I agree that the slot limit should be increased to the same as ESO+ members. I am all for having a sub scription fee where you get premium currency and cosmetic extras but hampering players who do not pay with half the housing slots and very limited bag space is just toxic. Talk about "here at Zeni we put profit before player creativity and expression"
[snip] There is nothing toxic about players who support the game bonuses that are do not give them any advantages over other players.
[Edited to remove Baiting]
The thread is about how the system 'should' work, not how it works right now. Just because there are only 2 options now doesn't mean that those are the only possible options, or that they should be the only 2 options. The thread's whole purpose is to examine that premise.SilverBride wrote: »Right now the only two options that do exist are that you play for free, or you subscribe and receive perks for doing so.It's easy to prefer one over the other when you artificially create a hypothetical duality where only those 2 options exist.
[snip] There is no need to over analyze when it can be summed up in one sentence: The OP wants an ESO+ perk but doesn't want to subscribe to get it.
I say no.
[Edited to remove Baiting]
That's an opinion. You personally have no problem with the current system.SilverBride wrote: »
Dangerjoe1982 wrote: »I think they should remove the furniture restriction for non ESO subs - when you look at all other parts of ESO there is no core feature thats is cut in ½ just because you are not a sub.
Instead i think they should add a convenience feature for ESO+ subs in the same way that we have the craft bag, ESO+ Subs should have a furniture bag that could hold X amout of items. This way people like me that sub still get a convenience feature, but players that chose not to sub arent getting arent gettin their housing core gameplay cut in ½.
That's an opinion.SilverBride wrote: »If you want this ESO+ perk, subscribe.
That is not what pay to win means. The housing system cannot be pay to win because it doesn't give you a competitive advantage against other players. Pay to win is gear, upgrades, or bonuses that give players who pay a competitive advantage over players who don't in a B2P or F2P system. The sub in ESO has no pay 2 features and pretty much everything in the crown store can be bought with crown:gold exchanges so its not pay to win either...not that there is anything in the store that would be considered pay to win.
I am not calling the players toxic. I am calling the system toxic. It is very much pay to win certainly where the games crafting system, housing and storage are concerned.
The question isn't 'Would [free housing slots] result in less profit than [if they aren't free].' See the title and OP's post.The furnishing limit increase is a perk for supporting the upkeep of the game every month. ESO plus members pay to keep the lights turned on. Double furnishings is one of the rewards for doing that.
That is a really imaginative stretch of P2W. Housing contests are not P2W.
edit: it was mentioned that furniture limits are not Pay to Win with ESO+. That actually isn't true if the non-sub wants to compete against other players in housing contests as having half the available slots is a definite disadvantage.
hexentb16_ESO wrote: »PrimusNephilim wrote: »If you take away the benefits of ESO+, there's no benefit to have ESO+
[snip]
This is just one thing that would be made available to non-eso+ members. ESO+ would still have loads of reasons to buy it.
But lets not forget, ESO+ doesn't need to exist. ZOS makes more money than they'll ever need just off the game's gamble boxes.
[Edited to remove Baiting]
The question isn't 'Would [free housing slots] result in less profit than [if they aren't free].' See the title and OP's post.The furnishing limit increase is a perk for supporting the upkeep of the game every month. ESO plus members pay to keep the lights turned on. Double furnishings is one of the rewards for doing that.
The question is 'Would [having an extra option to buy housing slots] result in less profit than [just the current option]'*
(* and profitability is just one aspect of the discussion, so it's not even one decisive question just part of the larger picture)
Do ESO+ members pay to keep the lights turned on? Let's look at the facts:
- How much does it costs to buy DLCs directly? Over 34,000 Crowns, which is more than 16 months of subcription.
- How many Crowns does ESO+ get you? 1650, which is more than the 1500 Crowns that 15$ gets everyone else.
- What about how much a 700 slot houses cost each? More than 6 months of subscription.
- And how much do individual Furnishing Packs cost? Around 1.5 months of subscription.
- Mounts, pets, costumes and other cosmetics on avg cost around 1 month of subscription. Each. Individually.
- A 5k pack of Crown Crates costs around 2.5 months of subscription.
