 3000 recovery. and using such sets will take away your damage. Stamina assemblies can completely dispense with protection and just somersault. And tell me what will happen to you when you run out of energy and stunned? I guess you have about 1000 stamina recovery even with this equipment
If you have a big stam pool from bewitched suger skulls and full tri stat enchants, are in heavy armor and use tri stat pots I honestly dont know how you run out of stamina that easily. Maybe you dodge roll too much? If so try well fitted. And you don't loose too much damage with a set like eternal vigor, since the mag sustain you get from this set lets you build for more spell damage elsewhere. After all, a lot of stam builds use that set as well.
Another way of indirectly strengthening your stam sustain would be to learn how to avoid stuns better. Depending on your class and build style there are different options. Sorc for example can avoid a lot via ball of lighting, while mag DK for example synergizes well with snb to block the most dangerous attacks.
you are talking about something completely different and did not answer the question, the stamina pool is not a solution if you are focused
By being focused do you mean a single player or multiple? Because if multiple good players focus you down you will either run out of resources after some struggle or simply get mowed down by damage you cant outheal. The same applies to stam builds, thats just the nature of the game.
Otherwise I'm sorry for misunderstanding you I guess? Just explain in detail what you actually mean then. Maybe there is some unnecessary stamina drain in your playstyle (you mentioned using stamina skills on a mag toon, maybe thats where your issues are coming from?).
I wonder would that player specifically play an Altmer though (stam return passive) or perhaps an Argonian (potion passive). I play Bretons. My bad.Joy_Division wrote: »An experienced magicka player using Sugar Skulls should not run out of stamina.