If they go back to the older style of Mist Form, I hope they use the even older version, where you keep Major Expedition for the duration if Mist Form is canceled early. Personally, I'd like to see the snare/root immunity remain as well, with the tradeoff being loss of damage reduction and hard-CC immunity while regaining the ability to cast/sprint/etc...Otherwise, I think Race Against Time just becomes the clear winner over Mist Form in almost all cases.relentless_turnip wrote: »Mist form was fine when it had an upfront cost(4k I think) and it was limited to 4 seconds. It should be reverted to this or have an escalating cost.
The most reasonable thing I have read here, is to give mistform a ramping cost. This is the way.
@hilmRex is clear that you don't understand the mist form skill and you understand less the impact of it on PvP. The mist form skill is beyond of an scaping tool, it has too many advantages and no disadvantages and it alters the game in a very negative way. The skill needs a significant penalty. BTW, the mist form is the least of the problems compared to other things.
THEDKEXPERIENCE wrote: »It’s a catch 22. If you want to do enough damage to kill an “unkillable” player then you need to make sacrifices to your own build. If, for example, you are running a bunch of impen then you are leaving potential damage on the table.
If your reply is “I could never PvP without good defenses”, well that the exact reason why other people run mist form.
At the end of the day you 100% absolutely can kill any “unkillable” players with any CP810 toon in any class. You just might not be able to do it without going off meta.
Ruling: No Nerf Needed, Change Your Build
Note: I used to run Mist Form before it was cool like 4 years ago. I haven’t in at least 2 years because there are definitely better options if you look and get creative.
I think there's a few players in this thread who are frustrated because they don't really understand how mistform builds work.
The FIX for mistform is easy. Give the skill a scaling cost increase that begins on the 3rd tick, mistform fatigue persists for 2 seconds after coming out of mistform and then the cost increase resets. If you re-enter mistform before those two seconds pass, cost continues to scale up.
Now, let me de-MIST-ify mistform for some of you.
@ivramirez please don't take this the wrong way but you keep saying cheeky stuff about mistform and reposting that one video over and over again but how about clips of you dominating in a mistform build in high MMR bgs or soloing cyrodil and successfully getting kills and getting away? Because I really don't think you know what you're talking about.
If you fully invest into it, Mistform is one of the most powerful defensive abilities in the game. But it also requires insane amount of investment to make it practical, and also is one of the most all-in defensive moves in terms of actual gameplay.
#1 the investment:
First, 3x infused cost reduction... this gets thrown around like it's not a big deal but this is actually a huge investment to make mistform work. You're giving up 1000 spell or weapon dmg after major brutality/sorcery which is on at all times with no conditions. This is the single BEST source of spell or weapon damage you can get in the game, and most good players find a way to get sustain elsewhere so they can use triple infused spell or weapon damage. It's pretty much impossible to get this back efficiently, which just means mistform builds by their very design have to give up a ton of damage they otherwise would have had.
"But wait, what about procs doing damage for you with Malacath?"
Proc Malacath builds WITH eternal vigor also run triple infused damage glyphs on jewelry. On my stam sorc, I get to have 4k+ weapon damage AND vat 2h with malacath and it will melt people infinitely faster than my mistform vat ele magplar and have better sustain and more practical survivability with streak and speed.
Second, investing into HP regen... if you think that slapping on 1 random HP recov set gets you enough tankiness in mistform to laugh while being chased by 4 people, you're wrong or those 4 people are weak. You want to actively min-mix your setup to achieve significantly beyond cap resistances and 4k+ hp recovery in mistform, but at the same time you'll still die to good players unless you're LOSing and coming out of mistform to cleanse and heal. (source: hours of actual BG experience)
If the HP recovery set is active on your front bar (the bar you do damage on), then you can't achieve max hp regen on your back bar, which means a fully min-maxed mistform build will have pretty much ZERO special defense on their front bar, which they need to be on in order to influence the match in any real way.
BTW, actually getting to 4-5k hp recov in your back bar requires a specific 5 piece + 3 more pieces + full armor pots... where's the stam sustain coming from? Answer: nowhere. If you can't come out of mistform, you might as well not exist. If you don't have stamina to break free or block, you can't come out of mistform. If you use tripots for stam, you can't tank nearly as much as you ideally would want to.
