IxskullzxI wrote: »The only thing I want to say, I hope it excludes monster sets.
IxskullzxI wrote: »The only thing I want to say, I hope it excludes monster sets.
YandereGirlfriend wrote: »Interesting.
So then I would imagine that radius sets like Sanctuary would definitely be included.
ZOS has relied upon procs in their sets so much in recent years that likely something like 2/3 of all existing sets would be impacted.
I'd love to see some of the existing proc sets transitioned into more creative static sets that buff a wider variety of our stats and combat abilities.
Actually, now that I think about it... is something like War Maiden considered to be a proc set since technically it contains logic in determining its 5-piece application? I could see it go either way depending upon how it is implemented in its code.
smdalyb14_ESO wrote: »YandereGirlfriend wrote: »Interesting.
So then I would imagine that radius sets like Sanctuary would definitely be included.
ZOS has relied upon procs in their sets so much in recent years that likely something like 2/3 of all existing sets would be impacted.
I'd love to see some of the existing proc sets transitioned into more creative static sets that buff a wider variety of our stats and combat abilities.
Actually, now that I think about it... is something like War Maiden considered to be a proc set since technically it contains logic in determining its 5-piece application? I could see it go either way depending upon how it is implemented in its code.
No - proc indicates a non-constant condition is met that causes an effect to occur. So it's anything that reads "When you do x, y occurs" or similar. That's why Sanctuary and War Maiden will work - they do not occasionally produce an effect, they maintain a constant state.
There are two ways this can go.
- Either most monster sets are disabled, only those that only give stats (like Molag Kena and Balorgh) are still available.
- Or anything that has a proc condition is disabled, which would only leave Slimecraw and Chudan open for use
When/where was this mentioned?
smdalyb14_ESO wrote: »YandereGirlfriend wrote: »Interesting.
So then I would imagine that radius sets like Sanctuary would definitely be included.
ZOS has relied upon procs in their sets so much in recent years that likely something like 2/3 of all existing sets would be impacted.
I'd love to see some of the existing proc sets transitioned into more creative static sets that buff a wider variety of our stats and combat abilities.
Actually, now that I think about it... is something like War Maiden considered to be a proc set since technically it contains logic in determining its 5-piece application? I could see it go either way depending upon how it is implemented in its code.
No - proc indicates a non-constant condition is met that causes an effect to occur. So it's anything that reads "When you do x, y occurs" or similar. That's why Sanctuary and War Maiden will work - they do not occasionally produce an effect, they maintain a constant state.
Yep, it will disable every set that "checks" something and asks server for data. So for example arena weapons won't work as those check if certain skill was casted. Wild Hunt ring ? Same thing as it checks if you are in combat or not. So pretty much only stat buffing sets will work. I even suspect that brutality ring wont work - because it "blocks" critical dmg so it probably checks if dmg was critical or not.Its going to disable everything from seventh legion fury ect to damage style procs like crimson from the sounds of it
smdalyb14_ESO wrote: »YandereGirlfriend wrote: »Interesting.
So then I would imagine that radius sets like Sanctuary would definitely be included.
ZOS has relied upon procs in their sets so much in recent years that likely something like 2/3 of all existing sets would be impacted.
I'd love to see some of the existing proc sets transitioned into more creative static sets that buff a wider variety of our stats and combat abilities.
Actually, now that I think about it... is something like War Maiden considered to be a proc set since technically it contains logic in determining its 5-piece application? I could see it go either way depending upon how it is implemented in its code.
No - proc indicates a non-constant condition is met that causes an effect to occur. So it's anything that reads "When you do x, y occurs" or similar. That's why Sanctuary and War Maiden will work - they do not occasionally produce an effect, they maintain a constant state.
That's the same thing I would say about seducer, but I am pretty sure they said seducer will count as a proc and not work.
kringled_1 wrote: »smdalyb14_ESO wrote: »YandereGirlfriend wrote: »Interesting.
So then I would imagine that radius sets like Sanctuary would definitely be included.
ZOS has relied upon procs in their sets so much in recent years that likely something like 2/3 of all existing sets would be impacted.
I'd love to see some of the existing proc sets transitioned into more creative static sets that buff a wider variety of our stats and combat abilities.
Actually, now that I think about it... is something like War Maiden considered to be a proc set since technically it contains logic in determining its 5-piece application? I could see it go either way depending upon how it is implemented in its code.
No - proc indicates a non-constant condition is met that causes an effect to occur. So it's anything that reads "When you do x, y occurs" or similar. That's why Sanctuary and War Maiden will work - they do not occasionally produce an effect, they maintain a constant state.
That's the same thing I would say about seducer, but I am pretty sure they said seducer will count as a proc and not work.
I'm not doubting that was said in the stream but what condition does seducer even test? Its just a straight cost reduction to all magicka abilities.
kringled_1 wrote: »Assuming that's true, then the sets that are functional under this test is going to be an incredibly small list, very few of which are used commonly.