[snip]FrumpyCourage wrote: »[snip]
Whatever you try to suggest is not something that would be accepted by any bank as a business plan. If you run a business you want to make a profit - end of story. ESO is in the first instance a product made by a business. Ergo, they want to make a profit.
And the membership is not that expensive - anybody can budget for it or get a paper round...
Even after repeating it, it doesn't accurately describe what's being discussed in OP's post.SilverBride wrote: »Some things just bear repeating.FrumpyCourage wrote: »You want extra, you pay for it.
Yeah.... that's the point of the thread? To express to ZOS to desire to buy something that's not currently for sale.newtinmpls wrote: »
1 - 'receive transmute stones at the same rate' doesn't mean that an equal nonsub and sub players participate in activities at the same rate it means they receive the same quantity stones for the same activity; they can spend the same quantity stones for the same function, despite their different monetary investment. So a sub and nonsub can transmute a full set of gear after the same number of Cyro campaigns/nrds.newtinmpls wrote: »I appreciate the wide ranging discussion, but I am curious about the accuracy and origin of some of the statements.To address your points:
- double transmutation crystal limit: subs and nonsubs receive transmute stones at the same rate; they spend them at the same rate
- double bank limit: Bank slots don't require any real currency, all of them can be bought with gold
- Craft Bag: the function of materials is to gather, sell, or use them. Not to store them. Furniture slots in housing are an essential functional part of housing gameplay.
1-Transmute crystals - I have no idea if subs and non-subs tend to participate in crystal-gaining activities at the same rate, or spend them at the same rate. Where is your source or what is your logic for this?
2-Bank limit. Yes, slots can be purchased, but "double total bank slots" means that subs will have double the space. So this is huge.
3-Craft bag; if you somehow think that storing materials is NOT an essential part of "crafting gameplay"...well then I question your logic and reasoning.