tracksilver wrote: »Pretty simple as the title suggests. With the huge amount of sets in-game, and extreme unbalance between them all, a Ruleset like this would not only be extremely popular, but allow everyone to participate in PVP on a equal playing field.
If we had a no sets allowed ruleset, it would be far be the most balanced Cyrodiil someone could experience.
It would stop God builds
It would stop Meta Builds
It would prevent 1 man armies
It would allow for more interesting Class / Skill based gameplay
It would allow ALL players to join and compete
It would allow casual players a actual GOOD experience
It would allow players to play as they WANT, not what the game wants
It would encourage more teamwork
Nord_Raseri wrote: »You might as well ask for a *All Skills Disabled* Ruleset for Cyrodiil while you're at it. Then we can run around naked, light attacking everything...
Nord_Raseri wrote: »You might as well ask for a *All Skills Disabled* Ruleset for Cyrodiil while you're at it. Then we can run around naked, light attacking everything...
i remember when the game first came out there was a whole lot of naked fighting...at the time it was a little bewildering to see...
Nord_Raseri wrote: »You might as well ask for a *All Skills Disabled* Ruleset for Cyrodiil while you're at it. Then we can run around naked, light attacking everything...
THEDKEXPERIENCE wrote: »If you spend months and years grinding for gear you should be able to show it off in competition.
I don’t care what you wear. Have at it. It’s war homie.
Nord_Raseri wrote: »You might as well ask for a *All Skills Disabled* Ruleset for Cyrodiil while you're at it. Then we can run around naked, light attacking everything...
I would prefer this system,
- PvE gear no longer works in BG's & Cyrodiil.
- New PvP only armor quality - not usable in pve.
- AP PvP vendors sell every set in the game, except trial & crafted, in this new set quality.
- New crafting tannin (PvP) for crafted sets.
- Ap PvP enchanting vendor sells premade enchants in new pvp quality.
- One free starter set & enchants.
Better combat balance.
Less server calculations.
Friendly new player system.
Skill>Gear combat system.
I would prefer this system,
- PvE gear no longer works in BG's & Cyrodiil.
- New PvP only armor quality - not usable in pve.
- AP PvP vendors sell every set in the game, except trial & crafted, in this new set quality.
- New crafting tannin (PvP) for crafted sets.
- Ap PvP enchanting vendor sells premade enchants in new pvp quality.
- One free starter set & enchants.
Better combat balance.
Less server calculations.
Friendly new player system.
Skill>Gear combat system.
I might be overlooking something, but, I think this would work very well and solve a lot of pve versus pvp balance issues..
great idea
I would prefer this system,
- PvE gear no longer works in BG's & Cyrodiil.
- New PvP only armor quality - not usable in pve.
- AP PvP vendors sell every set in the game, except trial & crafted, in this new set quality.
- New crafting tannin (PvP) for crafted sets.
- Ap PvP enchanting vendor sells premade enchants in new pvp quality.
- One free starter set & enchants.
Better combat balance.
Less server calculations.
Friendly new player system.
Skill>Gear combat system.
I might be overlooking something, but, I think this would work very well and solve a lot of pve versus pvp balance issues..
great idea
Thank you, but I can't take all the credit.
This idea is a mash-up of GW2 battleground gear system applied to ESO PvP.
Goregrinder wrote: »While your assumption is correct, that it would be the most "balanced" form of PVP ESO has ever seen, it also dips too far to the other side of "balance". Balancing any game, especially one with PVP, should be about walking the line between "balance" and "fun". Just like there is a balance between "realism" and "fun", it's a similar concept here. Certain situations will always prioritize "fun" over realism, balance, etc.
That doesn't mean there shouldn't be balance, because there always should be balance. But when that balance starts taking away from the "fun" aspect of the game, that's when you need to stop and re-evaluate what you're trying to do and how you're trying to get there.
Under tuning or over tuning sets and abilities, etc to prevent certain builds from dominating is perfectly fine since it promotes variety. If there isn't one single OP way to play, everyone will just play the way they want to play using their chosen playstyle.
But what you are suggesting removes all playstyle options completely by removing all possible builds, since everyone would just be running around naked and the only differentiating factor between them would be spells slotted, passives, and race. While balanced, it also removes the fun of theorycrafting, building setups, and people running counters against each other.