Where is the other 6500 coming from, then?I think the major culprit it the 50 hp regen for every 10 ult champion perk this needs tobe changed to something else entirely maybe a anti balorg dmg for saving ult or halve the total value down to 1500 regen at 500 ult maybe even lower
Merlin13KAGL wrote: »
relentless_turnip wrote: »I have made a decent build on PTS I have 8.6k WD now, I am definitely doing more damage. Trouble is healing and tankiness has gone up with it 😂
relentless_turnip wrote: »I have made a decent build on PTS I have 8.6k WD now, I am definitely doing more damage. Trouble is healing and tankiness has gone up with it 😂
Is that a pvp build or a pve? My current pve builds are all between 25% and 50% less damage than live. Any secrets I should be aware of?
relentless_turnip wrote: »I have made a decent build on PTS I have 8.6k WD now, I am definitely doing more damage. Trouble is healing and tankiness has gone up with it 😂
Is that a pvp build or a pve? My current pve builds are all between 25% and 50% less damage than live. Any secrets I should be aware of?
Merlin13KAGL wrote: »
Lughlongarm wrote: »Honestly, with all the changes, I really think they should consider doing one week test of removing battle spirit altogether.
The amount of mitigation you can collect right now with CP is insane.
Lughlongarm wrote: »Honestly, with all the changes, I really think they should consider doing one week test of removing battle spirit altogether.
The amount of mitigation you can collect right now with CP is insane.
Problem with that IMO would be that without 50% reduced damage done to players, you need to build for 40k or more health (no CP) or you might as well stay out of PvP. 40k would be the new 20k and with 20k now, you are pretty "burstable".
Lughlongarm wrote: »Lughlongarm wrote: »Honestly, with all the changes, I really think they should consider doing one week test of removing battle spirit altogether.
The amount of mitigation you can collect right now with CP is insane.
Problem with that IMO would be that without 50% reduced damage done to players, you need to build for 40k or more health (no CP) or you might as well stay out of PvP. 40k would be the new 20k and with 20k now, you are pretty "burstable".
IDK, the new CP system together with the 15% vase reduction gives so much mitigation options, while offensive CP are much more limited compared to live.
Not sure its the answer but I think its worth giving it a try. One PTS week.