- Chapters cost 40$ for everyone every year, which is 2.5 months of subscription.
Are ESO+ subs really the people who hold the line between ZOS and financial ruin? As you see, the value of not having a subscription but just selling things (like the DLCs) only directly would be more cost-efficient for ZOS. The Crowns alone more than make up for the price tag of the sub. There is a reason the community recommends subbing - it's more beneficial to the player and less profitable for ZOS to sub than to buy things directly. And with the monetisation model of ESO (the majority of which relies on microtransactions), the 15$ that ESO+ subs pay doesn't weigh nearly as much in ZOS's bottom line than other, more highly monetized sources of income.
So opposing the suggestion that there should be 2 ways to buy housing slots instead of 1 on the grounds that it would impair ZOS's profit margins in any noticeable or significant way is a largely misplaced (or at the very least, exaggerated) concern. It just veils the real, far more insidious undercurrent that is about keeping arbitrary divisions between the community based on whether they bought slots with a sub OR if they bought slots directly - because let's not forget that this thread is about adding an alternative option of buy slots. ZOS find it perfectly acceptable to have the option to buy DLCs, Dye Stamps and Crowns directly, so there is no indication that housing slots would be any worse for the game than that.
Some additional points that counter the 'what about ZOS's profit though' concerns:
1. The % of ESO+ who subscribe only for housing is questionable (Zyphearan is admittedly one of them but even amongst Housing fans that's no guarantee, and the Housing community is much smaller than general ESO players). So the sudden ability to buy housing slots directly as well as with a sub wouldn't reduce the number of subscribers nearly as much as implied by these worries. Even Housing fans may find it preferable to keep their ESO+ and keep their slots that way, than to drop all other benefits to buy slots directly.
2. Furthermore, people talk about [keeping max housing slots only available to ESO+ rather than being available as direct purchase as well] as somehow essential to the survival and continued functioning of the game and ZOS, rather than looking at it as part of a company's excess profit. Naturally, it has a very different effect if people frame it as 'helping to keep the lights on' versus 'to what extent would it contribute to/detract from ZOS's multimillion dollar profit to keep max housing slots exclusive to an ESO+ sub than to make them directly purchasable as well?' (The question whether it would have a negative or positive impact, and to what extent that impact would be even noticeable has been raised earlier.)
3. That's in addition to the fact that 'how much money ZOS makes' isn't the only criteria by which decisions should be evaluated. As evidenced by ZOS giving away stuff for free. Keeping IC paid would have made them more money, yet they found it profitable or otherwise beneficial to give it away. Keeping BGs a DLC-only game type would have made them more money than giving it away for free, and they still did it. So ZOS is perfectly happy to provide alternative options to monetize things, and even to give away things entirely when it suits their cost/benefit analysis.
tl;dr: So far, there isn't really any evidence to support that adding the option to buy max housing slots directly in addition to the sub option would be noticeably or at all worse for the game than to keep it sub-exclusive (worse for ZOS's profits, worse for the community, or anything really).
I wasn't the one who brought up the financial argument so if it makes no sense to you, we agree. It was simply in response to the worries that claimed ESO+ subscribers are keeping the lights on at ZOS and that their perks mustn't be touched. All my points did was to highlight how ESO's monetisation system is far more complex than that (e.g. microtransactions), and that ZOS already made many moves that removed or transferred previously-paid-for perks. So subs don't need shut down other players to gatekeep ZOS's profit margins, when the sub price isn't even that major contribution compared to the other more monetized systems, and when ZOS can take care of that themselves and often find even giving away content for free advantageous - let alone giving people the option to buy things, which is what's being discussed here.Arguing the financial aspect makes no sense though because none of us have any data to refer to. A good marketing team will weigh increases and decreases in revenue any changes may have. They can see the actual numbers and can look back at past trends.The question isn't 'Would [free housing slots] result in less profit than [if they aren't free].' See the title and OP's post.The furnishing limit increase is a perk for supporting the upkeep of the game every month. ESO plus members pay to keep the lights turned on. Double furnishings is one of the rewards for doing that.
