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Class Change Token Needed

tnanever
tnanever
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I was pretty happy about the Necromancer class being added, but having to re-do the entire game is simply unreasonable to switch classes. Too much of the game's accomplishments are locked behind a character instead of an account. This might have made sense years ago, but there is so much content now that's it's no longer sensible.

I literally stopped playing for about a year after getting burned out, half asleep at the keyboard, redoing the whole game from the start. I couldn't even finish doing Cadwell's Almanac again. Hard to imagine doing all the new chapters/DLCs, jewelcrafting, Psijic skill line...ugh.

Thre are two solutions I can see:

-Link numerous things to accounts rather than characters, or
-Create class changes tokens

I'd be fine with either. I like the second option better. The crown store would probably like the second option better too.
  • Shepoffire
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    Just level another class its not that hard
  • tnanever
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    Shepoffire wrote: »
    Just level another class its not that hard

    [snip] It has nothing to do with simply "leveling" another class.

    [edited for baiting]
    Edited by ZOS_Lunar on January 27, 2021 1:05PM
  • volkeswagon
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    They stated before that it was too difficult for some reason to change classes
  • di_rty
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    I've got 11 levelled characters. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on January 27, 2021 1:07PM
  • zvavi
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    Use global achievements add-on.
  • tnanever
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    They stated before that it was too difficult for some reason to change classes

    Yeah, I heard that too. I think they're lying. It's probably not much different from adding vampirism/lycanthropy and curing it. Most of your skills stay the same regardless (all weapons, armor, crafting, DLC skills) - only your 3 class skill lines change.

    Their motivation is probably due to crown sales related to skill lines, skyshards, etc. To make it worth it to them, they could simply charge a substantial enough amount for the class change token.
  • Pattceht
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    You do realise you only need to level to level 50 takes a few weeks if you're playing leisurely. You can do this just by doing a daily dungeon and battleground. I guess if you've played through all the zones more than once your previous characters already have crafting skills. On you new character just be more frugal with your skill points you don't need all the skills.
  • ldzlcs065
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    I too think having class change token would be great, but it seems that ZOS has no intention to add such things in the near future. So in the meantime, I reserve map completion, crafting, mage guild skill line…… all sorts of "achievement" things to a single character, and play alts only leisurely...
  • kargen27
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    di_rty wrote: »
    I've got 11 levelled characters. [snip]

    All eleven have all the guild skill lines, undaunted, Psijic and all that other fun stuff fully leveled?
    Edited by ZOS_Lunar on January 27, 2021 1:07PM
    and then the parrot said, "must be the water mines green too."
  • Kwoung
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    kargen27 wrote: »
    di_rty wrote: »
    I've got 11 levelled characters. [snip]

    All eleven have all the guild skill lines, undaunted, Psijic and all that other fun stuff fully leveled?

    I was thinking the same thing, you have completed all the vet trial achievements, etc on all of them? I doubt it. Yeah, the OP is being kinda rude, but I do understand his point. 6 months to level mount, a year to level crafting, not to mention the tons of achievements, dyes, etc you may have unlocked. My alts have trash compared to my 2 mains and I actually feel like I am stuck with them, even though I would prefer at least one of them as a different class.
    Edited by ZOS_Lunar on January 27, 2021 1:07PM
  • lillybit
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    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!
    PS4 EU
  • tnanever
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    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    It shouldn't be hard to understand. I want one main character that has full access to everything I've done - titles, skill lines, questlines, mount training, crafting, achievements, etc. Adding a class to the game shouldn't mean all that gets wiped away just to be able to make that class your main - just look at how adding a new race could be fixed by a player simply by using a race token. There is NO DIFFERENCE. Races have their own skill lines too.
  • The_Old_Goat
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    tnanever wrote: »
    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    It shouldn't be hard to understand. I want one main character that has full access to everything I've done - titles, skill lines, questlines, mount training, crafting, achievements, etc. Adding a class to the game shouldn't mean all that gets wiped away just to be able to make that class your main - just look at how adding a new race could be fixed by a player simply by using a race token. There is NO DIFFERENCE. Races have their own skill lines too.

    What skill lines are available to races specifically? Are you talking about racial passives?
    Edited by The_Old_Goat on January 27, 2021 7:18AM
  • WhereArtThouVampires
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    di_rty wrote: »
    I've got 11 levelled characters. [snip]

    That isn't what OP is talking about, though.

    Edited by ZOS_Lunar on January 27, 2021 1:08PM
  • WhereArtThouVampires
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    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    But on the flip side, adding in a way to change classes via paying or some other system also wouldn't harm you either.

    You'd be surprised by how many people actually don't like leveling alts lol.
  • Cirantille
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    I get why they wouldn't implement class change token

    But at least they should make achievements account wide

    I mean I am the same person doing the achievement right...
  • tnanever
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    tnanever wrote: »
    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    It shouldn't be hard to understand. I want one main character that has full access to everything I've done - titles, skill lines, questlines, mount training, crafting, achievements, etc. Adding a class to the game shouldn't mean all that gets wiped away just to be able to make that class your main - just look at how adding a new race could be fixed by a player simply by using a race token. There is NO DIFFERENCE. Races have their own skill lines too.