Which brings us to the next point:
#2 the most one-dimensional defensive ability in the game:
If you want to be tanky and still be able to ... you know, DO stuff, building for block tanking is WAY better than mistform (I know this because I have played both styles extensively). You see, if a player is staying in mistform, he might as well not exist in the game.
"IT COSTS NOTHING" but you're also at best reginning 100 magicka per second, with very low regen on your character sheet to begin with, and probably using hp + armor pots, which means staying in Mistform ONLY ensures you live and absolutely nothing else. You can't heal your allies, cleanse yourself, debuff enemies, or deal damage.
And as I explained above, you are a low-stam squishy mag boy on your front bar, which means for a mistform build to really have an impact on a match they have to put themselves at risk.
Without getting too wordy, let me put it this way:
Getting a 0 death mistform BG game is easy.
Getting a 15 - 0 mistform BG game in high MMR is hard. It's way harder than, say... my meta stam sorc, that can streak in and 1 shot most people with 4k weapon damage with malacath and vat 2h (including mistform players on their front bar) and streak out.
(This will apply to players like Tondo who are mainly healers. BTW, mistform healers actually have it much harder since running HP regen + triple reduced cost glyphs will severely gimp the group utility of a healer... meaning Tondo probably isn't that tanky to begin with even in mistform and will REALLY have to choose when to be in mistform and when to... you know, actually cast abilities so the team doesn't wipe).
And if you're dying to a mistform player doing nothing but applying vat ele and zaan, I'm sorry, you are literally the kind of player that gets 1 shot by unleashed/vma 2h crit charge and this is clearly a learn to play issue that goes beyond nerfing one specific setup.
TLDR
Mistform requires a ton of investment in order to make it strong.
You're still squishy on your front bar with low stam sustain.
It makes your offensive very one-dimensional.
Using it effectively to actually influence a match requires a lot of skill.
Here's what you think will happen in mistform: you press a couple buttons and you melt everyone and is a god.
Here's yreality: You come out of mistform to cast ele drain, I streak in with my stam sorc and drop a 25k burst combo on you and execute you to dead in your mistform. You never leave mistform again, your team loses, you did nothing and end the game in 0-1-0.
Again, fix to mistform is very simple:
Scaling cost increase, begins with 3rd tick of skill. Mistform fatigue persists for 2 seconds after coming out of mistform.
techyeshic wrote: »Mist form is a great equalizer for those who are not sorcs or NBs and do not have an escape ability nor defense. Stripping that makes it not worthwhile to be a vamp. Probably what they should do is since you are not supposed to recover mag or receive heals; it should also block magicka return abilities and health recovery. Maybe get rid of the 75% damage reduction but TBH; im not sure that even works in PvP as I have melted players in mist and the only ones really tanky, were tanky without being in mist. Might be because them not getting their heals and its just those that have the high health recovery even while in mist form which would be fixed by blocking that out.
VampireLordLover99 wrote: »techyeshic wrote: »Mist form is a great equalizer for those who are not sorcs or NBs and do not have an escape ability nor defense. Stripping that makes it not worthwhile to be a vamp. Probably what they should do is since you are not supposed to recover mag or receive heals; it should also block magicka return abilities and health recovery. Maybe get rid of the 75% damage reduction but TBH; im not sure that even works in PvP as I have melted players in mist and the only ones really tanky, were tanky without being in mist. Might be because them not getting their heals and its just those that have the high health recovery even while in mist form which would be fixed by blocking that out.
There's no way someone has over 2k health recovery in mist form.
Also don't forget to get the skill cost reduced by maximum they need to sacrifice 100% of their health recovery from vampirism.
Nerfing this skill in anyway is all around a bad move and I hope ZoS doesn't listen to these very few naysayers
VampireLordLover99 wrote: »Also worth noting that ANY nerfs to this skill will make vampire more worse for pvp than it already is.
People really aren't taking into consideration that this skill is a part of an already trash line with a lot of weaknesses.
People still easily die in mist even with a tanky health recovery build. You can't compare major protection to mist. In major protection you can self heal, attack, block, roll dodge, drop an ult. You can do anything you want with major protection up. I die in mist with strong health recovery, 30k health and strong resists. And I still can't sustain mist for a long period of time without draining my mag pool. Because to do that I would have to give up damage and healing power from a heal that scales with spell damage. "IF" someone is just sitting in mist form they aren't killing 90% of pvp players even with a Zaan's and Vate staff proc.