The question is 'Would [having an extra option to buy housing slots] result in less profit than [just the current option]'*
(* and profitability is just one aspect of the discussion, so it's not even one decisive question just part of the larger picture)
Do ESO+ members pay to keep the lights turned on? Let's look at the facts:
- How much does it costs to buy DLCs directly? Over 34,000 Crowns, which is more than 16 months of subcription.
- How many Crowns does ESO+ get you? 1650, which is more than the 1500 Crowns that 15$ gets everyone else.
- What about how much a 700 slot houses cost each? More than 6 months of subscription.
- And how much do individual Furnishing Packs cost? Around 1.5 months of subscription.
- Mounts, pets, costumes and other cosmetics on avg cost around 1 month of subscription. Each. Individually.
- A 5k pack of Crown Crates costs around 2.5 months of subscription.
- Chapters cost 40$ for everyone every year, which is 2.5 months of subscription.
Are ESO+ subs really the people who hold the line between ZOS and financial ruin? As you see, the value of not having a subscription but just selling things (like the DLCs) only directly would be more cost-efficient for ZOS. The Crowns alone more than make up for the price tag of the sub. There is a reason the community recommends subbing - it's more beneficial to the player and less profitable for ZOS to sub than to buy things directly. And with the monetisation model of ESO (the majority of which relies on microtransactions), the 15$ that ESO+ subs pay doesn't weigh nearly as much in ZOS's bottom line than other, more highly monetized sources of income.
So opposing the suggestion that there should be 2 ways to buy housing slots instead of 1 on the grounds that it would impair ZOS's profit margins in any noticeable or significant way is a largely misplaced (or at the very least, exaggerated) concern. It just veils the real, far more insidious undercurrent that is about keeping arbitrary divisions between the community based on whether they bought slots with a sub OR if they bought slots directly - because let's not forget that this thread is about adding an alternative option of buy slots. ZOS find it perfectly acceptable to have the option to buy DLCs, Dye Stamps and Crowns directly, so there is no indication that housing slots would be any worse for the game than that.
Some additional points that counter the 'what about ZOS's profit though' concerns:
1. The % of ESO+ who subscribe only for housing is questionable (Zyphearan is admittedly one of them but even amongst Housing fans that's no guarantee, and the Housing community is much smaller than general ESO players). So the sudden ability to buy housing slots directly as well as with a sub wouldn't reduce the number of subscribers nearly as much as implied by these worries. Even Housing fans may find it preferable to keep their ESO+ and keep their slots that way, than to drop all other benefits to buy slots directly.
2. Furthermore, people talk about [keeping max housing slots only available to ESO+ rather than being available as direct purchase as well] as somehow essential to the survival and continued functioning of the game and ZOS, rather than looking at it as part of a company's excess profit. Naturally, it has a very different effect if people frame it as 'helping to keep the lights on' versus 'to what extent would it contribute to/detract from ZOS's multimillion dollar profit to keep max housing slots exclusive to an ESO+ sub than to make them directly purchasable as well?' (The question whether it would have a negative or positive impact, and to what extent that impact would be even noticeable has been raised earlier.)
3. That's in addition to the fact that 'how much money ZOS makes' isn't the only criteria by which decisions should be evaluated. As evidenced by ZOS giving away stuff for free. Keeping IC paid would have made them more money, yet they found it profitable or otherwise beneficial to give it away. Keeping BGs a DLC-only game type would have made them more money than giving it away for free, and they still did it. So ZOS is perfectly happy to provide alternative options to monetize things, and even to give away things entirely when it suits their cost/benefit analysis.
tl;dr: So far, there isn't really any evidence to support that adding the option to buy max housing slots directly in addition to the sub option would be noticeably or at all worse for the game than to keep it sub-exclusive (worse for ZOS's profits, worse for the community, or anything really).
Maybe you could argue the change would make more players happy than upset but even that is a guess based on a very small percentage of the player population opinions.
Arguing reward or punishment for bag space and bank space compared to housing limits also isn't a very good argument. History tells us ESO+ doubles such things. Simple as that. You subscribe you get double the space. When they decided to go the subscription route they easily could have figured what they wanted/needed the max bank space to be and cut it in half for non subscribers. They give non subscribers half the bank space just like they give them half the housing space.
