Well, either way, I think they missed the mark, 21% dmg nerf on dark flare takes care of that.This dark flare change makes no sense to me.
Templars already have a spammable, we don't need another one.
There are multiple ranged options out of class already, especially with solar barrage in mind.
Again we don't need another spammable on templars, and. 2 second less cast time will still leave us wide open to get interrupted anyway.
I dissagree. Puncturing Sweep makes much better damage then psyjic or forse pulse spamable for templar. Even with PTS passive nerf. Keep in mind that magplar is the lowest tier dps class on both live and ptr.
So Plar needs alternative range spamable and it should make comparable damage with PS at least, not to mention the general class buff.
It should not auto heal you and should not give protection buff to keep PS relevant spamable for melee gamplay (solo play, PvP, etc), but it should provide you freedom to choose the style of play, not like "stay in mele or dont do any consistent damage".
Well, either way, I think they missed the mark, 21% dmg nerf on dark flare takes care of that.This dark flare change makes no sense to me.
Templars already have a spammable, we don't need another one.
There are multiple ranged options out of class already, especially with solar barrage in mind.
Again we don't need another spammable on templars, and. 2 second less cast time will still leave us wide open to get interrupted anyway.
I dissagree. Puncturing Sweep makes much better damage then psyjic or forse pulse spamable for templar. Even with PTS passive nerf. Keep in mind that magplar is the lowest tier dps class on both live and ptr.
So Plar needs alternative range spamable and it should make comparable damage with PS at least, not to mention the general class buff.
It should not auto heal you and should not give protection buff to keep PS relevant spamable for melee gamplay (solo play, PvP, etc), but it should provide you freedom to choose the style of play, not like "stay in mele or dont do any consistent damage".
Savagejack wrote: »The functionality of Sorcerer's Overload ultimate and Crystal Weapon seems backwards. Overload should consume ultimate for increased damage on light/heavy attacks. And Crystal Weapon should become a real spammable and weave smoothly like Overload currently does on live.
propertyOfUndefined wrote: »Please consider changing the effect of the stalking blastbones morph. As it stands today, the skeleton leaping to its target as soon as it finishes its spawn animation makes the effect useless in most situations. This was requested many times starting a year ago, but nothing has been done. Ideally, it should be an effect that’s on par with blighted blastbones, which is the stamina variant.
Aedric Spear : Burning Light: This passive now has a 3 second window between each stack, rather than a 1.1 second window, to reduce the cadence in which you must consistently attack with an Aedric Spear ability.
@MyKillv2.0MyKillv2.0 wrote: »Aedric Spear : Burning Light: This passive now has a 3 second window between each stack, rather than a 1.1 second window, to reduce the cadence in which you must consistently attack with an Aedric Spear ability.
Am I understanding this correctly? Does this mean that the Burning Light Proc will work similar to Shalk/Blastbones and have a three second windows in between usage? For instance if you wanted to mid max this ability, you would cast Sweeps, then another skill, then another skill, then another skill, and then recast Sweeps in order to ensure this procs every time?
Am I misunderstanding this change?
Nchuleftingth wrote: »Why is Stam DK 5k behind the next worst stam spec in PvE still?
Since there´s no specific thread for the werewolf changes I´ll use this thread for feedback since I find it to be the most approriate one. My feedback is mainly from a PvP perspective as these adjustments made on PTS barely have any effect on the PvE aspect of werewolf.