@ZOS_GinaBruno
Could you clarify on the notes:
Twin Blade and Blunt: Reworked this passive to grant the following bonuses:
Axes now increases your Critical Damage and Healing Done by 2/4% per axe, rather than having a chance to apply a Bleed.
Daggers now grant 1.7/3.4% Critical Chance per dagger, rather than 2.5/5% Weapon Critical Chance.
Maces now grant 825/1650 Armor Penetration per mace, rather than ignoring 5/10% of the target’s Physical Resistance.
Swords now grant 71/142
Weapon Damage per sword, rather than increasing Damage Done by 3/6%
Is this actually Weapon and Spell Damage similar to the 2H changes or is Dualwield focused more for just stam builds?
Also are you planning to give any free race change tokens considering the changes to their passives this time around?
@Solar_Breeze
NA ~ Izanerys: Dracarys (
Videos | Dracast)
EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)