The argument that DLCs, dyes and other things that ESO+ enjoys is available in the crown store so furnishing slots should be also I think is your best argument and makes sense. I think it would need to be slots for individual homes though. Not just one time deal that turns all the 200 slot homes into 400 slot homes for instance. Maybe you purchase ten slots at a time and then assign them to a home permanently.
What is 'simple as that' is that sub limits are twice as much as nonsub limits - but that doesn't tell us whether the baseline limit is doubled for subs or whether the baseline limit is halved for nonsubs.
I already disproved this. Three times.SilverBride wrote: »Yes it does. Free to play is the base game. It's what everyone gets. ESO+ is the base game with added perks to make it desirable for players to subscribe.What is 'simple as that' is that sub limits are twice as much as nonsub limits - but that doesn't tell us whether the baseline limit is doubled for subs or whether the baseline limit is halved for nonsubs.
They didn't start with ESO+ then make cuts to make the base game.
I already disproved this. Three times.SilverBride wrote: »Yes it does. Free to play is the base game. It's what everyone gets. ESO+ is the base game with added perks to make it desirable for players to subscribe.What is 'simple as that' is that sub limits are twice as much as nonsub limits - but that doesn't tell us whether the baseline limit is doubled for subs or whether the baseline limit is halved for nonsubs.
They didn't start with ESO+ then make cuts to make the base game.
The game used to be subs only. Bank slots were a certain amount baseline, for everyone. Then, when the game got rid of the sub and added ESO+, all players got that baseline, and people who continued to sub got it doubled.
Housing was added while ESO+ was already existing, and they added the sub slots and nonsub slots at that time. Nobody who takes even one look at the early houses (such as inn room loading screens) or the current size/slot limits (where even 700 is too few for manors) could argue that the nonsub limits were the baseline, with sub limits being just a happy little bonus. It's the other way around. Sub limits are barely functional, let alone nonsub limits.
You may not perceive the difference, or may not care about it, but I assure it's there. Taking an established system that has a baseline and then doubling that for subs is a bonus; making a system with barely functional limits and then halving that for nonsubs is a restriction. Just as there are clear difference between having an established price for an item and then discounting it, or adding a new item to a store that pretends to be a 50% discount (when in fact that's its normal price). If anybody can honestly stand here and argue that the nonsub limits are the intended baseline slot for housing (i.e. that 350 slots is the 'normal' limit for 120 buck manors of the size that even ESO+ can't decorate), feel free to do so. 👍
Well, no. I'm regularly bringing up evidence to evaluate whether the assertions that are being made actually hold up. I'm happy to consider counterarguments, or some evidence I may have overlooked, but until then addressing claims is all I can do - and no personal offense intended, your opinion is entirely independent from assertions.You actually disproved your own argument, twice. But all of this is irrelevant. If you sub you get certain perks. The more perks you take away from subbing, the fewer people who will sub.I already disproved this. Three times.SilverBride wrote: »Yes it does. Free to play is the base game. It's what everyone gets. ESO+ is the base game with added perks to make it desirable for players to subscribe.What is 'simple as that' is that sub limits are twice as much as nonsub limits - but that doesn't tell us whether the baseline limit is doubled for subs or whether the baseline limit is halved for nonsubs.
They didn't start with ESO+ then make cuts to make the base game.
The game used to be subs only. Bank slots were a certain amount baseline, for everyone. Then, when the game got rid of the sub and added ESO+, all players got that baseline, and people who continued to sub got it doubled.
Housing was added while ESO+ was already existing, and they added the sub slots and nonsub slots at that time. Nobody who takes even one look at the early houses (such as inn room loading screens) or the current size/slot limits (where even 700 is too few for manors) could argue that the nonsub limits were the baseline, with sub limits being just a happy little bonus. It's the other way around. Sub limits are barely functional, let alone nonsub limits.
