Please tell us why nightblades are the only ones who should be excluded from these, especially if your opponent saw you go into stealth and knows where you are hiding.any aoe, staff auto , streak, jabs etc,
AOE damage hits everything in a location, whether it's targeted on a nearby ally or on the ground. Regardless of whether you are invisible or stealthed inside of its range you should take damage from it. Being hidden does not prevent damage it only prevents being seen.
The fact that you can go invisible while in active combat with another player is already a ridiculous notion.Please tell us why nightblades are the only ones who should be excluded from these, especially if your opponent saw you go into stealth and knows where you are hiding.any aoe, staff auto , streak, jabs etc,
ESO_Nightingale wrote: »AOE damage hits everything in a location, whether it's targeted on a nearby ally or on the ground. Regardless of whether you are invisible or stealthed inside of its range you should take damage from it. Being hidden does not prevent damage it only prevents being seen.
The fact that you can go invisible while in active combat with another player is already a ridiculous notion.Please tell us why nightblades are the only ones who should be excluded from these, especially if your opponent saw you go into stealth and knows where you are hiding.any aoe, staff auto , streak, jabs etc,
Stealth is pretty annoying. I wish they'd look into overhauling it so that it's more balanced.
AOE damage hits everything in a location, whether it's targeted on a nearby ally or on the ground. Regardless of whether you are invisible or stealthed inside of its range you should take damage from it. Being hidden does not prevent damage it only prevents being seen.
The fact that you can go invisible while in active combat with another player is already a ridiculous notion.Please tell us why nightblades are the only ones who should be excluded from these, especially if your opponent saw you go into stealth and knows where you are hiding.any aoe, staff auto , streak, jabs etc,
My concern is why sprinting should get you out of stealth. Stealth is concidered a skill like mist form, spike armor or hurricane or any other skill. I don't recall any other skill that sprinting nullifies it.
As a stealth magblade, I believe cloak is strong but not overpowered. Just like fossilized, or streak, etc. The counters available, such as aoes, are fair in my opinion, even though cloak can be unreliable/buggy at times. Skilled players know how to counter my stealth effectively, and in those situations i always welcome the challenge. It's how you get good at the game.
I would be glad if it was the case... but it is not because cloak is bugged. It does not work as it used to like 1 year ago...Not mentioning that you can "evade" All incoming projectiles and even siege weapon ticks when using cloak
ne.ga.kurai_ESO wrote: »BRP staff will pop you every two seconds. They should do something like DAoC did and make it unbreakable stealth like 1-3sec tops, purge all debuffs, give you minor expo, but make it so you can't attack for that period of time. 100% defensive.
It would stop a lot of the QQ.
AOE damage hits everything in a location, whether it's targeted on a nearby ally or on the ground. Regardless of whether you are invisible or stealthed inside of its range you should take damage from it. Being hidden does not prevent damage it only prevents being seen.
The fact that you can go invisible while in active combat with another player is already a ridiculous notion.Please tell us why nightblades are the only ones who should be excluded from these, especially if your opponent saw you go into stealth and knows where you are hiding.any aoe, staff auto , streak, jabs etc,