    What skill lines are available to races specifically? Are you talking about racial passives?

    Exactly. No difference between that or vampire/werewolf. Class change would be the same.
  • Kwoung
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    Cirantille wrote: »
    I get why they wouldn't implement class change token

    But at least they should make achievements account wide

    I mean I am the same person doing the achievement right...

    I am running around Cyrodiil as a lowly Sergeant now as my main PVP char, although I do sport the Brigadier title on another. Yeah not max by any means, but a loooong ways above Sergeant. Would be nice if everything was shared.

    And to the poster above somewhere, no, dyes are not account wide, they are character based and my alts have almost none because I created them for specific purposes, yet can't make them look cool even though I unlocked those dyes on other characters. I was getting close to Legate Black, but am now back at square one.
  • Cirantille
    Cirantille
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    Kwoung wrote: »
    Cirantille wrote: »
    I get why they wouldn't implement class change token

    But at least they should make achievements account wide

    I mean I am the same person doing the achievement right...

    I am running around Cyrodiil as a lowly Sergeant now as my main PVP char, although I do sport the Brigadier title on another. Yeah not max by any means, but a loooong ways above Sergeant. Would be nice if everything was shared.

    And to the poster above somewhere, no, dyes are not account wide, they are character based and my alts have almost none because I created them for specific purposes, yet can't make them look cool even though I unlocked those dyes on other characters. I was getting close to Legate Black, but am now back at square one.

    Dyes are account wide, are you sure it is not bugged for you or you are not sorting right?

    Because I use Legate black on almost all alt chars but have only 1 above Legate rank
  • Ryuvain
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    Having alts definitely is irritating to me. Want to do more world quests? Got to play my main since redoing quests isn't fun. What about upgrading or crafting? Hopping on my main. Transmute? Hopping on my main. Skill points? Pay up, and still don't have points from quests. Titles and achieves? Better equip or complete on my main.

    Hope I got my point across. Agree with op with how backwards alts are.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Kwoung
    Kwoung
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    Cirantille wrote: »
    Kwoung wrote: »
    Cirantille wrote: »
    I get why they wouldn't implement class change token

    But at least they should make achievements account wide

    I mean I am the same person doing the achievement right...

    I am running around Cyrodiil as a lowly Sergeant now as my main PVP char, although I do sport the Brigadier title on another. Yeah not max by any means, but a loooong ways above Sergeant. Would be nice if everything was shared.

    And to the poster above somewhere, no, dyes are not account wide, they are character based and my alts have almost none because I created them for specific purposes, yet can't make them look cool even though I unlocked those dyes on other characters. I was getting close to Legate Black, but am now back at square one.

    Dyes are account wide, are you sure it is not bugged for you or you are not sorting right?

    Because I use Legate black on almost all alt chars but have only 1 above Legate rank

    My alts have about 30 colors unlocked total on them. My mains has tons of dye options. I assumed that since every character has different dyes unlocked, they are not shared.
    Edited by Kwoung on January 27, 2021 7:51AM
  • Cirantille
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    Kwoung wrote: »
    Cirantille wrote: »
    Kwoung wrote: »
    Cirantille wrote: »
    I get why they wouldn't implement class change token

    But at least they should make achievements account wide

    I mean I am the same person doing the achievement right...

    I am running around Cyrodiil as a lowly Sergeant now as my main PVP char, although I do sport the Brigadier title on another. Yeah not max by any means, but a loooong ways above Sergeant. Would be nice if everything was shared.

    And to the poster above somewhere, no, dyes are not account wide, they are character based and my alts have almost none because I created them for specific purposes, yet can't make them look cool even though I unlocked those dyes on other characters. I was getting close to Legate Black, but am now back at square one.

    Dyes are account wide, are you sure it is not bugged for you or you are not sorting right?

    Because I use Legate black on almost all alt chars but have only 1 above Legate rank

    My alts have about 30 colors unlocked total on them. My mains has tons of dye options. I assumed that since every character has different dyes unlocked, they are not shared.

    No no, they are absolutely shared

    Sort them by hue, it is easier to see

    Now I hope you grind that legate this mayhem, good luck! :)
    Edited by Cirantille on January 27, 2021 7:53AM
  • Athan1
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    Overlooking the fact that OP is rude to everyone with a different opinion, I agree that a class change token is necessary.
    Athan Atticus Imperial Templar of Shezarr
  • Wolfpaw
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    This discussion always gets me thinking of the SWTOR Legacy system connection between alts.

    I would rather ZOS create a soul/animus system where you could create connections between individual alts.

    Skill lines, skill levels, skill points, & mount training would be excluded for obvious reasons.

    This would leave the option open to which alts you want to connect permanently with or not.
  • Nyladreas
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    [snip]

    If this game didn't have character specific achievements, insane amount of skill lines, mount leveling, story quests, skill points, crafting research, overall accomplishment tied to the character (aka what you call your "main") then I would agree. But in the case of ESO, class change is desperately needed. I too enjoy necromancer to the point I'd love my main to become one. Unfortunately i created my main back in 2015 - nowhere near Necromancer release.