You may not perceive the difference, or may not care about it, but I assure it's there. Taking an established system that has a baseline and then doubling that for subs is a bonus; making a system with barely functional limits and then halving that for nonsubs is a restriction. Just as there are clear difference between having an established price for an item and then discounting it, or adding a new item to a store that pretends to be a 50% discount (when in fact that's its normal price). If anybody can honestly stand here and argue that the nonsub limits are the intended baseline slot for housing (i.e. that 350 slots is the 'normal' limit for 120 buck manors of the size that even ESO+ can't decorate), feel free to do so. 👍
Actually, evidence shows that exactly what I wrote happened.SilverBride wrote: »First of all, I have 5 houses decorated so far. All of them are fully finished and I have only used approximately half the slots allowed as an ESO+ member. I can't imagine how crowded and unusable the houses would be if I had twice the furnishings placed.Housing was added while ESO+ was already existing, and they added the sub slots and nonsub slots at that time. Nobody who takes even one look at the early houses (such as inn room loading screens) or the current size/slot limits (where even 700 is too few for manors) could argue that the nonsub limits were the baseline, with sub limits being just a happy little bonus. It's the other way around. Sub limits are barely functional, let alone nonsub limits
But yes, the baseline and ESO+ slots were established at the same time. And the logical way to do this is to start with a base then add to it. It makes no sense whatsoever to start with the perks then take away from that to establish the baseline. That is completely backward thinking.
You are only speculating what you think they did. Logic shows that to be unlikely.
[Removed quote]
SilverBride wrote: »Nor has anyone proven why anyone who wants additional housing slots shouldn't just subscribe. What would it hurt them to just subscribe?
The slots are there for the taking now. Nothing has to be changed to make them available now.
So why not just SUBSCRIBE?
"Why not subscribe?"Because I play eso on and off, so the subscription model doesn't suit me.
SilverBride wrote: »Why should the game change and give someone a perk for a lot less than others are paying just because they have inconsistent play habits?
SilverBride wrote: »Why should the game change and give someone a perk for a lot less than others are paying just because they have inconsistent play habits?
Where did you get this idea? I explained that I envisioned this option for $20, that's more money than what you pay for one month of eso+ and it affects one house only.
Well, no. I'm regularly bringing up evidence to evaluate whether the assertions that are being made actually hold up. I'm happy to consider counterarguments, or some evidence I may have overlooked, but until then addressing claims is all I can do - and no personal offense intended, your opinion is entirely independent from assertions.
The sentence for example 'The more perks you take away from subbing, the fewer people who will sub' is once again a disingenuous mis-framing of the situation. The thread isn't discussing taking away perks from subs. Subs would still have their 700 slots for free. Nothing is 'taken away' from subs. It's just that nonsubs would also have the option to buy something that subs get for free - just like nonsubs can also buy DLCs, Dyes, Crowns while subs get it free.
Smith4HirePmMe2Order wrote: »Tbh i don't sub much anymore precisely because the ESO housing community gets pooped on so much, and the keep releasing stupid crap we didnt want or ask for like NPC pathing and porting to outside your house..... WE NEEDED WAYSHRINES SO WE COULD LEAVE WHEN WE WERE DONE DOING W/E it was we went to our house to do. And frankly their are OTHER THINGS that were even more critically needed then that..... (see my bio for a list)
also that Zos excuse of "Hurr we cant up the housing limit cuz the ancient crappy consoles would be bad.." Is a super lame ass excuse..
Bruh, Zos, My dudes... IDK how else to say this but anyone playing ESO on a console is a fool. That's not PC elitism, its just reality. This game is UNPLAYABLE without a serious suite of add-ons (craft store, mini map, potion maker, port to friends house, Homestead OCD, the list goes on) and consoles don't have ANY of those addons. + the limited power of the machines makes the game feel bad ontop of all that. This game should NOT be a console game, or atleast it should be upgraded to Next gen consoles like the PS12/Xbox 1337 (or what ever) with more power to handle the game.
i couldn't stand trying to play this on xbox, and noone i know could either. So stop gimping your PC players because of the Console tards.. My pc is made with parts from 2009 and i STILL run this game fine ish. If they cant run the game then that speaks volumes about them and their trash hardware. stop catering to them!!!