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New CP System: Weapon Expert

merpins
merpins
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Right now, there is no Weapon Expert skill (of any kind) in the new CP system. This will lower the weave damage that tanks and healers do, and lower dps (maybe not significantly) of the DPS's in game. My suggestion is this: a Weapon Expert skill that encompasses both the "Staff Expert" and "Physical Weapon Expert" skills from the current (old) CP system. It could be something like this:
"Increase damage with light and heavy attacks by 5% per stage."

10 points per stage, up to 50 to a total increase of 25%. The current skill increases it to around 30% before the benefits start to fall off, so it could feasibly be 6% per stage instead of 5% if people, devs in particular, thinks this should parse out to be about the same as the current ability.

Now the question, should this skill be a slottable skill, or should it be passive?
There's already so many necessary slot skills for a DPS, some of these include:

Untamed Aggression (165 dmg) 50 pts
Wrathful Strikes (3 dmg per point) -unknown cap-
Backstabber (15% crit dmg on backs) 50pts
Biting Aura (10% AOE dmg) 50 pts (why's there two of this skill?)
Thaumaturgy (10% AOE dmg) 50 pts (why's there two of this skill?)
Deadly Aim (10% single target dmg) 50 pts
Fighting Finesse (10% crit dmg) 50 pts
Occult Overload (4k dmg whenever kill an enemy 4m radius) 50pts
Reaving Blows (heal 7% dmg done) 50 pts

And that's only for magicka DPS. This means you gotta already choose AOE or single target when specing for a character which is unfortunate, then probably be like... Wrathful Strikes + Untamed Aggression + Deadly Aim + Fighting Finesse or Occult Overload. Occult Overload might be better than Untamed Aggression though depending, not sure (though 4m radius is laughably small so it might not be useful at all).

Adding in a "Weapon Expert" skill is something that might be a necessity. But it would be something everyone would slot due to it being useful for all builds (tanks, healers, and dps). So making it passive, due to the really small pool that we can slot, might be better than making it slottable. If it's passive, increasing the cost to 20 points per stage (to a total of 100 point cost) to increase the light/heavy attack damage by somewhere between 20% and 30% is probably fine. OR. Put it in the red skill tree rather than the blue one, though that doesn't make a whole lot of sense, it would make it an easier decision for slotting if it was in that tree instead of blue.

  • crazywolfpusher
    crazywolfpusher
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    The less relevant light attacks become, the better.
    The upcoming changes are favored towards hybrid builds and one of the biggest issues for hybrids to be truly viable were light attacks.
  • Thuragan
    Thuragan
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    I'd like to see light attacks to be not as prevalent anymore as it stands now, the current meta is all about the maelstrom inferno staff and light attacks. Incredibly stale and boring.
  • James-Wayne
    James-Wayne
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    This is actually a good change, lowering light attack damage slowly brings DPS weaving closer to players who can't DPS weave.
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  • stefj68
    stefj68
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    thaumaturge are for damage overtimes attack (not just aoe)
    wrathfull strikes 50 cap

    and yes their is way to many good slotable vs passive

  • Jayroo
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    I know a lot of people love light attack weaving but on the same coin there's plenty of people who can't stand how stiff and boring and at times unreliable it is. the more cp mini webs the more I feel like diverse AND viable gameplay will thrive(esp because of the 4 per tree limit), which i feel like is more what elder scrolls has been about than basic attacks.
    BUT that's just my opinion
    Edited by Jayroo on January 28, 2021 6:42AM
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    This is actually a good change, lowering light attack damage slowly brings DPS weaving closer to players who can't DPS weave.

    Yeah, people of all skill levels should defiantly be able to play on par with people more mechanically skilled.

    I'd hate to say it, but if someone wasn't clearing content before, they still wont be able to do it with LA nerfs. All you're proving is that you just wanna see players nerfed because you can't preform as good as them. Which isn't right.

    Dunno how much of a nerf this really is tho, just thought I'd point that out.
  • merpins
    merpins
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    This is actually a good change, lowering light attack damage slowly brings DPS weaving closer to players who can't DPS weave.

    Yeah, people of all skill levels should defiantly be able to play on par with people more mechanically skilled.

    I'd hate to say it, but if someone wasn't clearing content before, they still wont be able to do it with LA nerfs. All you're proving is that you just wanna see players nerfed because you can't preform as good as them. Which isn't right.

    Dunno how much of a nerf this really is tho, just thought I'd point that out.

    30% damage decrease. Let's say you crit for 8k damage as an average DPS. This would mean you would now hit 5600 instead. So it's a fairly sizable nerf on top of the already lowered damage skills in the new CP system.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    This is actually a good change, lowering light attack damage slowly brings DPS weaving closer to players who can't DPS weave.

    Yeah, people of all skill levels should defiantly be able to play on par with people more mechanically skilled.

    I'd hate to say it, but if someone wasn't clearing content before, they still wont be able to do it with LA nerfs. All you're proving is that you just wanna see players nerfed because you can't preform as good as them. Which isn't right.

    Dunno how much of a nerf this really is tho, just thought I'd point that out.

    30% damage decrease. Let's say you crit for 8k damage as an average DPS. This would mean you would now hit 5600 instead. So it's a fairly sizable nerf on top of the already lowered damage skills in the new CP system.

    I'd agree 100% on that. I just wanted to add that at the end so no one can say I'm jumping to conclusions without testing it.
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