ExistingRug61 wrote: »I would say the main thing that everyone is freaking out about is that while in the stream and combat preview they said the system was designed to be vertical progression up to around 1200cp and then horizontal after that, upon actually seeing the new cp system it appears that vertical progression goes much beyond this.
The reason for this is that while some stars need to be slotted in the champion bar, there are many that don’t and are instead just always active passives (like the old system). See https://forums.elderscrollsonline.com/en/discussion/559555/cp-2-0-slottable-abilities-and-passives#latest for a list of all the slottable and passive stats. And then, in the warfare tree (blue), these passives include a whole host of useful combat related buffs like stats, damage, pen, crit damage etc etc. so Anyone wanting to optimise there build will simply need all of them. Which turns out to be something like 700cp needed just for passives, plus you then need cp for the stars you actually want to slot, which is another couple of hundred cp. And then, because your cp must be evenly distributed between the three trees, this means that you need something like 2500-3000 cp to be able to put that 800-1000 cp into warfare. So there is vertical combat progression all the way up to this level of cp.
The only offsetting factor is that the benefits of cp are less than they were in the old system, as more power has been front loaded in level 1-50. But even though it’s smaller, if you want to optimise, you need that cp.
I remember them saying they would scale down the XP needed per CP drastically and also only allow you to slot a couple passives so you're not required to be 3600 at all. Just 1200...
Why's everyone freaking out??
Because something changed
PeterUnlustig wrote: »They should just allow people to spread cp how they want. On your dd/tank/healer you would have fewer points in utility, while on your crafter and farmer you will have all points in utility
This is the only fair option
PeterUnlustig wrote: »They should just allow people to spread cp how they want. On your dd/tank/healer you would have fewer points in utility, while on your crafter and farmer you will have all points in utility
This is the only fair option
You know... That first sentence got me thinking... What if ZOS just introduced a sort of endgame quest chain that would boost our CP a whole lot. Like 6 CP for every quest. Heck even make it into dailies. Some form of training you know?
Instead of this boring pathetic grind.... That would be great for everybody at this point. Well except maybe people who only care about themselves and that"THEY HAD TO GRIND SO EVERYONE HAS TO"...
codierussell wrote: »PeterUnlustig wrote: »They should just allow people to spread cp how they want. On your dd/tank/healer you would have fewer points in utility, while on your crafter and farmer you will have all points in utility
This is the only fair option
You know... That first sentence got me thinking... What if ZOS just introduced a sort of endgame quest chain that would boost our CP a whole lot. Like 6 CP for every quest. Heck even make it into dailies. Some form of training you know?
Instead of this boring pathetic grind.... That would be great for everybody at this point. Well except maybe people who only care about themselves and that"THEY HAD TO GRIND SO EVERYONE HAS TO"...
This wouldn't be the worst thing in the world. If you could do a daily quest for the 6 CP like you mentioned it would take about 400 days if that was the only thing you did every day. That would be if it was one per account. On top of some casual grinding and exp modifiers it could be under a year then ZOS can start implementing their additional CP trees that they were talking about at the 2022 chapter release. If they made this a per character daily quest that would bring down the time further to 23 days for people with 18 characters, which not many people have 18 max levelled characters.
All in all, I would support the one per account a day of anywhere between 5 to 10 CP. That would add a decent way of getting CP fast with little to put into it. They could even increase the experience gain of the current daily quests to be large amounts. Doing crafting writs for 4k exp is just saddening. Make the crafting writs worth 1 mil exp or something? At least that way there is a path to decent exp that isn't running in a circle for one 1 CP every hour or so.
They said players would need 1200 TOTAL and then any point above that would only contribute to the ability of being able to switch up your "skill bar" for anything you want at any time.
I like they increased the cap to allow players the full use of their points freely. Those who play game content and not pigeon hole themselves may have gimped their CP earnings before the CP 2.0 but that doesn't mean others should be hindered over their decisions.
thedoodle_90 wrote: »Right now EXP is not scaled on PTS also alot of the passives are broken so we cant tell yet
I remember them saying they would scale down the XP needed per CP drastically and also only allow you to slot a couple passives so you're not required to be 3600 at all. Just 1200...
Why's everyone freaking out??
I remember them saying they would scale down the XP needed per CP drastically and also only allow you to slot a couple passives so you're not required to be 3600 at all. Just 1200...
Why's everyone freaking out??
They said players would need 1200 TOTAL and then any point above that would only contribute to the ability of being able to switch up your "skill bar" for anything you want at any time.