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Core Issues Not Resolved with PvP in 6.3.0

Wuuffyy
Wuuffyy
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Hi all, Wolf Watching/Wolfy3777 here. I’m mainly a PvP player with an occasional focus on harder PvE content, regular subscriber, and I have around 1400 CP gained since console launch.

Good Points:
I am very happy to say, I’m glad to see the champion point system reworked, especially for my lower CP friends. Also, having the bonus built in through leveling seems very nice. Not to mention the re-introduction of horizontal progression and off of the basis of non-interesting percent increases.

Another great thing I am pleased with it more disparity between armor types/damage types (except for the fact MA has no downsides rn, inherently and I am a stam user, while others do).

Those things being said and changed. We are currently plagued with several issues in PvP that are making mostly everyone frustrated and feeling helpless in PvP that were not, seemingly addressed this patch.

Prevalent PvP issues not addressed:

1) “Proc Wolves”
An abundance of 30-40k health “proc wolves”. Alone these little guys do nothing, but even after nerfs, enough of them will kill you and hardly anything can even scratch them. A big culprit for this is health based healing. Being able to stack health and procs and survive well on an off primary stat resource is strongly enabling this to happen. Suggested Fix: Possibly a change from health heal to damage to fix this?

2) Proced damage and healing sets.
Once again, one or two every now and then, not a problem. However, everyone and their friends are running 30k tooltip proc sets and basically enough of these people just hitting a LA, and you are dying rapidly with little to no effort involved on the other side. Currently, it feels like you can’t do anything about it. Suggested Fix: Possibly have the tooltip scale off damage stats and value accordingly or limit the number of proc damage sets and healing sets that can be used at one time in PvP?

3) High Health, Good Damage
An Abundance of 30k plus damage dealers that basically don’t die. I feel like this is self explanatory but since damage is so easy to obtain, especially for certain setups. It’s actually quite easy to throw on one defense set and never die. All the while dealing out non-ignorable amounts of damage, especially with an ultimate. Possible Fix: Reasonable health cap outside of Transformation ultimates and possibly a hard cap for armor in PvP only?

4) Blocking- PvP only (please battle spirit changes only)
At this point, almost everyone has a Sword and Board in PvP. It’s abysmally easy to never die with the above mentioned health levels and roughly 60-70% mitigation for 200 stam a hit before you get an ultimate. If you really want to. You can block until your ultimate, rinse and repeat until desired effect. Possible Fix: I suggest a stacking cost within seconds like roll dodge FOR PVP ONLY? (To make it more possibly to do this in short bursts but harder to continuously do it in PVP ONLY.

I know there are many more, but those really come to mind.

TLDR /all. Read the 4 bullet points only. Please upvote/ comment if you agree with at least some points and please propose an alternate change if you don’t entirely agree with the suggested fix (which is perfectly fine).
Edited by Wuuffyy on January 28, 2021 2:02AM
Wuuffyy,
WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
ESO player since 2014 (Xbox and PC for PTS)
-DM for questions
  • Wuuffyy
    Wuuffyy
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    *Edited for enhanced readability. Thanks /all!
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • sabresandiego_ESO
    sabresandiego_ESO
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    We haven’t tested the changes on PTS yet. Everything you wrote here is speculation. Having greatly increased base stats and damage reduction is already a huge indirect nerf to procs sets that we need to test before making assumptions.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Wuuffyy
    Wuuffyy
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    We haven’t tested the changes on PTS yet. Everything you wrote here is speculation. Having greatly increased base stats and damage reduction is already a huge indirect nerf to procs sets that we need to test before making assumptions.

    Correct. However, this information I have is mostly coming from post-concept CP changes.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Canned_Apples
    Canned_Apples
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    Proc sets + malacath are working as intended, ie balanced.
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