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Quest Mode for Dungeons?

TheForFeeF
TheForFeeF
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This has probably come up in the past, but I couldn't find anything recent.

What would people think to adding a "Quest Mode" for the group dungeons?

My idea of it is:
  • It would turn the dungeon into a solo-instance, but to keep its "difficulty" up, it will be on par with public dungeons. Groups cannot enter.
  • When you enter the dungeon in Quest Mode, you auto accept the quest. The only way to leave the dungeon is by turning in the quest.
  • You can only enter a dungeon once in Quest Mode. Once you've completed the quest, you can no longer enter the dungeon in Quest Mode.
  • To stop people grinding these areas for easy xp, all xp earned from mobs and bosses are halved. You still get the standard xp rate from the quest.
  • To stop people grinding these areas for loot, the mobs and bosses drop no loot. You still get the standard loot from the quest.
  • Adding onto the loot from the quest point - you could have it so this is the way to get the memento, instead of getting it from just entering the dungeon.
  • Whilst in Quest Mode, you cannot gain any achievements that you would usually get for either completing the dungeon or killing X boss(s).

I have tried to balance it to make it as fair as possible for both sides. Give the questers what they want, whilst not making it any easier to gain anything from the dungeon (that would make it unfair on people who spend countless hours grinding the dungeon for the correct drops).

The only reason I bring this up is because its incredibly hard to find people who want to do dungeons only for the quest. Even then, I like to take my time with it and listen to all the voice acting. And I am certain that I am not the only one who is like this.

I enjoy lore, and have delved deep into the lore of the Elder Scrolls Universe. Whilst I am not missing out on much/important lore via dungeons, I am still missing out on lore.

I believe doing something like this would be better for the community as a whole.
  • Olauron
    Olauron
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    For any idea the first thing you should ask is "Where is the profit for the developers?" In this case players who have already bought the DLC doesn't matter. You can't get more crowns from them by introducing these restrictions, they have already payed. Then there are players who have not bought the DLC yet. Now you should answer yourself if such restrictions (quest only once, no loot, no achievements, etc) would make those who are not buying now to change their mind and buy or not. If it is "not" for a significant number of players, then you should rework the ideas.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Nairinhe
    Nairinhe
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    1. It's one of the deadest horses here
    2. Finn said "no"
    3. We are getting companions with the chapter, which may be able to keep you company in dungeons too

    Also as this is a quite frequent topic it may help to, I don't know, create a thread for people to look for dungeon questing buddies?
  • Iccotak
    Iccotak
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    like I said in my post here: https://forums.elderscrollsonline.com/en/discussion/559462/companions-a-breakdown-of-the-new-feature-by-rich-lambert/p1
    Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed. As a solo player myself, I bluntly asked Lambert what took so long for something like that to be added.

    "I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."

    Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.

    "It will help players, A: develop stronger social ties in-game with their companions, but also, B: help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."

    safe to say that story mode will never be a thing for dungeons or trials. The developers are practically pointing arrows for player to go to that content with other players.

    now on the other hand a Dungeon Mode for Main Story Bosses would be great
  • MyKillv2.0
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    The companion system may allow just this request. If you can take your companions into the dungeon like you can in other AAA MMO games, basically, that is story mode and quite an enjoyable experience from my time with similar versions. This experience is especially true for someone that just learning how to do a certain class, role, or getting the hang of a certain mechanic.

    Again, I have no idea what the companion system is going to look like here in ESO. It may just be a mannequin that you can buy outfits from the crown store and that walks around singing/talking to you. I don't know the details but I know in other MMO games that ESO competes with.... their versions of companions can be brought into a dungeon and help you do the dungeon alone, at your own pace.



    ...Yes, yes, yes. I know ESO Pro Guy1237654, you can already solo a dungeon. You are a god and we all bow down to you and your DPS parse.
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