Alright, after so many complaints about the new CP it is time to explain the problem (Vertical progression until very high CP, highlighted in my thread in general forums,
The new CP system. False promises of horizontal progression.), and talk about the solution.
Before getting to the solution, lets look at the trees:
Green tree:
Passive CP total: 465
Active CP total: 1380
Total CP to max: 1845 Green CP, 5535 CP total.
Blue tree:
Passive CP total: 860
Active CP total: 1150
Total CP to max: 2010 Blue CP, 6030 CP total.
Red tree:
Passive CP total: 953 (wtf number?!?!)
Active CP total: 850
Total CP to max: 1803 Red CP, 5409 CP total (...)
The main offender to the vertical progression, is the Passive CP. In that regard, the Green tree does it best, but it is not the best either, since it got too many active stars, that it becomes a headache to juggle them all.
The Red and Blue trees have better balance of active and passive stars, but their issue is that since all the passive stars are important for combat (PvP said hi :waves:).
Power level aside (can be balanced either) Dev's aim was to make the new CP vertical progression until CP 1200 (assumption by all their "ye vertical progression stops at 1200 cp"), it is time to talk about the solution. :drums: :drums: :drums:
The solution::
Passive CP's are strong, so are actives, as they should be, vertical progression ends when you can slot 4 active skills (5 for Blue tree), and have most of the passive skills.
Here is what should be done with each tree:
Green tree:
Move to passive CP: Soul Reservoir (because it is that bad), Master Gatherer, Treasure Hunter (those 2 actions are too common to make people juggle them) and Rationer (slotting this one in and out every time you eat food.... nehhhh).
Cut and balance CP of all passives until all passives together amount to 300 CP
End result: 300 passive CP, 1100 active CP, total green CP 1400.
Red tree:
This one has a better Balance of active and passive stars but we have one very strong passive star that should be in the active stars, move fortification to active stars, and lower it's cost to 50.
Cut and balance CP of all passives until all passives together amount to 300 CP
End result: 300 passive CP, 900 active CP, total Red CP 1200.
Blue tree:
oooo boy. this one is way way way too pricy. so changes would be:
Reduce cost of all active stars by 20%~(yes it is intended to have cheaper stars in this tree, and yes I am biased for the end game dps, and I know it)
Cut and balance CP of all passives until all passives together amount to 300 CP
End result: 300 passive CP, 900 active CP, total Blue CP 1200.
End end result: vertical progression ends between 1200 to 1500 CP, depending on your preference.
Additional QoL changes:
Make the lines between CP more visible, it is impossible to see them.
Pressing +/- in the CP star will automatically fill/empty it to the next stage. No CP can be allocated to a passive you don't have enough CP to unlock.
Future plans:
Consider class specific active CP.
Ty for reading.
tl;dr
The only way to make vertical progression stop earlier is lower the cost of passive stars by a lot.