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CP Advisor for Role

megasurge93
megasurge93
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It might be useful (especially for newer players) to include a CP Advisor based on Role, much like there is for Skills per character. This would likely help newer players so they could just drop points into sections that are specified based on the role they want to play. Fine tuning those CP after they gain experience or for more veteran players can be done as their particular play style is learned.
"Illusion is the first of all pleasures." ~Oscar Wilde
  • Starlight_Whisper
    Starlight_Whisper
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    There's a lot variance in there. 👀 But I will healer ones for public by launch. Finished first one today so will only be minor things to account racists, and any class innate things.

    👀 For now...I need cp though 🤣 time to use xp scrolls
    Edited by Starlight_Whisper on January 28, 2021 11:13PM
  • DigitalTemerity
    I found the CP system to be laid out really easy to understand as to what does what, what needs to go into the bar, etc... I was amazed out how much power my character had once I finished configuring it, but doing so takes some time. No two people are going to configure it the same, but as he said in the video debut you can look for patterns in the constellations depending on whether you want damage or survivability. Depending on the role your character is trying to play your CP is going to be different naturally, and some of the choices are simply quality of life choices which I liked that.
  • MashmalloMan
    MashmalloMan
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    Until you actually use it for awhile, it does seem confusing at first. I think around 20 minutes of playing around with it I was able to remember and pick out what I needed pretty easily so I'm not too concerned about the issues with it once we're playing with it for weeks at a time.

    It would be cool to have an advisor for more casual players, but at the same time, the entire system is built around end game.. so by the time you're at a point where you can use it, you're probably already trying to optimize your build the best way you can with an end game mindset. It's not quite the same as leveling your skills from 1-50 where you have systems in place like magicka cost vs stamina and health cost abilities not being useful for a magicka dps, etc. Plus, with skills, you spend hours leveling them, with cp, you can change it any time any where for 3000 gold still.

    It's straight forward, you want crit, you want magicka, you want stamina, healing done, received, etc. And again, it's for end game, not when you start at level 1.

    But yeah, can't hurt to have all things considered.
    Edited by MashmalloMan on January 28, 2021 11:30PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
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