"IF" you see someone that just sits in mist, as stated before you can ignore them or maybe you have enough burst to kill them. Up to you. Yes ignoring certain players seems dumb in pvp. But out of all the troll builds that I ignore and choose to not waste energy on, I still haven't seen anyone just chilling in mist form.
And +20% incoming damage from Fighter's Guild abilities, as well as big damage from prismatic weapon enchants if you fight someone obnoxious enough to use them.silver1surfer69 wrote: »VampireLordLover99 wrote: »techyeshic wrote: »Mist form is a great equalizer for those who are not sorcs or NBs and do not have an escape ability nor defense. Stripping that makes it not worthwhile to be a vamp. Probably what they should do is since you are not supposed to recover mag or receive heals; it should also block magicka return abilities and health recovery. Maybe get rid of the 75% damage reduction but TBH; im not sure that even works in PvP as I have melted players in mist and the only ones really tanky, were tanky without being in mist. Might be because them not getting their heals and its just those that have the high health recovery even while in mist form which would be fixed by blocking that out.
There's no way someone has over 2k health recovery in mist form.
Also don't forget to get the skill cost reduced by maximum they need to sacrifice 100% of their health recovery from vampirism.
Nerfing this skill in anyway is all around a bad move and I hope ZoS doesn't listen to these very few naysayers
U can use mistform on stage 1 right? Thats just minus 10% Hreg, 3% costincresase amd 5% fire dmg right.
There are a lot of really weak players in Cyrodiil, and fighting there for 1 evening isn't going to tell you much. Fight some of the stronger groups that actually coordinate their +20% damage Dawnbreakers, and do so without using cost reduction glyphs.silver1surfer69 wrote: »VampireLordLover99 wrote: »Also worth noting that ANY nerfs to this skill will make vampire more worse for pvp than it already is.
People really aren't taking into consideration that this skill is a part of an already trash line with a lot of weaknesses.
I played vamp on another char years back and i didnt wanted to play vamp again. With this mistform now i just turned vamp yesterday and i atm just have the drawbacks with no advantage because i havent levelled yet. Yestrady i fought in cyro and didnt even feel the drawbacks, so thats just a joke with the weaknesses on stage 1. I will have easily over 2 k Hreg on stage 1 bet on it.
silver1surfer69 wrote: »People still easily die in mist even with a tanky health recovery build. You can't compare major protection to mist. In major protection you can self heal, attack, block, roll dodge, drop an ult. You can do anything you want with major protection up. I die in mist with strong health recovery, 30k health and strong resists. And I still can't sustain mist for a long period of time without draining my mag pool. Because to do that I would have to give up damage and healing power from a heal that scales with spell damage. "IF" someone is just sitting in mist form they aren't killing 90% of pvp players even with a Zaan's and Vate staff proc.
"IF" you see someone that just sits in mist, as stated before you can ignore them or maybe you have enough burst to kill them. Up to you. Yes ignoring certain players seems dumb in pvp. But out of all the troll builds that I ignore and choose to not waste energy on, I still haven't seen anyone just chilling in mist form.
I used the major protection example just to show the scale of the 2. I do not play this game for years to ignore someone, if i cant come up with a build and enough skill to kill my opponent in a 1v1, because the game breaks the balance of power (there will never be 100% balance thats sure, but the devs strive for it), then the game has to be adjusted or everybody is using it. That are my 2 options atm.
silver1surfer69 wrote: »People still easily die in mist even with a tanky health recovery build. You can't compare major protection to mist. In major protection you can self heal, attack, block, roll dodge, drop an ult. You can do anything you want with major protection up. I die in mist with strong health recovery, 30k health and strong resists. And I still can't sustain mist for a long period of time without draining my mag pool. Because to do that I would have to give up damage and healing power from a heal that scales with spell damage. "IF" someone is just sitting in mist form they aren't killing 90% of pvp players even with a Zaan's and Vate staff proc.
