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Merge named and unnamed buffs/debuffs

Saenic
Saenic
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Currently in the game there are two kinds of buffs and debuffs: Those with a name like Minor/Major Berserk and those without (like Elemental Catalyst). The ones without a name do stack with named buffs/debuffs. And thats the problem: Raid composition is build around bringing as much buffs/debuffs as possible. With the named buffs/debuffs you often have choices as to where to get them from but for the unnamed ones you have to bring the set or you don't have damage. It is also very hard to keep track of the amount of unnamed buffs/debuffs.

One example:
Olorime and Spell Power cure grant Major Courage which gives 430 spell/wpn damage. Powerful Assault gives ~407 spell/wpn damage without a name on it. So in a perfect group, you'd have to bring both. My suggestion would be to make Powerful Assault also grant Major Courage.

Another one:
Dragonknight Engulfing Flames gives up to 10% more flame damage taken as a debuff. In the new update there is Encratis’s Behemoth which increases flame damage taken by 5%. Both do stack. My suggestion would be to turn both debuffs into a new named debuff (e.g. Fire Vulnerability) which both grant 5% (for DK it would be regardless of spell damage). So you could bring either a DK or the Monster Set in the raid.
The new sets Kinras’s Wrath and Drake’s Rush already have named buffs, they are good examples how sets should be.

This should be applied to all the sets which gives unnamed debuffs like Alkosh, Powerful Assault, Elemental Catalyst, Z'ens Reddress, etc... If there is not a similar named buff/debuff then create a new one. And spread the debuffs and buffs more on sets and skills.
  • aleksandr_ESO
    aleksandr_ESO
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    > Currently in the game there are two kinds of buffs and debuffs: Those with a name like Minor/Major Berserk and those without (like Elemental Catalyst).

    all buffs/debuffs in the game have their names. Elemental Catalyst has three debuffs: Flame/Frost/Shock weakness.
    maybe you meant that buffs/debuffs are unique for the set?

    > And thats the problem: Raid composition is build around bringing as much buffs/debuffs as possible. With the named buffs/debuffs you often have choices as to where to get them from but for the unnamed ones you have to bring the set or you don't have damage. It is also very hard to keep track of the amount of unnamed buffs/debuffs.

    i don't see the problem here. You need Minor Berserk and Ele Catalyst. it doesn't look complicated.

    > One example:
    Olorime and Spell Power cure grant Major Courage which gives 430 spell/wpn damage. Powerful Assault gives ~407 spell/wpn damage without a name on it. So in a perfect group, you'd have to bring both. My suggestion would be to make Powerful Assault also grant Major Courage.

    but why? it's two different buffs: Major Courage and Powerful Assault. Why do you want 400 Spell Damage and not 800? What about 0? Explain your position.

  • Troodon80
    Troodon80
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    A lot of the sets you mentioned only get used because they bring different things. If you convert more sets to the same minor/major named buffs we already have, you just relegate them to the same rubbish pile that sets like Night Mother's Gaze and Sunderflame got thrown to years ago. Convert them to a different, new, unique, minor or major buff, certainly, but stop making more sets useless. You effectively remove diversity by removing the options available. Consider how many sets there are in the game and then consider how many sets actually get used regularly in both PvE and PvP.

    Bring back the days where DDs actually had to consider and coordinate their sets, where you had groups of DKs sorting out who would have Morag Tong, who would wear Sunderflame, who would use Night Mother's Gaze. Sets like Elemental Catalyst and Z'en are great (and still often go on an off-healer when possible). Make DDs contribute to the group DPS instead of putting that duty primarily on supports.
    @Troodon80 PC | EU
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