And pass up on all those fat $$-s from race change tokens?
Let's be real here folks..
Synthwavius wrote: »It should be this way. What if an Altmer was a child of a High Elf and a Nord? Interracial relationships exist in Tamriel and having stiff passives doesn't make much sense
SaucyMcSauceface wrote: »No. The racial passives are racial by nature. It is a key part of TES lore.
SaucyMcSauceface wrote: »No. The racial passives are racial by nature. It is a key part of TES lore.
What you think guys about this: better will be to decouple racial passives from visual 3d models, lets assume we create orc(so the appearance will be ork) but the skill line of racials, we will get through the blessing altars from every race. At the end we will have for instance imperial with the blessing of altmers altar, or something similar. This will give us free choice of race regardless of passives which already being CONSTANTLY changed/nerfed..... leave your comments below guys
@Gina_Bruno
Narvuntien wrote: »What you think guys about this: better will be to decouple racial passives from visual 3d models, lets assume we create orc(so the appearance will be ork) but the skill line of racials, we will get through the blessing altars from every race. At the end we will have for instance imperial with the blessing of altmers altar, or something similar. This will give us free choice of race regardless of passives which already being CONSTANTLY changed/nerfed..... leave your comments below guys
@Gina_Bruno
Are you role-playing or are you trying to min-max?
The racial passives barely matter just used the race you want to use. If you want to min-max why does the race of your character mater?
Narvuntien wrote: »What you think guys about this: better will be to decouple racial passives from visual 3d models, lets assume we create orc(so the appearance will be ork) but the skill line of racials, we will get through the blessing altars from every race. At the end we will have for instance imperial with the blessing of altmers altar, or something similar. This will give us free choice of race regardless of passives which already being CONSTANTLY changed/nerfed..... leave your comments below guys
@Gina_Bruno
Are you role-playing or are you trying to min-max?
The racial passives barely matter just used the race you want to use. If you want to min-max why does the race of your character mater?
because it is aesthetics, and in my case I like cats! But also Im min maxer. So It would be very good if we dont have passives coupled into race. ESPECIALLY if as a new player you are not given any info that your chosen race has passives. Even more if for instance ZOS creates racial passives and NOT change it at all, I will understan that this is kinda racial identity. But what we have now is identity of ***! They constantly changing/nerfing all around, every single aspect of game. And this, my friend is not giving me good vibes. Hope you understand my point of view!
Narvuntien wrote: »What you think guys about this: better will be to decouple racial passives from visual 3d models, lets assume we create orc(so the appearance will be ork) but the skill line of racials, we will get through the blessing altars from every race. At the end we will have for instance imperial with the blessing of altmers altar, or something similar. This will give us free choice of race regardless of passives which already being CONSTANTLY changed/nerfed..... leave your comments below guys
@Gina_Bruno
Are you role-playing or are you trying to min-max?
The racial passives barely matter just used the race you want to use. If you want to min-max why does the race of your character mater?
because it is aesthetics, and in my case I like cats! But also Im min maxer. So It would be very good if we dont have passives coupled into race. ESPECIALLY if as a new player you are not given any info that your chosen race has passives. Even more if for instance ZOS creates racial passives and NOT change it at all, I will understan that this is kinda racial identity. But what we have now is identity of ***! They constantly changing/nerfing all around, every single aspect of game. And this, my friend is not giving me good vibes. Hope you understand my point of view!
If you like cats, then make a cat. Or do you already parse for 100k to feel the ~3% difference in DPS between orc and khajiit?
Synthwavius wrote: »It should be this way. What if an Altmer was a child of a High Elf and a Nord? Interracial relationships exist in Tamriel and having stiff passives doesn't make much sense
QuebraRegra wrote: »Synthwavius wrote: »It should be this way. What if an Altmer was a child of a High Elf and a Nord? Interracial relationships exist in Tamriel and having stiff passives doesn't make much sense
they made an ESO lore declaration that the child is always the race of the mother.... Yet Bretons?
LadyNalcarya wrote: »SaucyMcSauceface wrote: »No. The racial passives are racial by nature. It is a key part of TES lore.
They could just make "flavour" passives like swimming speed racial passives and call the rest "talents" or something...
SaucyMcSauceface wrote: »No. The racial passives are racial by nature. It is a key part of TES lore.
Synthwavius wrote: »It should be this way. What if an Altmer was a child of a High Elf and a Nord? Interracial relationships exist in Tamriel and having stiff passives doesn't make much sense
After much analysis of living specimens, the Council long ago determined that all "races" of elves and humans may mate with each other and bear fertile offspring. Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present.
— Notes on Racial Phylogeny
JohnOfMarkarth wrote: »SaucyMcSauceface wrote: »No. The racial passives are racial by nature. It is a key part of TES lore.
Cant use argument of "lore" ... if lore doesnt apply to the passives themselves.
Thats like saying "Sweets are bad for you. Thats why I eat candy instead"
The passives do not adhere to lore by longshot after the last few patches. So theres 0. And I mean ZERO argument to be made about its mere presence being required to fill any kind of lore.
VaranisArano wrote: »JohnOfMarkarth wrote: »SaucyMcSauceface wrote: »No. The racial passives are racial by nature. It is a key part of TES lore.
Cant use argument of "lore" ... if lore doesnt apply to the passives themselves.
Thats like saying "Sweets are bad for you. Thats why I eat candy instead"
The passives do not adhere to lore by longshot after the last few patches. So theres 0. And I mean ZERO argument to be made about its mere presence being required to fill any kind of lore.
The answer to "the lore was ignored to make certain passives" is not "throw out the lore entirely regarding passives."
That's silly.
The answer, for players who care about the lore, is to fix the current passives to better align with the lore and past TES games.