"IF" you see someone that just sits in mist, as stated before you can ignore them or maybe you have enough burst to kill them. Up to you. Yes ignoring certain players seems dumb in pvp. But out of all the troll builds that I ignore and choose to not waste energy on, I still haven't seen anyone just chilling in mist form.
I used the major protection example just to show the scale of the 2. I do not play this game for years to ignore someone, if i cant come up with a build and enough skill to kill my opponent in a 1v1, because the game breaks the balance of power (there will never be 100% balance thats sure, but the devs strive for it), then the game has to be adjusted or everybody is using it. That are my 2 options atm.
So you just admitted that the reason you want to nerf a skill is because you couldn't kill someone in mist form. Even though said nerf would affect a lot of players. So if I can't kill a sorc because they are streak spamming, should I call to nerf the skill? Same thing goes for cloak/shade.
silver1surfer69 wrote: »Major protection now gives 10% damage reduction. How much gives mistform? Ah yes 75%, sure. Imo it should cost health/sec. It should give like 45% mitigation. It should prevent any health/ressource return. That means no health recovery and such stuff and no return from sets or passives whatsoever. The immunity to disabling should be 5 sec after onset with a 20 sec cooldown. As is it atm u cannot kill an experienced player with clever mist form use. That breaks eso smallscale combat atm, because of an abilty. Some ppl here wrote a player using mistform cant kill u, thats totally untrue. As i stated already, as it is now, everyone that is in 1v1/1vx has to use it, because it breaks all blance (that is strived for). I think that is exactly what the eso combat dev team does not want - they want diversity. Tbh it just looks like that they forget the return from sets and passives when designing this skill.
VampireLordLover99 wrote: »
silver1surfer69 wrote: »People still easily die in mist even with a tanky health recovery build. You can't compare major protection to mist. In major protection you can self heal, attack, block, roll dodge, drop an ult. You can do anything you want with major protection up. I die in mist with strong health recovery, 30k health and strong resists. And I still can't sustain mist for a long period of time without draining my mag pool. Because to do that I would have to give up damage and healing power from a heal that scales with spell damage. "IF" someone is just sitting in mist form they aren't killing 90% of pvp players even with a Zaan's and Vate staff proc.
"IF" you see someone that just sits in mist, as stated before you can ignore them or maybe you have enough burst to kill them. Up to you. Yes ignoring certain players seems dumb in pvp. But out of all the troll builds that I ignore and choose to not waste energy on, I still haven't seen anyone just chilling in mist form.
I used the major protection example just to show the scale of the 2. I do not play this game for years to ignore someone, if i cant come up with a build and enough skill to kill my opponent in a 1v1, because the game breaks the balance of power (there will never be 100% balance thats sure, but the devs strive for it), then the game has to be adjusted or everybody is using it. That are my 2 options atm.
So you just admitted that the reason you want to nerf a skill is because you couldn't kill someone in mist form. Even though said nerf would affect a lot of players. So if I can't kill a sorc because they are streak spamming, should I call to nerf the skill? Same thing goes for cloak/shade.
Invulnerability on demand is an issue as long as procs can still be fired.
If, while in mist form, your outgoing damage is reduced by 75% as well then that’s great. The zaan + vat destro unstoppable unkillable mist form chasing someone as they get procced to death needs to stop.
Health regen in mist form needs to stop. Players can already stay in it for 30s+ and heal to full from HP recovery.
Procs allow players to build for infused cost reduction and still do insane damage. Fix them both so that mist form trolls can’t output crazy damage while being invulnerable. This is the way.
VampireLordLover99 wrote: »
I know you are very passionate about vampires.
Mistform is simply too cheap right now. It was alright when it had an upfront cost and a maximum duration. You could await that and stun them and try to burst them.
I want to see it return to either this or have its cost increased over time. There is a reason why the strongest defenses in the game have ramping costs. Mistform is without a doubt one of them.
If you so desperately want vampire buffed, then you need to make sacrifices. As of now, Mistform offers too much in my opinion and in order for other aspects of vampire to become better, mistform needs some rebalancing.
I as well would like to be a vampire for its passives. Though as long as this atrocious cost increase is a penalty, this will not happen for me. I tried it and felt much stronger after I returned to mortal form after a few weeks. The cost increase cripples everything that does not just run stage 1 for mistform. And that's the issue.