    Yes, i can go make a new character, but spending another X YEARS just to catch up on a new character is a LOUD NOPE. That's way too much time investment and i have a connection to my very first character.

    Do you understand our frustration now, when people say [snip] stuff like "Blah, just go create another character"?

    PS: I know achievements and hues etc. are saved PER account, however each character still has their own achievement progression still tied to them in this weirdly confusing system. In the end, your new characters just feel totally incomplete. And that's what matters.

    Please give us a class change token, ZOS.

    [edited for baiting]
    Edited by ZOS_Lunar on January 27, 2021 1:09PM
  • Daemons_Bane
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    [snip]
    Cirantille wrote: »
    I get why they wouldn't implement class change token

    But at least they should make achievements account wide

    I mean I am the same person doing the achievement right...

    Pretty sure ESO counts as an rpg.. and then you are not the same person.. each character is their own.. at least, as have been mentioned, the important stuff is shared

    [edited for baiting]
    Edited by ZOS_Lunar on January 27, 2021 1:10PM
  • ArgonianAustin
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    I wholeheartedly agree. This is the biggest complaint i have. i have such a dreadful feeling when making a new character, i feel like i just started the game from the beginning. And im getting mad seeing the first replies. Jeez seriously guys read his awesome post and click the agree button now.
    Just a Lizard Man that plays ESO with my twin brother khajiit_kyle
  • kargen27
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    tnanever wrote: »
    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    It shouldn't be hard to understand. I want one main character that has full access to everything I've done - titles, skill lines, questlines, mount training, crafting, achievements, etc. Adding a class to the game shouldn't mean all that gets wiped away just to be able to make that class your main - just look at how adding a new race could be fixed by a player simply by using a race token. There is NO DIFFERENCE. Races have their own skill lines too.

    That should never happen unless that one character did everything they should not get credit for everything. I wouldn't be opposed to a one time class change. All the class skills would need to be leveled again though.

    I see the argument often that I the player am the one that got the achievement it should be shared across my account. Thing is you couldn't have done it without your character. You get the achievement through that one character that helped you earn that achievement. The achievement should only apply to that one character.
    Edited by kargen27 on January 27, 2021 9:54AM
    and then the parrot said, "must be the water mines green too."
  • Nyladreas
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    kargen27 wrote: »
    tnanever wrote: »
    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    It shouldn't be hard to understand. I want one main character that has full access to everything I've done - titles, skill lines, questlines, mount training, crafting, achievements, etc. Adding a class to the game shouldn't mean all that gets wiped away just to be able to make that class your main - just look at how adding a new race could be fixed by a player simply by using a race token. There is NO DIFFERENCE. Races have their own skill lines too.

    That should never happen unless that one character did everything they should not get credit for everything. I wouldn't be opposed to a one time class change. All the class skills would need to be leveled again though.

    I see the argument of "OK fine, but you HAVE TO LEVEL YOUR CLASS SKILLS AGAIN" throw around a LOT.

    Can somebody please explain what purpose does that even serve? I'm failing to understand the logic behind this.

    Don't get me wrong, I'd gladly take it as it takes about an hour or two just running a public dungeon in circles to max all skills from 0 to 50, but just why lol?
    Edited by Nyladreas on January 27, 2021 9:56AM
  • Ryuvain
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    Nyladreas wrote: »
    kargen27 wrote: »
    tnanever wrote: »
    lillybit wrote: »
    The way most people play is to have a main that completes everything and alts for specific other roles, like maybe crafters or pvp. Generally alts only need enough unlocked to function at that role. Most people don't feel the need to complete the entire game again from scratch just because they're trying a different class. I'm sorry this doesn't suit you but I don't see them adding something like this - something they've already said would be difficult or impossible to implement - just for the minority of players that want all their characters to be everything.

    When it comes down to it, that's a choice on your part. You've every right to make that choice but the game probably won't help you with it if it's something only needed by a minority. Most people don't have a problem switching characters to craft or scry or whatever, as it's much better than the alternative of levelling everything multiple times.

    I don't really understand the need to have everything done again because you're playing a different character. Anything significant (dyes, skins, outfits and so on) are already account wide so it's just pretty meaningless achievement points and titles that almost certainly won't be used. I respect your right to play how you want, I just don't understand it!

    It shouldn't be hard to understand. I want one main character that has full access to everything I've done - titles, skill lines, questlines, mount training, crafting, achievements, etc. Adding a class to the game shouldn't mean all that gets wiped away just to be able to make that class your main - just look at how adding a new race could be fixed by a player simply by using a race token. There is NO DIFFERENCE. Races have their own skill lines too.

    That should never happen unless that one character did everything they should not get credit for everything. I wouldn't be opposed to a one time class change. All the class skills would need to be leveled again though.

    I see the argument of "OK fine, but you HAVE TO LEVEL YOUR CLASS SKILLS AGAIN" throw around a LOT.

    Can somebody please explain what purpose does that even serve? I'm failing to understand the logic behind this.

    You can level class skills ridiculously quick at lvl 50+ anyway. Doesn't make much sense to need to reset it.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
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