We've seen it in armor to some extent. As new armor is released, ZoS has done a decent job balancing it with other armors, rebalancing old armor and new armor alike to fit around a power level. However there is still power creep there, since some armor pieces are just plain better than others, resulting in everyone selecting the SAME armor set for DPS, healer, or tank based on the build. I'm concerned that, with the new slot system paired with the fact that ALL of the major combat related abilities are shoved into one skill tree (blue), as they release more abilities, the new combat abilities will either just be bad when compared to the old skills, or the old skills will just get phased out in favor of the new, better skills. A la power creep. Wouldn't spreading out the combat skills to all the different skill trees fix that to some extent? Right now it might be a bit strong sure, but in the future, if ZoS could design skills for combat around a different skill tree, and not just shove it all into one, wouldn't that help mitigate power creep to some extent? Just a thought, LMK what you all think.